Forgotten Suns: Log - Chiaroscuro and Azure Casket: Difference between pages

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[[Forgotten Suns: Log - Mining the Sun|previous chapter]]
An air-aspected [[Casket of Firedust Conversion]] inlaid with deep blue jade in swirling patterns resembling clouds, that turns firedust into skydust.


==Getting There==
=== Without mote ===


{| width="100%" cellspacing="0" cellpadding="0"
A firewand with skydust fires a streak of lightning.  This inflicts eight dice of lethal damage and ignores half the target's armour's soak, rounded down.  This applies even to magical armour.  Extra successes on the attack roll do not grant extra damage dice on this attack.
|-
| colspan="2" |'''17th day of Resplendent Wood, RY 769'''
|-
| ''Dense Effulgence Root''|| align="right" |''22 Sep 2005''
|}


The morning the circle planned to leave, a message showed up in a bottle claimed from [[Cathak Cacek Omnus|one of the dragon-blooded]]:
=== With mote ===


<blockquote style="font-family: cursive; font-size: 12pt">Dearest cousin -<br><br>
Committed skydust creates a streak of lightning, which, as always, ignores half the target's armour's soak. If the target fails to dodge, then the lightning hits them for 12 dice of lethal damage, then leaps on from them to hit two more targets -- the two nearest people to the first target.
I know you said not to use the bottles until you contacted me, but I have news that bears directly on the matter at hand, regarding the one with whom you have struck a deal. I inadvertently (really!) overheard a discussion between our mothers. They seem to believe they've uncovered a connection between Last Envy and the Cult of the Illuminated. If that's true, I can't help but wonder if the cargo you will deliver to him will be handed over to those heretics, though I have no idea to what use they might put it. Surely they are not sophisticated enough to actually forge it.<br><br>
I beg you again to avoid this business altogether. At the very least, postpone it until I can dig more into this matter. Breaking an edict is one thing, but consorting with heretics is another. They'd never let you back here if that happened. Tread lightly, cousin. I couldn't bear it if anything were to happen to you.<br><br>
Yours,<br>
A.</blockquote>


Varden forges:
The original successes from the first attack roll against the first target are halved (rounded up -- these dice will continue to be halved for later attacks until they get down to 1; there are no further attacks after that) and applied to the attacks against these next two targets; the new targets may dodge the branching lightning, their dodge rolls opposing the halved successes.  The damage on these two attacks is 6 dice of lethal damage.


"Your words have persuaded me. I will try to delay as long as possible, but time is of the essence. Find out quickly." No signature. Five forgery successes.
If these two targets are hit, then the lightning branches yet again and goes on to hit two more targets from each of them. The successes on the attack are halved again for the purposes of dodging, and the attacks do 3 dice of lethal damage.


Gutts takes crude notes from lunar on "wooing" women.
The lightning keeps branching and halving the attack's successes and the damage until it either runs out of attack successes or runs out of damage successes (it runs out of damage successes after it makes an attack that does 1 die of lethal damage).  At this point, it grounds itself.


GM: Where are you going to get this paint?
Whenever the lightning misses a target, it does not branch, instead grounding itself immediately.
Scott: Berries! Berries and the bones of our enemies.


Hide vehicle to the south. Camoflaged with five success.
Extra successes on the attack rolls do not grant extra damage dice on these attacks. The person who fired the firewand is not immune to this effect; should he happen to be the closest person (or the second closest) to anyone hit by one of the lightning-branches, and the lightning branches after that person, then one of the lightning branches will go after him.


Gutts buys two slaves. 20-yard. Northern hotties. Boy and girl. Fit. Average height. Tailoring. Labor. Morton and Emily.
''Example: Ledaal Anything, the Air Aspect, is firing a firewand with skydust. She fires her firewand, using her 5 Dexterity and 5 Archery, at a nobody. Anything gets 10 successes on her attack roll (she did really well). The nobody has 3 dice to dodge, and gets 1 success -- not enough. Luckily for the nobody, he has armour that grants him 4 lethal soak.''


Gutts takes off with Morton pulling cart, Emily sitting with him in it.
''The extra successes on Anything's attack roll did not count towards damage, so for her damage against Mr. Nobody, she rolls 12 dice minus Mr. Nobody's armour soak of 4, divided by 2 for the electricity effect.  So Anything rolls 10 dice of damage against the nobody.''


Gutts buys clothes for circle from Fig Leaf Fashion.
''Now the lightning branches off from the nobody and attacks two more nobodies with 5 attack successes each (Anything's original attack successes, divided by 2).  The new nobodies each get 1 success on their respective dodge rolls -- still not enough.  However, Anything rolls only 6 dice of lethal damage against them, minus their halved armour's soak of 2, for 4 total damage dice.''


Group sees Mnemon wagon with Eyeless guys.
''Now the lightning branches off again from the second two nobodies and attacks four new nobodies with a total attack successes of 3 each. Two of these nobodies miraculously manage to dodge, so two of the branches of lightning ground themselves harmlessly; however, two of the nobodies are hit.  They have the same lethal soak as the first three nobodies, so they take 3 dice of damage, minus 2 -- 1 die of lethal damage.''


Marble Crane. Checked in under the name of Grey Rose.
''The lightning keeps branching off from each person it hits until either all of the branched lightnings have been dodged, or the attack successes or damage dice have been reduced to 0.''


Guen tells about Tamuz and Tamaz.
<noinclude>[[Category:Exalted]]
 
[[Category:Magic Item]]</noinclude>
Hotel bellman assumes Guen is Gutts' seneschal.
 
Meet Jorias. Looks trim(er), shaved. He informs them that Adrios wants a message delivered in secret. Also has been told (via whisper in ear from spell) to meet contact at the Vermillion Ribbon.
 
Slaves prepare feast.
 
Bathing, sleep.
 
{| width="100%" cellspacing="0" cellpadding="0"
|-
| colspan="2" |'''18th day of Resplendent Wood, RY 769'''
|-
| ''Chiaroscuro''|| align="right" |''28 Sep 2005''
|}
 
Golden Hand (wife of Tri-kahn). Her mother is "Unfettered". Guen tours palace. Is seen by northern guy, who notices the metal message tube.
 
Stag goes to Vermillion Ribbon ahead of time. Very long line (before noon) and sign saying "Dancing today only: Blossom". Stag bribes way in through neighboring apartment. Devlops irrational need to get past guards to get backstage, but does not succeed. Guen comes later, shapeshifting in. Gutts, who was looking at houses and buying another elephant, comes with Jorias and slaves, presenting a massive bribe to get in.
 
Meeting with {guide} indicates item possession of unexalted member of imperial family. He gave it to a dancer at the Vermillion Ribbon named Volaria. Volaria supposed to be there, but isn't. While this is happening, two dragon-blooded enter with eyeless servants and start questioning a particular waitress. Just as the circle moves to investigate, Blossom starts dancing, transfixing everyone in the room. With eye contact, she plants suggestions into most people's heads. {who got what suggestions}
 
After the dance, the dragon-blooded take waitress by the arm outside. At various intervals, Gutts, Guen and Jorias follow, while Stag tries to get back stage again, this time succeeding. When he gets close to Blossom, he is entangled by her suddenly animated clothes. They flirt a bit and she kisses, then releases him. Stag leaves via the stage, barely hearing Blossom chew out her guards and start smashing stuff.
 
Meanwhile, outside, Guen finally manages to eavesdrop a bit on the dragon-blooded. They are clearly using truth detecting magic, asking {waitress} about wearabouts of {savant}. Eventually, they toss her out of the wagon, and the circle gets some information out of her.
 
They go back into the now empty club. The manager is bribed to reveal the location of Volaria's home, and the circle goes there, with the elephant. Circle in Volaria's apartment building, looking for her.
 
{| width="100%" cellspacing="0" cellpadding="0"
|-
| colspan="2" |'''18th day of Resplendent Wood, RY 769'''
|-
| ''Chiaroscuro''|| align="right" |''20 Oct 2005''
|}
 
Scent track to club, then to abandoned building. Find dead Volaria. Track scent of killer to plaza.
 
Meet Grandmother Bright. Has gem. Will give it to party if they retreive a book supposedly found by {savant}. Warns Gutts that creator of his armor will want it back if he sees it.
 
Bathtub animation. Gutts shoots with firestick. Fondue.
 
{| width="100%" cellspacing="0" cellpadding="0"
|-
| colspan="2" |'''19th day of Resplendent Wood, RY 769'''
|-
| ''Chiaroscuro''|| align="right" |''20 Oct 2005''
|}
 
Guen finds house of Tower Horse. Dragon blooded are walking out. Tower Horse is dead in secret room.
 
Emerald hides book in Tower Horse's candle factory, but Tower cannot find it. Scent of human/bear in drawer in factory.
 
{| width="100%" cellspacing="0" cellpadding="0"
|-
| ''Chiaroscuro''|| align="right" |''25 Oct 2005''
|}
 
 
<!-- Eyna will reach Chiaroscuro on 5th day of Descending wood -->

Latest revision as of 07:42, 11 May 2006

An air-aspected Casket of Firedust Conversion inlaid with deep blue jade in swirling patterns resembling clouds, that turns firedust into skydust.

Without mote

A firewand with skydust fires a streak of lightning. This inflicts eight dice of lethal damage and ignores half the target's armour's soak, rounded down. This applies even to magical armour. Extra successes on the attack roll do not grant extra damage dice on this attack.

With mote

Committed skydust creates a streak of lightning, which, as always, ignores half the target's armour's soak. If the target fails to dodge, then the lightning hits them for 12 dice of lethal damage, then leaps on from them to hit two more targets -- the two nearest people to the first target.

The original successes from the first attack roll against the first target are halved (rounded up -- these dice will continue to be halved for later attacks until they get down to 1; there are no further attacks after that) and applied to the attacks against these next two targets; the new targets may dodge the branching lightning, their dodge rolls opposing the halved successes. The damage on these two attacks is 6 dice of lethal damage.

If these two targets are hit, then the lightning branches yet again and goes on to hit two more targets from each of them. The successes on the attack are halved again for the purposes of dodging, and the attacks do 3 dice of lethal damage.

The lightning keeps branching and halving the attack's successes and the damage until it either runs out of attack successes or runs out of damage successes (it runs out of damage successes after it makes an attack that does 1 die of lethal damage). At this point, it grounds itself.

Whenever the lightning misses a target, it does not branch, instead grounding itself immediately.

Extra successes on the attack rolls do not grant extra damage dice on these attacks. The person who fired the firewand is not immune to this effect; should he happen to be the closest person (or the second closest) to anyone hit by one of the lightning-branches, and the lightning branches after that person, then one of the lightning branches will go after him.

Example: Ledaal Anything, the Air Aspect, is firing a firewand with skydust. She fires her firewand, using her 5 Dexterity and 5 Archery, at a nobody. Anything gets 10 successes on her attack roll (she did really well). The nobody has 3 dice to dodge, and gets 1 success -- not enough. Luckily for the nobody, he has armour that grants him 4 lethal soak.

The extra successes on Anything's attack roll did not count towards damage, so for her damage against Mr. Nobody, she rolls 12 dice minus Mr. Nobody's armour soak of 4, divided by 2 for the electricity effect. So Anything rolls 10 dice of damage against the nobody.

Now the lightning branches off from the nobody and attacks two more nobodies with 5 attack successes each (Anything's original attack successes, divided by 2). The new nobodies each get 1 success on their respective dodge rolls -- still not enough. However, Anything rolls only 6 dice of lethal damage against them, minus their halved armour's soak of 2, for 4 total damage dice.

Now the lightning branches off again from the second two nobodies and attacks four new nobodies with a total attack successes of 3 each. Two of these nobodies miraculously manage to dodge, so two of the branches of lightning ground themselves harmlessly; however, two of the nobodies are hit. They have the same lethal soak as the first three nobodies, so they take 3 dice of damage, minus 2 -- 1 die of lethal damage.

The lightning keeps branching off from each person it hits until either all of the branched lightnings have been dodged, or the attack successes or damage dice have been reduced to 0.