Pycen
From DivNull RPG
Pycen
Male Gnome Wizard (evoker) 1 CN Small humanoid Init +2, Senses Listen +5; Spot +4; Low-light vision Languages Gnome, Common, Draconic, Elven, Giant AC 13, touch 11, flat-footed 13 (+4 vs. giants) hp 8 Resist +2 vs. illusions Fort +4, Ref +2, Will +5 Spd 20 Melee dagger +2 (1d2+1/19–20), quarterstaff (1d4+1) Ranged light crossbow +3 (1d6) Base Atk +0; Grp +0 Atk Options Favored enemy (kobolds and goblinoids +1) Special Actions speak with animals (burrowing mammals only, dur 1 minute) 1/day, dancing lights 1/day, ghost sound 1/day, prestidigitation 1/day Class Spells Prepared (CL Wizard): (3/2) Cantrips — detect magic, mage hand, ray of frost v: burning hands, identify, magic missile, obscuring mist, shield, shocking grasp 1st — magic missile,shield,lesser orb of electricity Prohibited Schools necromancy, illusion Abilities Str 12 (+1), Dex 15 (+2), Con 18 (+4), Int 17 (+3), Wis 16 (+3), Cha 13 (+1) SQ Gnome traits, low-light vision Feats Summon Familiar, Scribe Scroll, Empower Spell Skills Concentration +7, Craft (alchemy) +5, Hide +6, Knowledge (arcana) +7, Knowledge (nature) +4, Knowledge (the planes) +5, Listen +5, Profession (sail) +4, Search +3, Spellcraft +7, Spot +4, Swim +2 Spellbook 0lv: acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, flare, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance 1lv: identify, lesser orb of electricity, magic missile, obscuring mist, shield, shocking grasp |