From DivNull RPG
Exalted Type: Sidereal
Cost: 1m per die
Minimum Ability: 1
Minimum Essence: 2
Prerequisite Charms: none
This is a set of 25 different charms, one for each ability. The charm for each ability must be learned separately. After making a roll with a dice pool using that ability, the sidereal can activate this charm to alter the outcome of any dice that failed in the roll, in one of two ways:
- He may re-roll some or all of the failed dice, at a rate of 1m per die.
- He may set some or all of the failed dice to 10s, at a rate of 1m + 1 Paradox per die.
Both options may be used in the same test, but any given failed die can only be altered once. For any given test, no more than the sidereal’s Essence in failed dice may be altered.