Dissolution DW
This page is an experiment, contemplating how the characters of the Dissolution campaign could be converted to the Dungeon World system, specifically using the variant character rules from Class Warfare. As 13th level Pathfinder characters, all of the characters will be converted into 7th level Dungeon World characters. I'm thinking of handling gear and magic items by saying each character can have a number of custom moves equal to their level that are supplied by their gear, perhaps.
Caralaria
Warrior: Destroyer, Martial Hero, Acrobat, (Flux??) Base damage: d8 Load: 10+STR HP: 8+Constitution
Oreni
Magician: Shield Arcanus, Prepared Caster, some sort of dragon/electricity thing, (Psi-Knife)
Build a spontaneous caster specialty that works by gaining hold each day, and spending hold equal to spell level on casting @ 7-9. Only know a limited number of spells. Maybe call the hold "reserve" and have other moves use it in some way.
Base damage: d4 Load: 6+STR HP: 6+Constitution
Naerai
Disciple: Elementalist, Vancian Caster, Friend of the Wild sorta
Build a Hierophant caster type that works something like Prepared Caster, but can choose a mix of schools and spheres. Can only cast spells of level-1.
Base damage: d6 Load: 9+STR HP: 6+Constitution
Scoffney Shever
Rogue: Theif, custom alchemy/ranged traps moves, Sharpshooter, (Engineer)
Base damage: d8 Load: 8+STR HP: 6+Constitution
Lostwhite
Relegated to being a hireling. Cost: 0 Loyalty: 2 Protector: 4 Warrior: 4
Sikarsis
Relegated to being a hireling. Cost: 0 Loyalty: 1 Priest: 6 Protector: 2
Group Moves
Possibly some number of moves that anyone in the group can use. Maybe these can reflect the presence of Lostwhite, Sikarsis, the dragon's bag of goodies, estate, etc.