Archipelago Conundrum: Difference between revisions

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=== Player Characters ===
=== Player Characters ===


*[[Iron Tooth]] - A dawn solar - martial artist - tiger
*[[Iron Tooth]] - dawn solar - martial artist - tiger
*A zenith solar - war/presence
*[[Daughter of Stone and Glass]] - zenith solar - war/presence
*A twilight solar - brawler/blacksmith type
*[[Copper Horizon]] - twilight solar - brawler/blacksmith type
*A night solar - melee - cult of the illuminated agent?
*[[Tranquil Fist]] - night solar - con artist
*[[Grieving Storm]] - An eclipse solar - archer?
*[[Grieving Storm]] - eclipse solar - archer
*An air terrestrial - Imperial, but didn't exalt on schedule and was shunned. Became "activist" of sorts for mortal rights. Then exalted, and gets shunned by the activists. Runs away and drinks alot. Gets conscripted. Now pretends he's a mortal.
*[[Eyless Amethyst]] - dawn solar - war/melee
*An earth terrestrial - undercover immaculate?
*[[Sapphire Ashes]] - night solar -  
*A fire terrestrial - serves his monastic order (Golden Janissary Style). Sent to find out more about the Lintha.
*[[Masked Face of the Ox]] - eclipse solar -  
*A water terrestrial - outcaste, part of the ship's crew. Seafaring Hero Style
*A wood terrestrial - Ill Lily style
*A fairly high essence spirit, under punishment to live life with the mortals for a year. Conviction style.


=== Non-Player Characters ===
*''[[The Wanderlust]]'' - the ship
*Captain [[Heavens Smashing]] - air aspect outcaste terrestrial
*First mate - fair folk
*[[Encoralani]] - air elemental
== Schedule ==
=== Introduction ===
* 15-30 min.
* Introductions. Ask about previous games played.
* Great setting, average mechanics.
* History
** Primordials
** Creation
** Gods
** Exalted
** War
** First Age
** Usurpation
** Empire
** Now (disappearance, wyld hunt fading, etc.)
* Describe demo
** Not the best role-playing experience
** On a ship
** Two combats, one simple, one more Exalted-like
* Pass out sheets
** History more for flavor
** Attributes and Abilities
** Basic Attribute + Ability mechanic
** Static Value mechanic
** Other parts can wait
* Stunts
** Bend rules
** Control of set
** Numeric gains (dice, motes, willpower)
* Rest of sheet
** Willpower and motes
** Charms
** Peripheral vs. Personal
== Setup ==
* Ship (describe)
* Jade rings
* Captain
* Elemental creating wind
== First Combat ==
* Artificial constraint: Personal essence only.
* Elemental killed, screams alert everyone.
* Join Battle
* Vapor sharks materialize.
* Try to attack jade rings.
* One per character, plus two.


Captain [[Heavens Smashing]]
== Second Combat ==


=== Non-Player Characters ===
* Night. Ship lifted in air.
* Join Battle
* A few rounds to allow people to power up. All essence available.
* Vapolisti materializes saying "Now, to feed."
* Opens with mental attack.
* To move, everyone must flurry a Dex + Athletics action, unless they have suitable charms or Athletics {{Dots|3}} or greater.
* Physical actions at -2 success, from the darkness, mist and flowing water


*Sidereal, disguised as one of the crew. He has manipulated fate to get everyone on the boat.
[[Category:Campaign]]
*Captain - god blooded
[[related page count::{{#ask:[[campaign::{{PAGENAME}}]]|format=count}}| ]]
*First mate - fair folk

Latest revision as of 21:13, 16 December 2008

Setting

On a ship, probably. Many of the characters will have been manipulated in various ways by the main NPC to board the ship for a meeting on a western island. The scenario deals only with the journey, however.

Characters

Characters are tough, as they need to work without knowing how many people might be playing.

Player Characters

Non-Player Characters

Schedule

Introduction

  • 15-30 min.
  • Introductions. Ask about previous games played.
  • Great setting, average mechanics.
  • History
    • Primordials
    • Creation
    • Gods
    • Exalted
    • War
    • First Age
    • Usurpation
    • Empire
    • Now (disappearance, wyld hunt fading, etc.)
  • Describe demo
    • Not the best role-playing experience
    • On a ship
    • Two combats, one simple, one more Exalted-like
  • Pass out sheets
    • History more for flavor
    • Attributes and Abilities
    • Basic Attribute + Ability mechanic
    • Static Value mechanic
    • Other parts can wait
  • Stunts
    • Bend rules
    • Control of set
    • Numeric gains (dice, motes, willpower)
  • Rest of sheet
    • Willpower and motes
    • Charms
    • Peripheral vs. Personal

Setup

  • Ship (describe)
  • Jade rings
  • Captain
  • Elemental creating wind

First Combat

  • Artificial constraint: Personal essence only.
  • Elemental killed, screams alert everyone.
  • Join Battle
  • Vapor sharks materialize.
  • Try to attack jade rings.
  • One per character, plus two.

Second Combat

  • Night. Ship lifted in air.
  • Join Battle
  • A few rounds to allow people to power up. All essence available.
  • Vapolisti materializes saying "Now, to feed."
  • Opens with mental attack.
  • To move, everyone must flurry a Dex + Athletics action, unless they have suitable charms or Athletics ●●● or greater.
  • Physical actions at -2 success, from the darkness, mist and flowing water