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== Starmetal manse ==
== Starmetal manse ==


This manse appears to be in or near the city of [[Yane]], one of the more important of the eight city-states making up the [[Varang confederacy]]. Varangia is a strange little nation, known for its rigid caste system, inscrutable customs, xenobphobia, and a fixation on astrology.
This manse appears to be in or near the city of [[Yane]], one of the more important of the eight city-states making up the [[Varang confederacy]]. Varangia is a strange little nation, known for its rigid caste system, inscrutable customs and a fixation on astrology. The culture is extremely xenophobic, and foreigners are allowed in only two of the cities in the confederacy, the coastal cities of [[Kriss]] and [[Talt]]. Yane lies between these two cities, also on the coast.


{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Eswoboda | 1 | 0 }} or {{#ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} |  
{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Eswoboda | 1 | 0 }} or {{#ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} |  
'''Adrios''':
'''Adrios''': The [[Tri-Kahn]] of [[Chiaroscuro]], like most of the Chiaroscuro's inhabitants, has little good to say about the Varang confederatio, dismissing it as a den of superstitious crazies. Chiaroscuro had no treaties at all with Varang, and no official trade, though the Guild would often move goods between the two realms.


'''Stag''':
'''Stag''': You were born in Yane and, like all citizens, received a palm-sized tattoo on your neck indicating your caste. (It's up to you if you still want this. It could be hiding under that mask, or maybe it was removed when you became a sidereal.) Yane is about as close to a "capital" of the Varang confederation as it can get, with other cities sending both bureaucrats to run it and military to defend it. Rather than Yane running the nation, however, the nation actually runs Yane, which acts as "neutral ground" for all the other cities.
 
Varang as a whole is more than "fixated" on astrology: it runs their whole country. Yane is a particular hot bed for astrology, because most of the priestly class converges on Yane to discuss the topic periodically. The Varang worship the Loom of Fate and the Five Maidens openly, as their primary (but not sole) religion.
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{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Qaz48 | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} |  
{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Qaz48 | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} |  
'''Gutts''':  
'''Gutts''': Each of the city-states in Varang run their own military. The Varang are not expansionist, so their forces tend to be heavily defensive, mostly using infantry and artillery (some mounted on armored elephants), keeping cavalry only for scouting. They do, however, have a national waterborne coastal defense force, based out of Yane, that includes sailors from every city.


'''Varden''':
'''Varden''': You've never been to Yane, but your circus traveled just outside the Varang city of Talt. To protect the citizenry from the objious criminality of foreigners like you, the city military guarded your camp, mostly to prevent the performers from entering the city. Naturally, you snuck in anyway. All the citizens have strange tattoos on their necks, supposedly marking which caste they are in. As you didn't have these, your visit was fairly short, narrowly avoiding capture. You were there long enough, however, to become fascinated by these intricate time-keeping devices that a lot of the citizens carried. The whole place seemed to be much more aware of time and clocks than anywhere you've ever been. Everyone also seemed to be obsessed with gambling. You also noticed that there were no signs on the stores; everyone just seemed to know which store sold what.
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'''Guen''':
'''Guen''':


'''Juuken''': Varang sends spies to Harborhead. The White Queen has a "side project" to destabilize Varang,
'''Juuken''': The Varang confederacy shares a border with [[Harborhead]], the nation currently occupying the attention of the [[White Queen]]. You are sure that Varang sends spies into Harborhead constantly, and you have heard some mutterings that the White Queen has sent agents into Varang, though you are not sure to what purpose.
 
Varang is an ally of the Realm, but not an official Imperial holding the way Harborhead is. The ambassador to the Empire resides in Yane, taking advantage of of a clause in the alliance agreement that allows Imperial officials to enter the city. The Immaculate Order also maintains a temple there.
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{{#ifeq: {{CURRENTUSER}} | Wordman |
{{#ifeq: {{CURRENTUSER}} | Wordman |
'''Cruxis''':
'''Cruxis''': Has stashed money in both Kriss and Talt, but has never been to Yane.


'''Jorias''':
'''Jorias''': Never been there.


'''Regret''':
'''Regret''': As an Imperial messenger, Regret is one of the few foreigners who has visited Yane, though he was not there long, and spent most of the time in Imperial buildings.
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[[category:Player Handout]] [[campaign::Forgotten Suns| ]]
[[category:Player Handout]] [[campaign::Forgotten Suns| ]]

Revision as of 22:50, 18 June 2009

As you look at the map, you realize that finding and restarting all these manses may take a while. The five manses are scattered all over creation. It's pretty clear that the moon icon represents the moonsilver manse, the sun the orihcalcum manse, the star the starmetal manse and the skull the soulsteel manse. The symbol near the center is a common symbol used for jade, so that is probably the jade manse. Your guess is that the eye icon represents where you are now, that is, where the Eye is right now.





Some things you notice about the various manses, in alphabetical order:

Jade manse

The jade manse is very near the center of the map, but not exactly at the center. It appears to be on the spot of the Imperial Mountain, also called Mount Meru. This mountain rises six hundred miles high and is both the literal and symbolic heart of Creation. It can be seen from every part of the Blessed Isle and, on a clear day, even from the Threshold. Though called the Imperial Mountain, the Imperial City is actually far away on the east cost of the Isle.





Orichalcum manse

The orichalcum manse looks to be suspiciously close to Rathess. As you will recall, though now in ruins, Rathess once was the capital of Creation, possibly the oldest city ever. In the Wyld, you also learned that the city was the center of dragon king culture.

You have been told by Sundial that the sword Soul Mirror is somewhere in Rathess, and have recovered the memories of the two terrestrials that hid it. Stag was chosen to view those memories. After doing so, he told each of you a step on the path to locating the sword. With Jorias' help, he eliminated all knowledge of the path except the proper ordering of your hints, placing it into a sorcerous gem, which was then destroyed.





Moonsilver manse

The moonsilver manse appears to be in the middle of the western ocean, way south of the Wavecrest Archipelago, the largest nation in the West. Wavecrest itself is relatively peaceful, though it is often a target for pirates, and the citizens are known to appease the gods of the local volcanoes with human sacrifices.

Its possible the Lintha pirates would be that far south the Wavecrest, but since it is far out of shipping lanes, this would be unlikely.





Soulsteel manse

This location looks to be close the city of Gethamane, a large city built into a mountain in the frozen north.





Starmetal manse

This manse appears to be in or near the city of Yane, one of the more important of the eight city-states making up the Varang confederacy. Varangia is a strange little nation, known for its rigid caste system, inscrutable customs and a fixation on astrology. The culture is extremely xenophobic, and foreigners are allowed in only two of the cities in the confederacy, the coastal cities of Kriss and Talt. Yane lies between these two cities, also on the coast.