Control Profile: Difference between revisions

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'''Lvl 2: Basic Systems.''' The agency provides one person, other than possible player characters, who has a fair understanding about cybernetics and robots. The members of this agency are able to recognize bionic parts and how they work. Very simple bionic implants can be removed, repaired and installed but installing artificial limbs, organs or major operations are impossible. Similarly, the agency understands the basics behind robots and artificial intelligence and can perform minor repairs and reprogramming of basic robot systems. Must buy or steal and modify any robots, robot parts or bionic implants, but can modify and install basic systems and features. No automatic replacement of robots, parts or bionic devices.<br>
'''Lvl 2: Basic Systems.''' The agency provides one person, other than possible player characters, who has a fair understanding about cybernetics and robots. The members of this agency are able to recognize bionic parts and how they work. Very simple bionic implants can be removed, repaired and installed but installing artificial limbs, organs or major operations are impossible. Similarly, the agency understands the basics behind robots and artificial intelligence and can perform minor repairs and reprogramming of basic robot systems. Must buy or steal and modify any robots, robot parts or bionic implants, but can modify and install basic systems and features. No automatic replacement of robots, parts or bionic devices.<br>
'''Points: 2'''
'''Points: 10'''


==E. Vehicles==
==E. Vehicles==

Revision as of 03:42, 5 December 2005

Size: 110 points

A. Outfits

Lvl 1: None. The characters are responsible for their own clothing. No replacements of any kind are available.
Points: 0

Lvl 2: Utility Outfits
Points: 2

Lvl 3: Open Wardrobe
Points: 5

Lvl 4: Specialty Clothing
Points: 10

B. Equipment

Lvl 1: None
Points: 0

Lvl 2: Cheap Gear
Points: 2

Lvl 3: Ninja Equipment
Points: 5

Lvl 4: Electronic Supplies. Up to $5,000 worth of sensory and communications equipment is available for each agent. No other equipment is available.
Points: 10

C. Weapons

Lvl 1: None
Points: 0

Lvl 2: Ammunition. The agency provides ammunition for weapons supplied by the characters.
Points: 2

Lvl 3: Armed Agents
Points: 5

Lvl 4: Ninja Weapons
Points: 5

D. Bionics & Robotics

Lvl 1: None
Points: 0

Lvl 2: Basic Systems. The agency provides one person, other than possible player characters, who has a fair understanding about cybernetics and robots. The members of this agency are able to recognize bionic parts and how they work. Very simple bionic implants can be removed, repaired and installed but installing artificial limbs, organs or major operations are impossible. Similarly, the agency understands the basics behind robots and artificial intelligence and can perform minor repairs and reprogramming of basic robot systems. Must buy or steal and modify any robots, robot parts or bionic implants, but can modify and install basic systems and features. No automatic replacement of robots, parts or bionic devices.
Points: 10

E. Vehicles

Lvl 1: None
Points: 0

Lvl 2: Public Transportation. The agency has no vehicles of its own and sends all agents out via commerical transit facilities. In other words, the characters can take buses, regularly scheduled airlines, trains and ships. It's also possible for characters to hire taxicabs and rent vehicles, but they have to use their own money and will be reimbursed only if the proper receipts and paperwork are turned in. A rented vehicle destroyed by an agent will be paid for by the agency, but may result in a reduction in pay, being prohibited use of rented vehicles again or a desk job (reserved for reckless repeat offenders).
Points: 3

Lvl 3: Fleet Vehicles
Points: 10

F. Communications

Lvl 1: None
Points: 0

Lvl 2: Basic Service. The agency has telephones, two-way radios (walkie-talkies) and use regular mail service. No scrambler or bug detectors available.
Points: 2

Lvl 3: Secured Service
Points: 10

Lvl 4: Computerized
Points: 15

G. Offices, Hideouts and Distribution

Lvl 1: None
Points: 0

Lvl 2: Urban. All the agency's offices are crowed are crowded into one building in one city. No remote offices. Five abandonded buildings are known and used as temporary hideouts. Four special "safe houses" have been established as hideouts; two in the city and two in the country. All are small, accommodating four to six individuals comfortably, and have all the common appliances and facilities one would find in a home. Special item include $600 dollars in cash, first-aid kit, two 9mm pistols and 12 clips of ammunition, a two week supply of food and four and and old, but reliable clunker of a car.
Points: 5

Lvl 3: National
Points: 15

H. Military Power

Lvl 1: None. The agency's main security force is composed of its "own" agents. No additional support is available.
Points: 0

Lvl 2: Security Guards
Points: 5

H. Super Powered Operatives

Lvl 1: None. The agency's main security force is composed of its "own" agents. No additional super support is available.
Points: 0

J. Sponsorship

Lvl 1: Secret
Points: 0

Lvl 2: Military
Points: 4

Lvl 3: Private Industry
Points: 6

Lvl 4: Government
Points: 10

Lvl 5: International Organization
Points: 20

Lvl 5.5: Benefactor. A person or persons sponsor the organization, but generally allow the agents free rein in its operations. Occasionally, the benefactor may veto plans or insist the agents perform certain missions.
Points: 35

Lvl 6: Agent Sponsored
Points: 50

K. Special Budget

Lvl 1: None
Points: 0

Lvl 2: Nickels and Dimes
Points: 5

Lvl 3: Small Potatoes. Agency can dig up $50,000.
Points: 15

L. Administrative Control

Lvl 1: Rigid Laws. All agents must always abide by the letter of the law or face prison.
Points: 0

Lvl 2: Loose Laws
Points: 5

Lvl 3: Free Hand
Points: 15

M. Internal Security

Lvl 1: None
Points: 0

Lvl 2: Lax. A security guard at each entrance checks visitors in and out. Identification is simply printed and signed (no pictures or fingerprints). 15% chance of each employee being and infiltrator.
Points: 5 (Provided by deal with biotech firm)

Lvl 3: Tight
Points: 10

M. External Infiltration

Lvl 1: None. The agency has no infiltrators.
Points: 5 (Provided by deal with biotech firm)

Lvl 2: Rare Minor Traitor
Points: 5

Lvl 3: Information Source
Points: 10

O. Research and Information Gathering

Lvl 1: None
Points: 0

Lvl 2: Cheap Resources
Points: 2

Lvl 3: Good Connections
Points: 10

Lvl 4: Excellent Connections. $30,000 computer system, with a computer and modem for every field operator, in on line with 40 national and 20 international computer networks. 40 clipping services, a staff of 5 legmen to do research and monior news services. Plus, connections at 17 different major newspapers, CBS and BBC news agencies.
Points: 20

P. Agency Credentials

Lvl 1: Hunted
Points: 0

Lvl 2: Unknown. No one has even heard of the organization or the superbeings in it. They lack credibililty and get no cooperation from anybody and little positive media coverage if they get coverage at all.
Points: 3

Lvl 3: Faceless
Points: 10

Q. Agency Salary

Lvl 1: None
Points: 0

Lvl 2: Pittance
Points: 2

Lvl 3: Freelance. Characters are paid at the completion of each assignment. Price can vary dramatically, from a few thousand to tends of thousands (average is about $6,000 per job). He may have to supplement his income with conventional work, charity or theft.
Points: 5