Mary Flowerchild: Difference between revisions
From DivNull RPG
imported>Rgulizia (→Fire) |
imported>Rgulizia (→Water) |
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{{EnrothSpell|Awaken|1|1|Instant|10ft|Wake allies or remove magic asleep if done within 3 mins of affect}} | {{EnrothSpell|Awaken|1|1|Instant|10ft|Wake allies or remove magic asleep if done within 3 mins of affect}} | ||
{{EnrothSpell|Cold Beam|2|4|Instant|60ft|1d4+2 cold damage, auto hit}} | {{EnrothSpell|Cold Beam|2|4|Instant|60ft|1d4+2 cold damage, auto hit}} | ||
{{EnrothSpell|Poison Spray|4|7|Instant|35yds|One stream, 2+1d2 poison dmg. | {{EnrothSpell|Poison Spray|4|7|Instant|35yds|One stream, 2+1d2 poison dmg. Successful Luck roll makes stream miss}} | ||
|} | |} | ||
==Gear== | ==Gear== | ||
Revision as of 14:01, 24 December 2008

| Name: | Mary "Doomhammer" Flowerchild | ||||||||||||||||||
| Player: | Scott | ||||||||||||||||||
| Race: | Human | ||||||||||||||||||
| Gender: | Female | ||||||||||||||||||
| Class: | Sorcerer | ||||||||||||||||||
| Level: | 1 | ||||||||||||||||||
| Experience Points: | 828 | ||||||||||||||||||
| Hit Points: | 6 | ||||||||||||||||||
| Spell Points: | 22 | ||||||||||||||||||
| Luck: | {{{Luck adj}}} | ||||||||||||||||||
| Abilities | |||||||||||||||||||
| |||||||||||||||||||
Proficiencies
Weapon
| Proficiency | B/E/M | Level |
|---|---|---|
| Dagger | B | 1 |
Armor
| Proficiency | B/E/M | Level |
|---|---|---|
| Leather | B | 1 |
Magic
| Proficiency | B/E/M | Level |
|---|---|---|
| Air | B | 1 |
| Earth | B | 1 |
| Fire | B | 1 |
| Water | B | 1 |
Non-weapon
| Proficiency | B/E/M | Level | Skill |
|---|---|---|---|
| Identify Items | B | 1 | 5% |
| Merchant | B | 1 | 10% |
Spells
Earth
| Spell | Cost | Speed | Duration | Range | Effect |
|---|---|---|---|---|---|
| Stun | 1 | 1 | 1 round | 25yds | Resisted with Luck roll. Opponent -4 to hit&dmg, loses half of attacks |
| Magic Arrow | 2 | 4 | Instant | 120yds | 1d6+2 magic damage, to-hit roll (THAC0 20), no Luck roll |
Fire
| Spell | Cost | Speed | Duration | Range | Effect |
|---|---|---|---|---|---|
| Torch Light | 1 | 1 | 1 hr | 20ft radius | Creates illumination |
| Flame Arrow | 2 | 4 | Instant | 120yds | 1d8 fire damage, to-hit roll (THAC0 19), need arrow/bolt to cast |
| Fire Bolt | 4 | 7 | Instant | 30yds | 1d4 fire damage, auto hit, no Luck roll |
Water
| Spell | Cost | Speed | Duration | Range | Effect |
|---|---|---|---|---|---|
| Awaken | 1 | 1 | Instant | 10ft | Wake allies or remove magic asleep if done within 3 mins of affect |
| Cold Beam | 2 | 4 | Instant | 60ft | 1d4+2 cold damage, auto hit |
| Poison Spray | 4 | 7 | Instant | 35yds | One stream, 2+1d2 poison dmg. Successful Luck roll makes stream miss |
Gear
Weapons
| Weapon | Speed | THAC0 | Att/Rnd | Damage | Weight | Range |
|---|---|---|---|---|---|---|
| Blood Dagger | 2 | 20 | 1 | d4+1 | 1/2 | - |
Armor
Armor Class: 7
| Armor | Speed | Weight | |
|---|---|---|---|
| Studded Leather | 5 | 25 | {{{4}}} |
Equipment
2 Blue potions (restores 10 SP)
Fine ring
Wand of Cold Beam (6 charges)
Quiver: 14 arrows