Wyr'palja's Stylebook: Difference between revisions
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** Elswhere-Hidden Bow - Summon or banish bow and arrows to/from Elsewhere. | ** Elswhere-Hidden Bow - Summon or banish bow and arrows to/from Elsewhere. | ||
* Athletics | * Athletics | ||
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=473 Cover-Creating Maneuver] - Gain a cover modifier solely through movement for a round. | |||
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=474 Troublesome Monkey Method] - Gain a cover modifier solely through movement for a scene. | |||
* Awareness | * Awareness | ||
* Brawl | * Brawl | ||
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* Bureaucracy | * Bureaucracy | ||
* Craft | * Craft | ||
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1391 Hall of Ten Thousand Swords] - building on Craftsman Needs No Tools, turn any room into a deathtrap. | |||
* Endurance | * Endurance | ||
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1410 Anvil-Crushes-the-Hammer Technique] - Builds on Willpower-Enhancing Spirit to "store" damage you've taken to be released all at once. | |||
* Investigation | * Investigation | ||
* Larceny | * Larceny | ||
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** Multi-turn charm that counts 10s as two successes for damage. | ** Multi-turn charm that counts 10s as two successes for damage. | ||
* Occult | * Occult | ||
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1485 God-Energizing Asana] - use a manse to restore essence to nearby spirits | |||
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1718 Celestial Emerald Birth] - Allows a terrestrial spell to be treated as celestial circle for purposes of dispelling. | |||
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1719 Solar Sapphire Birth] - Allows a celestial spell to be treated as solar circle for purposes of dispelling. | |||
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1716 Swiftly Forged Emerald] - allows a terrestrial circle spell to be cast instantly. | |||
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1717 Swiftly Forged Sapphire] - allows a celestial circle spell to be cast with one fewer rounds of shaping. | |||
* Performance | * Performance | ||
* Presence | * Presence | ||
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** Traitorous Ammunition Technique - Perfectly block any ranged attack, catching it to throw later. | ** Traitorous Ammunition Technique - Perfectly block any ranged attack, catching it to throw later. | ||
** Hundred Golden Knives Approach - Conjure thrown weapons for every attack in the scene. | ** Hundred Golden Knives Approach - Conjure thrown weapons for every attack in the scene. | ||
== Martial Arts == | == Martial Arts == |
Revision as of 05:40, 31 March 2007
This book is broken into two sections, one on summoning, the other on martial arts.
Summoning
Charms
- Archery
- Unhesitating Arrow Technique - Make a reflexive archery attack
- Reversal of Fortune Stance - Shoot an incoming ranged attack down, deflecting it onto a new target.
- Heart-Seeking Missile - Make a ranged attack undodgeable and double damage successes
- Elswhere-Hidden Bow - Summon or banish bow and arrows to/from Elsewhere.
- Athletics
- Cover-Creating Maneuver - Gain a cover modifier solely through movement for a round.
- Troublesome Monkey Method - Gain a cover modifier solely through movement for a scene.
- Awareness
- Brawl
- Unerring Fists - Add Strength to a Brawl attack roll
- Rolling Thunder Approach - Buy additional Brawl attacks
- Earthbound Strike - If your attack hits, the target may not move for the rest of the turn.
- Bureaucracy
- Craft
- Hall of Ten Thousand Swords - building on Craftsman Needs No Tools, turn any room into a deathtrap.
- Endurance
- Anvil-Crushes-the-Hammer Technique - Builds on Willpower-Enhancing Spirit to "store" damage you've taken to be released all at once.
- Investigation
- Larceny
- Linguistics
- Lore
- Medicine
- Melee
- Undaunted Weapon Technique - Ignore penalties for visibility, shields or cover.
- Steel-Denying Method - On a successful parry, make a perfect disarm.
- Serpent Strike Technique - Add Melee+Dex dice to single attack.
- Steel Symphony Stance - Add Melee to all attacks for the scene.
- Inevitable Strike - An attack is made perfect, unable to miss.
- Instant that does Essence ping.
- Multi-turn charm that counts 10s as two successes for damage.
- Occult
- God-Energizing Asana - use a manse to restore essence to nearby spirits
- Celestial Emerald Birth - Allows a terrestrial spell to be treated as celestial circle for purposes of dispelling.
- Solar Sapphire Birth - Allows a celestial spell to be treated as solar circle for purposes of dispelling.
- Swiftly Forged Emerald - allows a terrestrial circle spell to be cast instantly.
- Swiftly Forged Sapphire - allows a celestial circle spell to be cast with one fewer rounds of shaping.
- Performance
- Presence
- Resistance
- Ride
- Sail
- Socialize
- Stealth
- Survival
- Thrown
- Plucking the Ripe Peach Mediation - Reflexively "parry" material ranged attacks by catching them.
- Traitorous Ammunition Technique - Perfectly block any ranged attack, catching it to throw later.
- Hundred Golden Knives Approach - Conjure thrown weapons for every attack in the scene.
Martial Arts
- Full manual to Righteous Devil Style, with incomplete notes on how Phantom Flamebolt Prana could be extended to generate the other types of elemental dust.
- Full manual to Moth & Bonfire Style
- Full manual to White Crane Style
- Full manual to Wolf & Raven Style