Wyr'palja's Stylebook: Difference between revisions
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== Charms == | == Charms == | ||
* Archery | |||
** Unhesitating Arrow Technique - Make a reflexive archery attack | |||
** Reversal of Fortune Stance - Shoot an incoming ranged attack down, deflecting it onto a new target. | |||
** Heart-Seeking Missile - Make a ranged attack undodgeable and double damage successes | |||
** Elswhere-Hidden Bow - Summon or banish bow and arrows to/from Elsewhere. | |||
* Athletics | |||
* Awareness | |||
* Brawl | |||
** Unerring Fists - Add Strength to a Brawl attack roll | |||
** Rolling Thunder Approach - Buy additional Brawl attacks | |||
** Earthbound Strike - If your attack hits, the target may not move for the rest of the turn. | |||
* Bureaucracy | |||
* Craft | |||
* Endurance | |||
* Investigation | |||
* Larceny | |||
* Linguistics | |||
* Lore | |||
* Medicine | |||
* Melee | |||
** Undaunted Weapon Technique - Ignore penalties for visibility, shields or cover. | |||
** Steel-Denying Method - On a successful parry, make a perfect disarm. | |||
** Serpent Strike Technique - Add Melee+Dex dice to single attack. | |||
** Steel Symphony Stance - Add Melee to all attacks for the scene. | |||
** Inevitable Strike - An attack is made perfect, unable to miss. | |||
** Instant that does Essence ping. | |||
** Multi-turn charm that counts 10s as two successes for damage. | |||
* Occult | |||
* Performance | |||
* Presence | |||
* Resistance | |||
* Ride | |||
* Sail | |||
* Socialize | |||
* Stealth | |||
* Survival | |||
* Thrown | |||
** Plucking the Ripe Peach Mediation - Reflexively "parry" material ranged attacks by catching them. | |||
** Traitorous Ammunition Technique - Perfectly block any ranged attack, catching it to throw later. | |||
** Hundred Golden Knives Approach - Conjure thrown weapons for every attack in the scene. | |||
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1410 Anvil-Crushes-the-Hammer Technique] - Builds on Willpower-Enhancing Spirit to "store" damage you've taken to be released all at once. | *[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1410 Anvil-Crushes-the-Hammer Technique] - Builds on Willpower-Enhancing Spirit to "store" damage you've taken to be released all at once. |
Revision as of 05:37, 31 March 2007
This book is broken into two sections, one on summoning, the other on martial arts.
Summoning
Charms
- Archery
- Unhesitating Arrow Technique - Make a reflexive archery attack
- Reversal of Fortune Stance - Shoot an incoming ranged attack down, deflecting it onto a new target.
- Heart-Seeking Missile - Make a ranged attack undodgeable and double damage successes
- Elswhere-Hidden Bow - Summon or banish bow and arrows to/from Elsewhere.
- Athletics
- Awareness
- Brawl
- Unerring Fists - Add Strength to a Brawl attack roll
- Rolling Thunder Approach - Buy additional Brawl attacks
- Earthbound Strike - If your attack hits, the target may not move for the rest of the turn.
- Bureaucracy
- Craft
- Endurance
- Investigation
- Larceny
- Linguistics
- Lore
- Medicine
- Melee
- Undaunted Weapon Technique - Ignore penalties for visibility, shields or cover.
- Steel-Denying Method - On a successful parry, make a perfect disarm.
- Serpent Strike Technique - Add Melee+Dex dice to single attack.
- Steel Symphony Stance - Add Melee to all attacks for the scene.
- Inevitable Strike - An attack is made perfect, unable to miss.
- Instant that does Essence ping.
- Multi-turn charm that counts 10s as two successes for damage.
- Occult
- Performance
- Presence
- Resistance
- Ride
- Sail
- Socialize
- Stealth
- Survival
- Thrown
- Plucking the Ripe Peach Mediation - Reflexively "parry" material ranged attacks by catching them.
- Traitorous Ammunition Technique - Perfectly block any ranged attack, catching it to throw later.
- Hundred Golden Knives Approach - Conjure thrown weapons for every attack in the scene.
- Anvil-Crushes-the-Hammer Technique - Builds on Willpower-Enhancing Spirit to "store" damage you've taken to be released all at once.
- Celestial Emerald Birth - Allows a terrestrial spell to be treated as celestial circle for purposes of dispelling.
- Cover-Creating Maneuver - Gain a cover modifier solely through movement for a round.
- God-Energizing Asana - use a manse to restore essence to nearby spirits
- Hall of Ten Thousand Swords - building on Craftsman Needs No Tools, turn any room into a deathtrap.
- Solar Sapphire Birth - Allows a celestial spell to be treated as solar circle for purposes of dispelling.
- Swiftly Forged Emerald - allows a terrestrial circle spell to be cast instantly.
- Swiftly Forged Sapphire - allows a celestial circle spell to be cast with one fewer rounds of shaping.
- Troublesome Monkey Method - Gain a cover modifier solely through movement for a scene.
Martial Arts
- Full manual to Righteous Devil Style, with incomplete notes on how Phantom Flamebolt Prana could be extended to generate the other types of elemental dust.
- Full manual to Moth & Bonfire Style
- Full manual to White Crane Style
- Full manual to Wolf & Raven Style