Caralaria 13th Age

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Revision as of 08:36, 5 October 2014 by imported>Wordman
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Female Human Monk 6
One Unique Thing:
Backgrounds: Path of Iron +4, Fashion Provocateur +2, Feral Child +2
Icon Relationships: The Foundry +2, The Spire +1, The Entropy Sphere -1

Abilities Str Con Dex Int Wis Cha
Score 18 18 20 16 16 14
Modifier 4 4 5 3 3 2
Modifier + Level 10 10 11 9 9 8
Initiative 15
Armor Class (AC) 24
Physical Defense (PD) 21
Mental Defense 20
Max HP 110
Max Recoveries 8
Recovery Roll 6d8+8
Armor style None, no shield
Basic Attacks Roll Damage on hit Damage on miss Usual weapon Usual [W] Average damage
Melee +14 vs AC 6[W]+11 6 punch d8 32
Ranged +11 vs AC 6[W]+10 0 shuriken d4 25

Racial Power

Quick to Fight: Roll Initiative Twice and choose result you want.

Class Features

  • Jab, Fist & Kick Attacks: Monk forms provide jab (6d6+STR), punch (6d8+STR) and kick (6d10+STR) attacks. You may get magic-weapon style powers from magic bracers.
  • Forms: Monks attack in a three step progression, with forms that provide one of each type of attack. Each step improves your defense: opening (+1 AC), flow (+2 AC), finishing (+3 AC). Monks can mix forms, but must follow the progression, and have to begin with an opening on a miss or round spent doing something else.
  • Ki: You get a pool of six points of ki per day. Spending ki is a free action, and only one point can be spent per turn. A point can be spent to adjust the natural result of a roll by 1 or to activate a ki power.
  • Two-Weapon FIghting: You may reroll a melee attack on a natural roll of 2.

Class Talents

  • Flurrya (at-will, quick action, escalation 2+): Target one enemy with a DEX+Level vs. AC attack, dealing jab damage.
    • Ki Power (A Thousand Palms): After making a flurry attack, spend a point of ki to make another flurry attack against a different target.
  • Leaf on Wind (1/battle, when you make move action): Take another move action as a free action. In addition, if you fall with a wall, tree, or other physical object next to you, you can fall up to 30 feet per level without taking damage.
    • Ki Power (Wind’s Comrade): You can spend 1 point of ki during your turn to gain flight until the end of your turn.
  • Spinning Willow Styleac (when a ranged- or close-quarters attack targeting AC or PD hits you): Roll a normal save, take only half damage on success. On a natural 18+, take no damage and redirect a quarter of the damage to a nearby enemy.
    • Ki Power (The Willow Bends): You can spend 1 point of ki to turn a failed Spinning Willow Style save into a success.
  • Path of the Perfect Warrior (1/day): For an entire battle, increase your jab damage dice to d8s, your punch damage dice to d10s, and your kick damage dice to d12s.

Ki Power (Perfect Breath): Once per day when you are healing using a recovery, you can spend 1 point of ki to heal using a second (free) recovery as well.

Forms

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Feats

  • Adventurer: , , ,
  • Champion: ,

Magic Items (max: 7)

  • +3 clever step robe
  • +3 vanity bracers
  • Slayer's boots
  • Scroll of Seven Subtle Serpents
  • Defense ring