Clean Pillow Wish
From DivNull RPG
Revision as of 19:21, 16 September 2006 by
Prior to casting, this Shinma circle spell appears as a red silk pillow with elaborate gold and white embroidery. When cast, the pillow glows over the course of the casting, eventually turning into a soft pink energy that expands out to cover a large area, into which the glow settles and disappears. At this point, all within the area of effect are struck with realization that they are dirty and tired and want nothing more than to bathe and sleep in as much comfort as possible. They also find the location itself pleasant and difficult to leave.
- Mad God Mein (0): Makes the spell immune to countermagic and the structures it inhabits are treated as automata and outside fate. Attempts to shape the structures (with, say Craft charms) increase their difficulty by one. This also increases the cost of assumption charms used by this spell by 2.
- Assumption of the City's Heart (4+2): Spell inhabits a region as a wyld taint over a region large enough to support 1,000 people and allows the spell to work glamour on any within this region.
- Undetectable Lie (9): The chosen lie is "you are dirty and exhausted and need to clean up and sleep in comfort". While normally resisted automatically by those with Wits + Essence greater than the Manipulation of the spell's lorekeeper, because this is a Shinma Circle Spell, it affects all but those using stunts or charms to resist it.
- Shiftless Untamed Beauty (3): All within the area of the spell must make a Willpower + Temperance (2) roll once per scene or become addicted to the place. Any making social tests to convince addicts to remain or return gain one die. Addicts must make a successful Willpower roll to leave. Each month afterward, they must make a similar roll or feel drawn to return and be unable to regain Willpower until they do so. Success on three of these rolls in a row will break the addiction. While normally resisted automatically by those with Temperance + Essence greater than the Cup of the spell's lorekeeper, because this is a Shinma Circle Spell, it affects all but those using stunts or charms to resist it.
Shinma Circle Spell
Attunement: 15 motes
Cost: 30 motes, 3 gossamer
Duration: 1 century or until condition set at casting is met