Talk: Enroth Rules: Characters: Difference between revisions
imported>Wordman (New page: A point for discussion: Hatred of THAC0) |
imported>Rgulizia (→Response to Hatred of THAC0: new section) |
||
Line 1: | Line 1: | ||
A point for discussion: [[Hatred of THAC0]] | A point for discussion: [[Hatred of THAC0]] | ||
== Response to Hatred of THAC0 == | |||
To understand this better, let me try some examples: | |||
So, for A, say we make Studded Leather be a +3 AC bonus. A Kite Shield is a +1 AC bonus. Therefore, a Goblin with Studded Leather and Kite Shield and a Dex of 15, has an AC of 15. (10 + 3 + 1 + 1) | |||
A Knight with Sword Lvl 3, a Steel Broadsword (+1 to hit), and a Dex of 17 (+2 to hit) has a T of +3 (+1 for sword and +2 for Dex) and an L of +2 (Level Adjustment) so you roll, add +5 (T + L) and it needs to be 15 or higher? | |||
This would eliminate THAC0. Armor would be bonuses rather than negatives. | |||
We could then change Luck to mean base 10. Add character level and adjustments to roll and add spell/effect power to base. | |||
Base = 10 | |||
Level = L | |||
Adjustments = A | |||
Power = P | |||
R + L + A ≥ 10 + P | |||
I'll have to think about Non-Weapon skills more to make a Universal Mechanic for. | |||
I guess I never thought about THAC0 being a bad thing b/c I was never bothered by the math. By working (mostly) with positives it limits the amount of numbers bouncing around in your head. |
Revision as of 03:17, 28 December 2008
A point for discussion: Hatred of THAC0
Response to Hatred of THAC0
To understand this better, let me try some examples:
So, for A, say we make Studded Leather be a +3 AC bonus. A Kite Shield is a +1 AC bonus. Therefore, a Goblin with Studded Leather and Kite Shield and a Dex of 15, has an AC of 15. (10 + 3 + 1 + 1)
A Knight with Sword Lvl 3, a Steel Broadsword (+1 to hit), and a Dex of 17 (+2 to hit) has a T of +3 (+1 for sword and +2 for Dex) and an L of +2 (Level Adjustment) so you roll, add +5 (T + L) and it needs to be 15 or higher?
This would eliminate THAC0. Armor would be bonuses rather than negatives.
We could then change Luck to mean base 10. Add character level and adjustments to roll and add spell/effect power to base.
Base = 10 Level = L Adjustments = A Power = P
R + L + A ≥ 10 + P
I'll have to think about Non-Weapon skills more to make a Universal Mechanic for.
I guess I never thought about THAC0 being a bad thing b/c I was never bothered by the math. By working (mostly) with positives it limits the amount of numbers bouncing around in your head.