Mary Flowerchild: Difference between revisions
From DivNull RPG
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===Weapon=== | ===Weapon=== | ||
{| border="0" cellpadding="0" cellspacing="0" width=" | {| border="0" cellpadding="0" cellspacing="0" width="250" | ||
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!align="left"|Proficiency!!B/E/M!!Level | !align="left"|Proficiency!!B/E/M!!Level!!AT adj | ||
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{{ | {{EnrothSkill|Dagger|B|1|None}} | ||
|} | |} | ||
===Armor=== | ===Armor=== | ||
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!align="left"|Proficiency!!B/E/M!!Level | !align="left"|Proficiency!!B/E/M!!Level!!AC adj | ||
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{{ | {{EnrothSkill|Leather|B|1|None}} | ||
|} | |} | ||
Latest revision as of 20:42, 11 March 2009
Name: | Mary "Doomhammer" Flowerchild | ||||||||||||||||||
Player: | Scott | ||||||||||||||||||
Race: | Human | ||||||||||||||||||
Gender: | Female | ||||||||||||||||||
Class: | Sorcerer | ||||||||||||||||||
Level: | 1 | ||||||||||||||||||
Experience Points: | 828 | ||||||||||||||||||
Hit Points: | 6 | ||||||||||||||||||
Spell Points: | 22 | ||||||||||||||||||
Luck: | +1 | ||||||||||||||||||
Abilities | |||||||||||||||||||
|
Proficiencies
Weapon
Proficiency | B/E/M | Level | AT adj |
---|---|---|---|
Dagger | B | 1 | None |
Armor
Proficiency | B/E/M | Level | AC adj |
---|---|---|---|
Leather | B | 1 | None |
Magic
Proficiency | B/E/M | Level |
---|---|---|
Air | B | 1 |
Earth | B | 1 |
Fire | B | 1 |
Water | B | 1 |
Non-weapon
Proficiency | B/E/M | Level | Skill |
---|---|---|---|
Identify Items | B | 1 | +1 adj |
Merchant | B | 1 | 10% |
Spells
Earth
Spell | Cost | Speed | Duration | Range | Effect |
---|---|---|---|---|---|
Stun | 1 | 1 | 1 round | 25yds | Resisted with Luck roll. Opponent -4 to hit&dmg, loses half of attacks |
Magic Arrow | 2 | 4 | Instant | 120yds | 1d6+2 magic damage, to-hit roll (no adj), no Luck roll |
Fire
Spell | Cost | Speed | Duration | Range | Effect |
---|---|---|---|---|---|
Torch Light | 1 | 1 | 1 hr | 20ft radius | Creates illumination |
Flame Arrow | 2 | 4 | Instant | 120yds | 1d8 fire damage, to-hit roll (no adj), need arrow/bolt to cast |
Fire Bolt | 4 | 7 | Instant | 30yds | 1d4 fire damage, auto hit, no Luck roll |
Water
Spell | Cost | Speed | Duration | Range | Effect |
---|---|---|---|---|---|
Awaken | 1 | 1 | Instant | 10ft | Wake allies or remove magic asleep if done within 3 mins of affect |
Cold Beam | 2 | 4 | Instant | 60ft | 1d4+2 cold damage, auto hit |
Poison Spray | 4 | 7 | Instant | 35yds | One stream, 2+1d2 poison dmg. Successful Luck roll makes stream miss |
Gear
Weapons
Weapon | Speed | AT adj | Att/Rnd | Damage | Weight | Range |
---|---|---|---|---|---|---|
Blood Dagger | 2 | no adj | 1 | d4+1 | 1/2 | - |
Armor
Armor Class: 13
Armor | Speed | Weight | AC Bonus |
---|---|---|---|
Studded Leather | 5 | 25 | +3 |
Equipment
2 Blue potions (restores 10 SP)
Fine ring
Wand of Cold Beam (6 charges)
Quiver: 14 bolts