Emerald Fortress: Difference between revisions

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'''Name''': Emerald Fortess<br>
'''Name''': Emerald Fortess<br>
'''Type''': Oricalcum articulated plate artifact &bull;&bull;&bull;&bull;&bull;<br>
'''Type''': Oricalcum articulated plate artifact &bull;&bull;&bull;&bull;&bull;<br>
'''Soak''': 16B/14L<br>
'''Soak''': 14B/12L<br>
'''Mobility''': -2<br>
'''Mobility''': -2<br>
'''Fatigue''': 1<br>
'''Fatigue''': 1<br>
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By taking up a defensive posture and spending 10 motes, any hostile Terrestrial Circle sorcery attempting to affect wearer is shattered and its effects wasted. This effect lasts as long as the wearer maintains a defensive stance, which puts him at a -2 penalty for any action other than dodging or parrying. While this effect is maintained, the armor is surrounded by a multicolored glow. The 10 motes of essence is considered committed while this effect lasts. By spending 20 motes instead of 10, this ability can be extended to a radius of (Permanent Essence x 50) feet.
By taking up a defensive posture and spending 10 motes, any hostile Terrestrial Circle sorcery attempting to affect wearer is shattered and its effects wasted. This effect lasts as long as the wearer maintains a defensive stance, which puts him at a -2 penalty for any action other than dodging or parrying. While this effect is maintained, the armor is surrounded by a multicolored glow. The 10 motes of essence is considered committed while this effect lasts. By spending 20 motes instead of 10, this ability can be extended to a radius of (Permanent Essence x 50) feet.
If the user qualifies, they may receive the material bonus for orichalcum (+2B/+2L soak) when attuning this armor.


[[Category:Exalted]]
[[Category:Exalted]]
[[Category:Magic Item]]
[[Category:Magic Item]]

Revision as of 02:30, 7 March 2006

Name: Emerald Fortess
Type: Oricalcum articulated plate artifact •••••
Soak: 14B/12L
Mobility: -2
Fatigue: 1
Commitment: 6

This suit of orichalcum articulated plate caused a strange vision in Gutts when he first attuned to it. The armor remains a comfortable temperature inside regardless of weather conditions. In game terms, this reduces the frequency of fatigue checks in harsh conditions. It also provides +1 die for resistance tests against poisons of any kind (injected, breathed, ingested) when worn.

By taking up a defensive posture and spending 10 motes, any hostile Terrestrial Circle sorcery attempting to affect wearer is shattered and its effects wasted. This effect lasts as long as the wearer maintains a defensive stance, which puts him at a -2 penalty for any action other than dodging or parrying. While this effect is maintained, the armor is surrounded by a multicolored glow. The 10 motes of essence is considered committed while this effect lasts. By spending 20 motes instead of 10, this ability can be extended to a radius of (Permanent Essence x 50) feet.

If the user qualifies, they may receive the material bonus for orichalcum (+2B/+2L soak) when attuning this armor.