Enroth Fountains: Difference between revisions
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These are the fountains and their powers discovered by the party: | These are the fountains and their powers discovered by the party: | ||
== New Sorpigal == | |||
Town Center fountain: Heal 5 hp. Works only 20 times/day. | '''Town Center fountain''': Heal 5 hp. Works only 20 times/day. | ||
Fountain north of Town Hall: Restore 5 SP. Works only 20 times/day. | '''Fountain north of Town Hall''': Restore 5 SP. Works only 20 times/day. | ||
Fountain north of Armorer: Temporarily +1 to Strength. Lasts until sunrise the next day. | '''Fountain north of Armorer''': Temporarily +1 to Strength. Lasts until sunrise the next day. | ||
Well at northwest corner of town: Permanently +1 to a random average ability score. If score rolled is exceptional, must try again next day. Can only benefit from once. | '''Well at northwest corner of town''': Permanently +1 to a random average ability score. If score rolled is exceptional, must try again next day. Can only benefit from once. |
Revision as of 14:24, 3 September 2006
These are the fountains and their powers discovered by the party:
New Sorpigal
Town Center fountain: Heal 5 hp. Works only 20 times/day.
Fountain north of Town Hall: Restore 5 SP. Works only 20 times/day.
Fountain north of Armorer: Temporarily +1 to Strength. Lasts until sunrise the next day.
Well at northwest corner of town: Permanently +1 to a random average ability score. If score rolled is exceptional, must try again next day. Can only benefit from once.