Alchemical Weapon Sources
From DivNull RPG
Grenadier alchemists may use an "alchemical liquid or powder" to infuse a "weapon or piece of ammunition" with an additional effect on the target the next time it is used. This is expensive, and the rules are a bit hazy. Here are some possible reagent that can be used with this ability:
Reagent | Cost | Effect on target hit by bullet (in addition to normal damage) |
---|---|---|
alchemists fire | 20gp | Takes 1d6 fire damage. Next round, takes another 1d6 fire damage. |
acid | 10gp | Takes 1d6 acid damage. |
alkali | 30gp | Takes 1d6 acid damage. Double damage against oozes and acid-based creatures. |
elemental flux | 10gp | Takes 1d6 damage of random energy type (acid, cold, electricity, or fire). |
liquid ice | 40gp | Takes 1d6 cold damage. |
itching powder | 60gp | –2 penalty on attack rolls, saving throws, skill checks, and ability checks (Fortitude DC 12 save negates). |
pepper smoke | 60gp | Covered in red smoke for one round and sickened (Fortitude DC 12 save negates). |
shadowcloy | 25gp | Target treats lighting as one level darker for one round (natural darkness becomes supernatural darkness, etc.) |
sneezing powder | 60gp | For each of the next 1d4+1 rounds, target staggered until next action (Fortitude DC 12 save, negates that round). |
spellscortch | 200gp | For the next minute, must make a Concentration check with a DC equal to 10 + spell level to cast a spell, and all other concentration checks to cast spells take a –5 penalty (Fortitude DC 14 negates). |
thunderstone | 200gp | Deafened for 1 hour (Fortitude DC 15 negates). |
tanglefoot bag | 50gp | Entangled: –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor (on success, movement is still halved). |
weapon blanch, adamantine | 100gp | This powder can coat 10 bullets with a full round of preparation, or can be used for one bullet as a swift action with the Alchemical Weapon ability. It allows the bullet to ignore damage reduction keyed to certain materials. |
weapon blanch, cold iron | 20gp | |
weapon blanch, ghost salt | 20gp | |
weapon blanch, silver | 5gp |