https://rpg.divnull.com/wiki/index.php?title=Ability_Overwhelming&feed=atom&action=historyAbility Overwhelming - Revision history2024-03-29T00:33:05ZRevision history for this page on the wikiMediaWiki 1.41.0https://rpg.divnull.com/wiki/index.php?title=Ability_Overwhelming&diff=5120&oldid=previmported>Wordman at 19:17, 28 August 20092009-08-28T19:17:50Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:17, 28 August 2009</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Prerequisite Charms:''' none</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Prerequisite Charms:''' none</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This is a set of 25 different charms, one for each ability. The charm for each ability must be learned separately.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This is a set of 25 different charms, one for each ability. The charm for each ability must be learned separately<ins style="font-weight: bold; text-decoration: none;">. When activated for any test requiring a dice pool containing that ability, a solar can purchase extra dice for the roll at a rate of one mote per die</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As a general rule, any combination of charms can provide solar characters with no more than Attribute + Ability additional dice for a given roll. Dice from other sources (weapon Accuracy, virtue channeling, etc. do not count against this limit).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As a general rule, any combination of charms can provide solar characters with no more than Attribute + Ability additional dice for a given roll. Dice from other sources (weapon Accuracy, virtue channeling, etc. do not count against this limit).</div></td></tr>
</table>imported>Wordmanhttps://rpg.divnull.com/wiki/index.php?title=Ability_Overwhelming&diff=5119&oldid=previmported>Wordman: Created page with ''''Exalted Type:''' Solar<br> '''Cost:''' 1m per die<br> '''Duration:''' Instant<br> '''Type:''' Supplemental<br> '''Minimum Ability:''' 1<br> '''Minimum Essence:''' 1<br> '''Pre…'2009-08-28T19:15:05Z<p>Created page with ''''Exalted Type:''' Solar<br> '''Cost:''' 1m per die<br> '''Duration:''' Instant<br> '''Type:''' Supplemental<br> '''Minimum Ability:''' 1<br> '''Minimum Essence:''' 1<br> '''Pre…'</p>
<p><b>New page</b></p><div>'''Exalted Type:''' Solar<br><br />
'''Cost:''' 1m per die<br><br />
'''Duration:''' Instant<br><br />
'''Type:''' Supplemental<br><br />
'''Minimum Ability:''' 1<br><br />
'''Minimum Essence:''' 1<br><br />
'''Prerequisite Charms:''' none<br />
<br />
This is a set of 25 different charms, one for each ability. The charm for each ability must be learned separately.<br />
<br />
As a general rule, any combination of charms can provide solar characters with no more than Attribute + Ability additional dice for a given roll. Dice from other sources (weapon Accuracy, virtue channeling, etc. do not count against this limit).<br />
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Note that some solar charm trees have charms like this in them already (e.g. Excellent Strike for the Melee ability), but most do not. In cases where such charms already exist, this charm is considered to be synonymous.<br />
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[[Category:Charm]] [[system::Exalted| ]]</div>imported>Wordman