Jorias

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Name: Jorias Ferris
Gender: Male
Birthdate: 27 Resplendant Wood 737
Height: 182 cm
Weight: 93 kg
Eye Color: Blue
Hair Color: Red
Skin Color: Light
Caste: Twilight
Nature: Martyr
Attributes
Appearance:  ●●●
Charisma:  ●●
Dexterity:  ●●●
Intelligence:  ●●●
Manipulation:  ●●
Perception:  ●●●
Stamina:  ●●●●
Strength:  ●●●●
Wits:  ●●●
Compassion:  ●●●
Conviction:  ●●
Temperance: 
Valor:  ●●●
Willpower:  ●●●●●●●●
Essence:  ●●●
Limit: 3
Abilities
Athletics:  ●●●
Craft:  ●●
Dodge:  ●●●●●
Endurance:  ●●
Investigation:  ●●●●
Linguistics: 
Lore:  ●●●●
Martial Arts:  ●●●●
Medicine:  ●●●●●
Melee:  ●●●●
Occult:  ●●●
Ride:  ●●
Thrown:  ●●●●●
Languages: Low Realm, Riverspeak
Backgrounds
Artifact: ●●●●
Contacts:
Resources: ●●●●●
Charms
Graceful Crane Stance
Monkey Leap Technique
Reed in the Wind
Reflex Sidestep Technique
Shadow Over Water
Seven Shadow Evasion
Flow Like Blood
Ox-Body Technique
Essence-Gathering Temper
Essence-Lending Method
Will-Bolstering Method
Wound-Accepting Technique
Body-Mending Meditation
Grievous Injury Recovery Method
Touch of Blissful Release
Wound-Mending Care Technique
Flawless Diagnosis Technique
Ailment-Rectifying Method
Contagion-Curing Touch
Bodily Regeneration Prana
Annointment of Miraculous Health
Air Dragon's Sight
Wind Dragon's Speed
Breath-Seizing Technique
Shrouding the Body and Mind
Air Dragon Form
Terrestrial Circle Sorcery
Cascade of Cutting Terror
Triple-Distance Attack Technique
Fiery Solar Chakram
Precision of the Striking Raptor
Joint-Wounding Attack
Crippling Firefly Infestation
Spells
The Horse that Travels Earth and Water
Mists of Eventide
Theft of Memory

Personality

Aggressive and loud in combat, calm and contemplative everywhere else. Jorias gives the impression of being an statesment or teacher.

Appearance

Looks like Fiddler’s Green from Sandman, but younger and with red hair and beard.

History

Jorias Ferris grew up in the chaos of Nexus. The son of a prostitute, Jorias was abandoned at age six, dropped off in one of the city’s few orphanages. The matron of the orphanage, Ceilia West, was a kind, generous soul, and instilled much of her virtue into Jorias. Being in orphan in Nexus is not easy, but Ceilia made it bearable, even pleasant.

On his sixteenth birthday, Jorias left the orphanage. Always a large man, he found work as a bodyguard within the city. He tended to guard merchants, and tried to learn from them as much as he could about business.

By the time he reached twenty-three, he had put enough money together to open his own business, a small antiques and rare books shop. The only available space he could afford was near the Nexus Harlotry. Jorias managed to turn this to an advantage, though only accidentally. One of the harlots working next store came into the shop one day seeking to trade a trinket her customer had given her as payment. Jorias agreed to broker the item for her, taking a smaller percentage than usual. Soon, he found himself providing this service to most of the harlots in the area. He also arranged a deal with most of the brothels that his customers be given discounts, which increased business for both Jorias and the brothels.

As his business began to succeed, he met and married Fran Anglis and they bore two children. While never a rich man, Jorias was comfortable and happy. He spent his spare time studying the books brought into his store. One in particular obsessed his thoughts, a book detailing how a First Age anathema had been killed, but the body lost down a deep ravine and never recovered. The book contained a riddle of where this was, and Jorias spent years trying to figure it out.

At age 28, the answer came upon him suddenly, while walking down the middle of a crowded street. Seconds later, he exalted. Most of the crowd fled in terror, but some started shooting arrows at him. Wounded, he gathered his family and ran to the only place he could think might help him: the orphanage.

Ceilia West greeted him with a smile, hid them in the basement, gave them food, then instructed one of the orphans to run to the nearest Immaculate Temple and tell them she had a vile anathema in her basement. The excited child did as he was told, but also yelled out the news to anyone he saw on the street. Jorias heard these yells in the basement, and made to leave, but a mob had already gathered. Thinking himself a threat to his family, he left them there and ran.

The mob thought he was still in the orphanage, however, and put the building to the torch, killing everyone inside, including Jorias’ family, Ceilia and all the orphans.

Distraught, angry and confused, Jorias did the only thing he could think of: track down the riddle in the book, which now seemed more important than ever. After a journey that nearly killed him, he found the ravine and eventually uncovered the anathema’s spear and armor, though the body had long since decayed. As he left the ravine, he began to feel the pull of the manse. As he made is way to it, he stumbled across a band of bored Dragon-Blooded, who pursued him all the way into the jungle, where the cicle rescued him.

Psyche

Though the calm voice of authority on the outside, Jorias is internally something of an emotional basketcase, grasping around at whatever he kind find to make sense of it all.

Jorias rarely speaks of his family and never talks about the journey where he recovered his armor and spear.

Goals

Jorias really doesn't know what to do, so he is falling back on just trying to learn everything, particularly sorcery.

Experience

Improvement Cost Spent Time Instructor Location
Dodge to 2 2 2 48 hours Adrios Manse
Dodge to 3 4 6 96 hours Adrios Manse
Dodge to 4 6 12 144 hours Adrios Manse
Triple-Distance Attack Technique 8 20 32 hours self Manse
Thrown to 4 5 25 0 hours self Grey River
Thrown to 5 7 32 0 hours self Grey River
Fiery Solar Shakram 8 40 80 hours self Grey River
Touch of Blissful Release 8 48 32 hours self Nexus
Wound-Mending Care Technique 8 56 48 hours self Nexus
Occult to 2 1 57 0 hours self Sijan
Occult to 3 3 60 0 hours self Sijan
Terrestrial Circle Sorcery 8 68 24 hours Jagun Sijan
Mists of Eventide 8 76 48 hours Jagun Sijan
The Horse the Travels Earth and Water 8 84 48 hours Jagun Sijan
Endurance to 2 2 86 48 hours Adrios Manse
Dodge to 5 8 94 192 hours Adrios Manse
Reed in the Wind 10 104 48 hours self Harborhead
Reflex Sidestep Technique 10 114 64 hours self Harborhead
Shadow Over Water 10 124 96 hours self Harborhead
Seven Shadow Evasion 10 134 128 hours self Harborhead
Flow Like Blood 10 144 64 hours self Harborhead
Flawless Diagnosis Technique 8 152 16 hours self Harborhead
Ailment-Rectifying Method 8 160 32 hours self Harborhead
Contagion-Curing Touch 8 168 48 hours self Harborhead
Theft of Memory 8 176 48 hours Jagun
Annointment of Miraculous Health 8 184 64 hours self Harborhead
Crippling Firefly Infestation 11 195 336 hours self Harborhead
Martial Arts to 1 3 198 144 hours Tepet Surla Kether Rock
Martial Arts to 2 2 200 48 hours Tepet Surla Kether Rock
Martial Arts to 3 4 204 96 hours Adrios Kether Rock
Air Dragon's Sight 10 214 24 hours Tepet Surla Kether Rock
Wind Dragon's Speed 10 224 32 hours Tepet Surla Kether Rock
Breath-Seizing Technique 10 234 32 hours Tepet Surla Kether Rock
Shrouding the Body and Mind 10 244 40 hours Tepet Surla Kether Rock
Air Dragon Form 10 254 40 hours Tepet Surla Kether Rock
Martial Arts to 4 6 260 144 hours Tepet Surla Kether Rock
Bodily Regeneration Prana 8 268 80 hours self
Investigation to 3 3 271 0 hours self Kinaniz
Investigation to 4 5 276 0 hours self Kinaniz

Data