Aurora Sprite

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Despite their whimsical names, aurora sprites are fairly wicked spirits. Though not elementals, they are gods charged with guarding the upper limits of the skies, so that no mortal can rise any higher. Collectively, great flocks of these sprites occasionally gather in high in the sky, creating a spectacular light show.

While these spirits make decent guardians, they hate being near the ground, so tend to be see only in very high places.


Motivation: Guard his territory. Attributes: Strength 4, Dexterity 6, Stamina 4; Charisma 3, Manipulation 2, Appearance 5; Perception 4, Intelligence 2, Wits 3 Virtues: Compassion 1, Conviction 4, Temperance 2, Valor 3 Abilities: Athletics 4, Awareness 5, Dodge 5, Integrity 3, Investigation 2, Linguistics (Native: Old Realm; Others: Skytongue) 1, Lore 3, Martial Arts 3, Occult 1, Resistance 3, Socialize 2, Survival 4 Backgrounds: Backing 3, Sanctum 1 Charms: Divine Dodge Subordination-Far from sea level Essence Bite—Against interlopers (3m/1 health level, max 9m) Essence Plethora Materialize—Costs 50 motes Loom Stride-In air Meat of Broken Flesh-Interlopers Blessed Air Body Principle of Motion—Seven banked actions Sense Domain—His assigned location Spirit-Cutting—Interlopers First (Ability) Excellency—Athletics, Dodge, Integrity, Martial Arts, Stealth Second (Ability) Excellency—Athletics, Dodge, Integrity, Martial Arts, Stealth Third (Ability) Excellency—Athletics, Dodge, Integrity, Martial Arts, Stealth Join Battle: 8 Attacks: Bite: Speed 5, Accuracy 11, Damage 9L, Parry DV –, Rate 1 Claw: Speed 5, Accuracy 10, Damage 7L, Parry DV 6, Rate 3 Clinch: Speed 6, Accuracy 12, Damage 7B (P), Parry DV –, Rate 1 Soak: 15L/20B (Jade hide, 12L/14B; Hardness: 8L/8B) Health Levels: -0/-1/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap Dodge DV: 6 Willpower: 7 Essence: 3 Essence Pool: 65 Other Notes: None