Source map notes: Difference between revisions
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'''Juuken''': Your combined Intelligence + Lore score of 3 tells you that the numbers next to the icons are probably some kind of coordinate system, but you are not sure how it works. | '''Juuken''': Your combined Intelligence + Lore score of 3 tells you that the numbers next to the icons are probably some kind of coordinate system, but you are not sure how it works. | ||
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'''Cruxis''': Your combined Intelligence + Lore score of 6 tells you that the numbers next to the icons are a radial coordinate system, pinpointing the location of the manses. The first number is clearly an angle, measured relative to an imaginary line between the centerpoint of the map and the middle of the far right edge (representing the line between the elemental poles of earth and wood). The second number is obviously a distance from the center of the map to the manse. These are really big numbers, so you guess that they are measured in yards. You're not sure about the last number. | '''Cruxis''': Your combined Intelligence + Lore score of 6 tells you that the numbers next to the icons are a radial coordinate system, pinpointing the location of the manses. The first number is clearly an angle, measured relative to an imaginary line between the centerpoint of the map and the middle of the far right edge (representing the line between the elemental poles of earth and wood). The second number is obviously a distance from the center of the map to the manse. These are really big numbers, so you guess that they are measured in yards. You're not sure about the last number. | ||
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'''Juuken''': Every year, thousands of people make a pilgrimage to the Imperial Mountain, walking a path called the Spine of the Amaranthine Dragon. This begins at the foot of the mountain four days outside of Juche, at an Immaculate monastery called the Steady Foundation Pagoda. Healthy mortals can make the trip to the Victorious Ascendance of Mankind (a temple at the highest point mortals are allowed to go) in about a month. Exalted are allowed to travel a few weeks higher through the cold, to the Immaculate Temple of Ivory Resplendence, just below the summit. | '''Juuken''': Every year, thousands of people make a pilgrimage to the Imperial Mountain, walking a path called the Spine of the Amaranthine Dragon. This begins at the foot of the mountain four days outside of Juche, at an Immaculate monastery called the Steady Foundation Pagoda. Healthy mortals can make the trip to the Victorious Ascendance of Mankind (a temple at the highest point mortals are allowed to go) in about a month. Exalted are allowed to travel a few weeks higher through the cold, to the Immaculate Temple of Ivory Resplendence, just below the summit. | ||
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'''Cruxis''': Cruxis once attempted to make the pilgrimage up the mountain, largely at the behest of Tela, someone Cruxis was sweet on. Tela's friend was a strong follower of Pasiap, and convinced Tela to go with her. Tela and Cruxis followed for about a week, then got "distracted" and spent the rest of the month wandering around the Blessed Isle. | '''Cruxis''': Cruxis once attempted to make the pilgrimage up the mountain, largely at the behest of Tela, someone Cruxis was sweet on. Tela's friend was a strong follower of Pasiap, and convinced Tela to go with her. Tela and Cruxis followed for about a week, then got "distracted" and spent the rest of the month wandering around the Blessed Isle. | ||
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'''Juuken''': Though Rathess is several thousand miles away from Harborhead, the nation that occupies the attention of the White Queen, that is still fairly "close" by the standards of Creation. You remember overhearing a report made to the White Queen about a scouting party sent out to the deep East having been ambushed on the way by an organized band of goblins near Rathess. Only three men survived, describing the attackers as "fanatical zealots" and "cannibals". | '''Juuken''': Though Rathess is several thousand miles away from Harborhead, the nation that occupies the attention of the White Queen, that is still fairly "close" by the standards of Creation. You remember overhearing a report made to the White Queen about a scouting party sent out to the deep East having been ambushed on the way by an organized band of goblins near Rathess. Only three men survived, describing the attackers as "fanatical zealots" and "cannibals". | ||
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'''Cruxis''': A long time ago, when you were back on the ship headed to Lap, you remember Jorias telling that one of those gates to Yu-Shan (heaven) is somewhere in Rathess. | '''Cruxis''': A long time ago, when you were back on the ship headed to Lap, you remember Jorias telling that one of those gates to Yu-Shan (heaven) is somewhere in Rathess. | ||
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'''Juuken''': Wavecrest is a technically a tributary of the Realm, but is ruled by locals, who give yearly tribute. Still, this location seems too far away for Wavecrest to really be that interested in it. The only other you you notice about it is that it is only a couple thousand miles away from the water manse where you learned Celestial Monkey style from [[Serene Tail]]. | '''Juuken''': Wavecrest is a technically a tributary of the Realm, but is ruled by locals, who give yearly tribute. Still, this location seems too far away for Wavecrest to really be that interested in it. The only other you you notice about it is that it is only a couple thousand miles away from the water manse where you learned Celestial Monkey style from [[Serene Tail]]. | ||
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'''Cruxis''': | '''Cruxis''': | ||
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Varang is an ally of the Realm, but not an official Imperial holding the way Harborhead is. The ambassador to the Empire resides in Yane, taking advantage of of a clause in the alliance agreement that allows Imperial officials to enter the city. The Immaculate Order also maintains a temple there. | Varang is an ally of the Realm, but not an official Imperial holding the way Harborhead is. The ambassador to the Empire resides in Yane, taking advantage of of a clause in the alliance agreement that allows Imperial officials to enter the city. The Immaculate Order also maintains a temple there. | ||
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'''Cruxis''': Has stashed money in both Kriss and Talt, but has never been to Yane. | '''Cruxis''': Has stashed money in both Kriss and Talt, but has never been to Yane. | ||
Revision as of 21:37, 26 June 2009
As you look at the map, you realize that finding and restarting all these manses may take a while. The five manses are scattered all over creation. It's pretty clear that the moon icon represents the moonsilver manse, the sun the orihcalcum manse, the star the starmetal manse and the skull the soulsteel manse. The symbol near the center is a common symbol used for jade, so that is probably the jade manse. Your guess is that the eye icon represents where you are now, that is, where the Eye is right now.
Some things you notice about the various manses, in alphabetical order:
Jade manse
The jade manse is very near the center of the map, but not exactly at the center. It appears to be on the spot of the Imperial Mountain, also called Mount Meru. This mountain rises six hundred miles high and is both the literal and symbolic heart of Creation. It can be seen from every part of the Blessed Isle and, on a clear day, even from the Threshold. Though called the Imperial Mountain, the Imperial City is actually far away on the east cost of the Isle.
Orichalcum manse
The orichalcum manse looks to be suspiciously close to Rathess. As you will recall, though now in ruins, Rathess once was the capital of Creation, possibly the oldest city ever. In the Wyld, you also learned that the city was the center of dragon king culture.
You have been told by Sundial that the sword Soul Mirror is somewhere in Rathess, and have recovered the memories of the two terrestrials that hid it. Stag was chosen to view those memories. After doing so, he told each of you a step on the path to locating the sword. With Jorias' help, he eliminated all knowledge of the path except the proper ordering of your hints, placing it into a sorcerous gem, which was then destroyed.
Moonsilver manse
The moonsilver manse appears to be in the middle of the western ocean, way south of the Wavecrest Archipelago, the largest nation in the West. Wavecrest itself is relatively peaceful, though it is often a target for pirates, and the citizens are known to appease the gods of the local volcanoes with human sacrifices.
Its possible the Lintha pirates would be that far south the Wavecrest, but since it is far out of shipping lanes, this would be unlikely.
Soulsteel manse
This location looks to be close the city of Gethamane, a large city built into a mountain in the frozen north. The city is self-supporting, making its inhabitants practical and fairly patriotic. Being buried under a mountain, the city is easily defended, and so has not had to bow to the Realm. It tries to remain neutral and has strong ties to the Guild, but this sometimes pulls it into conflict. This happened most recently about 200 years ago, when disagreements between Gethamane's neighbor to the north, the Haslanti League, and the Guild led to the League occupying the lands surrounding Gethamane for a time.
Gethamane is ruled by a hereditary ruler, known as the Master, advised by a council of 15 citizens representing various vocations (hunter, farmer, merchant, etc.) within the city.
Starmetal manse
This manse appears to be in or near the city of Yane, one of the more important of the eight city-states making up the Varang confederacy. Varangia is a strange little nation, known for its rigid caste system, inscrutable customs and a fixation on astrology. The culture is extremely xenophobic, and foreigners are allowed in only two of the cities in the confederacy, the coastal cities of Kriss and Talt. Yane lies between these two cities, also on the coast.