Wyr'palja's Stylebook: Difference between revisions
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** Elswhere-Hidden Bow - Summon or banish bow and arrows to/from Elsewhere. (Arc 5, Ess 3, Immaculate Golden Bow) | ** Elswhere-Hidden Bow - Summon or banish bow and arrows to/from Elsewhere. (Arc 5, Ess 3, Immaculate Golden Bow) | ||
* Athletics | * Athletics | ||
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=473 Cover-Creating Maneuver] - Gain a cover modifier solely through movement for a round. | **[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=473 Cover-Creating Maneuver] - Gain a cover modifier solely through movement for a round. (Ath 2, Ess 1) | ||
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=474 Troublesome Monkey Method] - Gain a cover modifier solely through movement for a scene. | **[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=474 Troublesome Monkey Method] - Gain a cover modifier solely through movement for a scene. (Ath 4, Ess 2, req: Cover-Creating Maneuver) | ||
** Sky-Body Style - For a scene, move in any direction as if you were standing on solid ground. (Ath 5, Ess 5, req: Cloud-Foot Style, Eagle-Wing Style) | ** Sky-Body Style - For a scene, move in any direction as if you were standing on solid ground. (Ath 5, Ess 5, req: Cloud-Foot Style, Eagle-Wing Style) | ||
* Awareness | * Awareness | ||
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** Trend-Predicting Glance - Accurately predict the future price of a good. (Bur 5, Ess 5, req: Irresistible Salesman Spirit) | ** Trend-Predicting Glance - Accurately predict the future price of a good. (Bur 5, Ess 5, req: Irresistible Salesman Spirit) | ||
* Craft | * Craft | ||
**Destructive Vibration Atemi - After study of an object for 30 minutes, specify a condition. When that condition is met, the object takes 4 * Essence damage. (Cra 5, Ess 4) | **Destructive Vibration Atemi - After study of an object for 30 minutes, specify a condition. When that condition is met, the object takes 4 * Essence damage. (Cra 5, Ess 4, req: Edifice-Smashing Strike) | ||
** Incomparable Durability Method - Make an object as strong as the five magical materials for a day. (Cra 5, Ess 4) | ** Incomparable Durability Method - Make an object as strong as the five magical materials for a day. (Cra 5, Ess 4, req: Durability-Enhancing Technique) | ||
** Nimble Assistant Endowment - Improve the Craft ability of an assistant with an Essence less than your own, adding your Craft rating in dice to their Craft rolls. They also work faster and reduce difficulty on certain tests. (Cra 5, Ess 5) | ** Nimble Assistant Endowment - Improve the Craft ability of an assistant with an Essence less than your own, adding your Craft rating in dice to their Craft rolls. They also work faster and reduce difficulty on certain tests. (Cra 5, Ess 5, req: Crack-Mending Technique) | ||
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1391 Hall of Ten Thousand Swords] - building on Craftsman Needs No Tools, turn any room into a deathtrap. | **[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1391 Hall of Ten Thousand Swords] - building on Craftsman Needs No Tools, turn any room into a deathtrap. | ||
* Dodge | * Dodge | ||
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**Dragon-Line Body Meditation - permanently double your natural essence regeneration rate. (End 4, Ess 3, req: Willpower-Enhancing Spirit) | **Dragon-Line Body Meditation - permanently double your natural essence regeneration rate. (End 4, Ess 3, req: Willpower-Enhancing Spirit) | ||
* Investigation | * Investigation | ||
** Owner- | ** Owner-Locating Method - Determine the distance and direction of the owner of an object. (Inv 4, Ess 3, req: Craft Observation Method) | ||
* Larceny | * Larceny | ||
** Thousand Faces Method - Done an infallibly perfect disguise, either of someone specific or a made up persona. (Lar 5, Ess 5, req: Perfect Mirror) | ** Thousand Faces Method - Done an infallibly perfect disguise, either of someone specific or a made up persona. (Lar 5, Ess 5, req: Perfect Mirror) | ||
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** Impenetrable Cypher Approach - Write or speak a message that only those you select can understand. (Lin 5, Ess 3, req: Subtle Speech Method) | ** Impenetrable Cypher Approach - Write or speak a message that only those you select can understand. (Lin 5, Ess 3, req: Subtle Speech Method) | ||
* Lore | * Lore | ||
** Pattern-Imposing Method - An area surrounding your for twice Essence yards becomes order, protecting all withing from Wyld energies. In addition, all attempts to direct the Wyld (including shaping and most other Fair Folk powers) add your Essence to their difficulty. (Lor 5, Ess 4) | ** Injury-Forcing Technique - Heal up to Stamina lethal health levels, transferring them as bashing levels to a clinched or voluntary target. (Lor 4, Ess 2, req: Wound-Accepting Technique) | ||
** Resolve-Inflaming Method - Exchange one or more points of Willpower for Lore motes of essence each. (Lor 4, Ess 3) | ** Pattern-Imposing Method - An area surrounding your for twice Essence yards becomes order, protecting all withing from Wyld energies. In addition, all attempts to direct the Wyld (including shaping and most other Fair Folk powers) add your Essence to their difficulty. (Lor 5, Ess 4, req: Wyld-Shaping Technique) | ||
** Resolve-Inflaming Method - Exchange one or more points of Willpower for Lore motes of essence each. (Lor 4, Ess 3, req: Will-Bolstering Method) | |||
** Sun Bolt - Make an ranged energy attack dealing 2L per mote spent. (Lor 2, Ess 2) | ** Sun Bolt - Make an ranged energy attack dealing 2L per mote spent. (Lor 2, Ess 2) | ||
** Sunflare Stance - Surround yourself in a field that deals up to Lore damage to anyone who enters it. (Lor 3, Ess 3) | ** Sunflare Stance - Surround yourself in a field that deals up to Lore damage to anyone who enters it. (Lor 3, Ess 3, req: Sun Bolt) | ||
** Sun Shower Attack - Rain energy down on enemies, dealing 1L per 3 motes. (Lor 4, Ess 4) | ** Sun Shower Attack - Rain energy down on enemies, dealing 1L per 3 motes. (Lor 4, Ess 4, req: Sunflare Stance) | ||
** Heart of the Sun Mediation - Everyone with 50 x Essence yards takes 1A damage per 4 motes spent. (Lor 6, Ess 6) | ** Heart of the Sun Mediation - Everyone with 50 x Essence yards takes 1A damage per 4 motes spent. (Lor 6, Ess 6, req: Sun Shower Attack) | ||
* Medicine | * Medicine | ||
** Infectious Cure Method - Create an anti-disease, a cure for a disease that spreads like the disease itself. (Med 5, Ess 4) | ** Infectious Cure Method - Create an anti-disease, a cure for a disease that spreads like the disease itself. (Med 5, Ess 4, req: Ailment-Rectifying Method) | ||
** Throng-Curing Method - For the day, any Medicine charm you cast can also be used by up to Medicine assistants without additional cost. (Med 5, Ess 4) | ** Throng-Curing Method - For the day, any Medicine charm you cast can also be used by up to Medicine assistants without additional cost. (Med 5, Ess 4, req: Anointment of Miraculous Health) | ||
** Healing the Masses Approach - As Throng-Curing Method, but multiply the number of assistants by Essence. (Med 6, Ess 6) | ** Healing the Masses Approach - As Throng-Curing Method, but multiply the number of assistants by Essence. (Med 6, Ess 6, req: Throng-Curing Method) | ||
* Melee | * Melee | ||
** Undaunted Weapon Technique - Ignore penalties for visibility, shields or cover. (Mel 3, Ess 3, req: Excellent Strike) | ** Undaunted Weapon Technique - Ignore penalties for visibility, shields or cover. (Mel 3, Ess 3, req: Excellent Strike) | ||
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**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1717 Swiftly Forged Sapphire] - allows a celestial circle spell to be cast with one fewer rounds of shaping. | **[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1717 Swiftly Forged Sapphire] - allows a celestial circle spell to be cast with one fewer rounds of shaping. | ||
* Performance | * Performance | ||
** Grace in Adversity Style - For a scene double the dice award or motes rewarded for stunts. (Per 5, Ess 3) | ** Grace in Adversity Style - For a scene double the dice award or motes rewarded for stunts. (Per 5, Ess 3, req: Phantom-Conjuring Performance) | ||
** Joy In Despair Method - For a scene, the first time in a turn someone who opposes your goals spends willpower, you regain a point of willpower. (Per 5, Ess 4) | ** Joy In Despair Method - For a scene, the first time in a turn someone who opposes your goals spends willpower, you regain a point of willpower. (Per 5, Ess 4, req: Grace in Adversity Style) | ||
** Dragon-Soul Enlightening Method - Over the course of a month, train Essence x 3 unintelligent Dragon Kings. When the training is over, each student that makes a successful Willpower roll gains an Essence of 2 and the ability to speak and understand language. (Per 5, Ess 4) | ** Dragon-Soul Enlightening Method - Over the course of a month, train Essence x 3 unintelligent Dragon Kings. When the training is over, each student that makes a successful Willpower roll gains an Essence of 2 and the ability to speak and understand language. (Per 5, Ess 4, Tiger Warrior Training Technique) | ||
* Presence | * Presence | ||
** Unearthly Countenance - For a scene, make reflexive attempts to intimidate or inspire observers, using Essence automatic successes. (Pre 4, Ess 2) | ** Unearthly Countenance - For a scene, make reflexive attempts to intimidate or inspire observers, using Essence automatic successes. (Pre 4, Ess 2, Listener-Swaying Argument) | ||
** Center of Attention Stance - On making a first impression, all focus on you and you gain Charisma dice to Presence tests to make a first impression. (Pre 5, Ess 2) | ** Center of Attention Stance - On making a first impression, all focus on you and you gain Charisma dice to Presence tests to make a first impression. (Pre 5, Ess 2, req: Unearthly Countenance) | ||
** Unconquered Solar Mien - Those with Essence equal to or less that yours who wish to attack or close to within 10 feet of you must make a Valor roll at a difficulty of half your Essence. Creatures of darkness who fail writhe in pain, unable to take any action but move away/ (Pre 5, Ess 5) | ** Unconquered Solar Mien - Those with Essence equal to or less that yours who wish to attack or close to within 10 feet of you must make a Valor roll at a difficulty of half your Essence. Creatures of darkness who fail writhe in pain, unable to take any action but move away/ (Pre 5, Ess 5, req: Terrifying Apparition of Glory) | ||
* Resistance | * Resistance | ||
** Impenetrable Sunmail - A permanent enhancement to Glorious Solar Plate, this charm adds your Resistance to its bashing and lethal soak, half Resistance to the armor's hardness and prevents piercing weapons from halving soak. (Res 5, Ess 4) | ** Impenetrable Sunmail - A permanent enhancement to Glorious Solar Plate, this charm adds your Resistance to its bashing and lethal soak, half Resistance to the armor's hardness and prevents piercing weapons from halving soak. (Res 5, Ess 4, req: Glorious Solar Plate) | ||
** Inner Purity Manifestation - Become permanently immune to all poison and disease, even those of a magical nature. (Res 5, Ess 5) | ** Inner Purity Manifestation - Become permanently immune to all poison and disease, even those of a magical nature. (Res 5, Ess 5, req: Immunity to Everything Technique) | ||
** Iron Soul Approach - For each three motes spent, eliminate a success on a damage roll made against you. (Res 5, Ess 3) | ** Iron Soul Approach - For each three motes spent, eliminate a success on a damage roll made against you. (Res 5, Ess 3, req: Unfailing Tortoise Technique) | ||
** Unflinching Diamond Meditation - As Adamant Skin, take no damage from a single source. This protection continues as long as that source remains continuously dealing damage. Thus, you can wade through lava, swim a pool of acid, etc. (Res 5, Ess 4) | ** Unflinching Diamond Meditation - As Adamant Skin, take no damage from a single source. This protection continues as long as that source remains continuously dealing damage. Thus, you can wade through lava, swim a pool of acid, etc. (Res 5, Ess 4, req: Adamant Skin Technique) | ||
** Unimpeachable Form Methodology: Become immune to all effects that would physically wound or alter your body's form for a turn. (Res 6, Ess 6) | ** Unimpeachable Form Methodology: Become immune to all effects that would physically wound or alter your body's form for a turn. (Res 6, Ess 6, Unflinching Diamond Meditation) | ||
* Ride | * Ride | ||
** [http://patternspider.net/lore5/show.php?class=Charm&id=1730 Twinned Soul Defense] - While Flawless Partnership Meditation is in effect, your mount gains the benefit of your defense charms. (Rid 5, Ess 4, req: Flawless Partnership Meditation) | ** [http://patternspider.net/lore5/show.php?class=Charm&id=1730 Twinned Soul Defense] - While Flawless Partnership Meditation is in effect, your mount gains the benefit of your defense charms. (Rid 5, Ess 4, req: Flawless Partnership Meditation) | ||
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** Silent Mist Approach - Cancel all sound within Essence yards for a scene. (Ste 5, Ess 4, req: Sound and Scent Banishing Attitude) | ** Silent Mist Approach - Cancel all sound within Essence yards for a scene. (Ste 5, Ess 4, req: Sound and Scent Banishing Attitude) | ||
* Survival | * Survival | ||
** Misleading Path Prana - Building on Traceless Passage, this charm allows the laying of a false trail, forging both the numbers, makeup and direction of a path. (Sur 5, Ess 4) | ** Misleading Path Prana - Building on Traceless Passage, this charm allows the laying of a false trail, forging both the numbers, makeup and direction of a path. (Sur 5, Ess 4, req: Traceless Passage) | ||
** (Element)-Denying Style - a set of five charms, you can ignore damage from Air, Earth, Fire, Water or Wood. (Sur 5, Ess 4) | ** (Element)-Denying Style - a set of five charms, you can ignore damage from Air, Earth, Fire, Water or Wood. (Sur 5, Ess 4) | ||
* Thrown | * Thrown |
Revision as of 04:14, 15 April 2007
This book is broken into two sections, one on summoning, the other on martial arts.
Summoning
Solar Charms
- Archery
- Unhesitating Arrow Technique - Make a reflexive archery attack. (Arc 5, Ess 3, req: Trance of Unhesitating Speed)
- Reversal of Fortune Stance - Shoot an incoming ranged attack down, deflecting it onto a new target. (Arc 5, Ess 3, req: Arrow Storm Technique)
- Heart-Seeking Missile - Make a ranged attack undodgeable and double damage successes (Arc 5, Ess 3, req: Accuracy Without Distance)
- Elswhere-Hidden Bow - Summon or banish bow and arrows to/from Elsewhere. (Arc 5, Ess 3, Immaculate Golden Bow)
- Athletics
- Cover-Creating Maneuver - Gain a cover modifier solely through movement for a round. (Ath 2, Ess 1)
- Troublesome Monkey Method - Gain a cover modifier solely through movement for a scene. (Ath 4, Ess 2, req: Cover-Creating Maneuver)
- Sky-Body Style - For a scene, move in any direction as if you were standing on solid ground. (Ath 5, Ess 5, req: Cloud-Foot Style, Eagle-Wing Style)
- Awareness
- Eye of Creation - For one minute, the effect of distance on sight is eliminated, allowing you to see to see as far as line of sight allows. (Awa 5, Ess 5, req: Hundred Leagues Sight Procedure)
- Brawl
- Unerring Fists - Add Strength to a Brawl attack roll. (Bra 3, Ess 2, req: Ferocious Jab)
- Rolling Thunder Approach - Buy additional Brawl attacks. (Bra 3, Ess 3, req: Hammer on Iron Technique)
- Earthbound Strike - If your attack hits, the target may not move for the rest of the turn. (Bra 5, Ess 3, req: Ox-Stunning Blow)
- Bureaucracy
- False Orders Approach - As long as you can engineer a vaguely believable method of delivering them, you may issue orders to a group that they will believe came from their legitimate superiors. (Bur 5, Ess 4, req: Bureau-Rectifying Method)
- Glorious Rulership Style - As long as you possess some legitimate leadership position, mortal followers with Willpower equal to your Essence or lower are unable to even consider the notion that you might be flawed and will never turn against you. Mortals with Willpower equal to or less than yours will still think well of you. Mortals with Willpower higher than yours, as well as those you do not actually lead, are immune to the effect. (Bur 5, Ess 4, req: Leader-Reinforcing Method)
- Leader-Reinforcing Method - For one week, invest a leader with prestige and respect. Subordinates will trust the leader and the leader also add your Essence in dice to any attempt to improve his image or reverse past impressions of himself. (Br 5, Ess 3, req: Speed the Wheels)
- Seal of Death Prana - As long as this charm remains active a single bureaucratic action of your choice stops as events conspire to prevent it from moving forward. (Bur 5, Ess 4, req: Foul Air of Argument Technique)
- Trend-Predicting Glance - Accurately predict the future price of a good. (Bur 5, Ess 5, req: Irresistible Salesman Spirit)
- Craft
- Destructive Vibration Atemi - After study of an object for 30 minutes, specify a condition. When that condition is met, the object takes 4 * Essence damage. (Cra 5, Ess 4, req: Edifice-Smashing Strike)
- Incomparable Durability Method - Make an object as strong as the five magical materials for a day. (Cra 5, Ess 4, req: Durability-Enhancing Technique)
- Nimble Assistant Endowment - Improve the Craft ability of an assistant with an Essence less than your own, adding your Craft rating in dice to their Craft rolls. They also work faster and reduce difficulty on certain tests. (Cra 5, Ess 5, req: Crack-Mending Technique)
- Hall of Ten Thousand Swords - building on Craftsman Needs No Tools, turn any room into a deathtrap.
- Dodge
- Scattered Sunlight Attitude - Your body breaks into motes of sunlight, allowing you to perfectly dodge an attack (even if it is undodgeable or unexpected). Your body reforms up to your full movement rate away. (Dod 5, Ess 5, req: Seven Shadow Evasion)
- Wind Through the Willows Approach - For a scene ranged attacks automatically miss you unless they are undodgeable, perfect, or made with projectiles larger than your body. (Dod 5, Ess 4, req: Seven Shadow Evasion)
- Unapproachable Self Kata - Avoid a single harmful affect that targets you, even if it is not an attack. (Dod 5, Ess 5, req: Flow Like Blood, Wind Through Willows Approach)
- Shadow of Night Kata - For a scene, become insubstantial to any number of opponents. They cannot affect you and you cannot affect them. You may spend a dice action to move a target in or out of the influence of this effect. (Dod 6, Ess 6, req: Unapproachable Self Kata)
- Endurance
- Anvil-Crushes-the-Hammer Technique - Builds on Willpower-Enhancing Spirit to "store" damage you've taken to be released all at once.
- Dragon-Line Body Meditation - permanently double your natural essence regeneration rate. (End 4, Ess 3, req: Willpower-Enhancing Spirit)
- Investigation
- Owner-Locating Method - Determine the distance and direction of the owner of an object. (Inv 4, Ess 3, req: Craft Observation Method)
- Larceny
- Thousand Faces Method - Done an infallibly perfect disguise, either of someone specific or a made up persona. (Lar 5, Ess 5, req: Perfect Mirror)
- Linguistics
- Impenetrable Cypher Approach - Write or speak a message that only those you select can understand. (Lin 5, Ess 3, req: Subtle Speech Method)
- Lore
- Injury-Forcing Technique - Heal up to Stamina lethal health levels, transferring them as bashing levels to a clinched or voluntary target. (Lor 4, Ess 2, req: Wound-Accepting Technique)
- Pattern-Imposing Method - An area surrounding your for twice Essence yards becomes order, protecting all withing from Wyld energies. In addition, all attempts to direct the Wyld (including shaping and most other Fair Folk powers) add your Essence to their difficulty. (Lor 5, Ess 4, req: Wyld-Shaping Technique)
- Resolve-Inflaming Method - Exchange one or more points of Willpower for Lore motes of essence each. (Lor 4, Ess 3, req: Will-Bolstering Method)
- Sun Bolt - Make an ranged energy attack dealing 2L per mote spent. (Lor 2, Ess 2)
- Sunflare Stance - Surround yourself in a field that deals up to Lore damage to anyone who enters it. (Lor 3, Ess 3, req: Sun Bolt)
- Sun Shower Attack - Rain energy down on enemies, dealing 1L per 3 motes. (Lor 4, Ess 4, req: Sunflare Stance)
- Heart of the Sun Mediation - Everyone with 50 x Essence yards takes 1A damage per 4 motes spent. (Lor 6, Ess 6, req: Sun Shower Attack)
- Medicine
- Infectious Cure Method - Create an anti-disease, a cure for a disease that spreads like the disease itself. (Med 5, Ess 4, req: Ailment-Rectifying Method)
- Throng-Curing Method - For the day, any Medicine charm you cast can also be used by up to Medicine assistants without additional cost. (Med 5, Ess 4, req: Anointment of Miraculous Health)
- Healing the Masses Approach - As Throng-Curing Method, but multiply the number of assistants by Essence. (Med 6, Ess 6, req: Throng-Curing Method)
- Melee
- Undaunted Weapon Technique - Ignore penalties for visibility, shields or cover. (Mel 3, Ess 3, req: Excellent Strike)
- Steel-Denying Method - On a successful parry, make a perfect disarm. (Mel 5, Ess 3, req: Undaunted Weapon Technique)
- Serpent Strike Technique - Add Melee+Dex dice to single attack. (Mel 5, Ess 3, req: Undaunted Weapon Technique)
- Steel Symphony Stance - Add Melee to all attacks for the scene. (Mel 5, Ess 3, req: Serpent Strike Technique)
- Inevitable Strike - An attack is made perfect, unable to miss. (Mel 5, Ess 4, req: Serpent Strike Technique)
- Instant that does Essence ping. (Mel 4, Ess 2, req: Hungry Tiger Technique)
- Multi-turn charm that counts 10s as two successes for damage. (Mel 5, Ess 4, req: Fire and Stones Strike)
- Occult
- Demon Smiting Hammer - Enhance any attack against a spirit, making it unblockable, undodgeable and unsoakable. (Occ 5, Ess 5, req: Ghost-Eating Technique)
- God-Energizing Asana - use a manse to restore essence to nearby spirits
- Celestial Emerald Birth - Allows a terrestrial spell to be treated as celestial circle for purposes of dispelling.
- Solar Sapphire Birth - Allows a celestial spell to be treated as solar circle for purposes of dispelling.
- Swiftly Forged Emerald - allows a terrestrial circle spell to be cast instantly.
- Swiftly Forged Sapphire - allows a celestial circle spell to be cast with one fewer rounds of shaping.
- Performance
- Grace in Adversity Style - For a scene double the dice award or motes rewarded for stunts. (Per 5, Ess 3, req: Phantom-Conjuring Performance)
- Joy In Despair Method - For a scene, the first time in a turn someone who opposes your goals spends willpower, you regain a point of willpower. (Per 5, Ess 4, req: Grace in Adversity Style)
- Dragon-Soul Enlightening Method - Over the course of a month, train Essence x 3 unintelligent Dragon Kings. When the training is over, each student that makes a successful Willpower roll gains an Essence of 2 and the ability to speak and understand language. (Per 5, Ess 4, Tiger Warrior Training Technique)
- Presence
- Unearthly Countenance - For a scene, make reflexive attempts to intimidate or inspire observers, using Essence automatic successes. (Pre 4, Ess 2, Listener-Swaying Argument)
- Center of Attention Stance - On making a first impression, all focus on you and you gain Charisma dice to Presence tests to make a first impression. (Pre 5, Ess 2, req: Unearthly Countenance)
- Unconquered Solar Mien - Those with Essence equal to or less that yours who wish to attack or close to within 10 feet of you must make a Valor roll at a difficulty of half your Essence. Creatures of darkness who fail writhe in pain, unable to take any action but move away/ (Pre 5, Ess 5, req: Terrifying Apparition of Glory)
- Resistance
- Impenetrable Sunmail - A permanent enhancement to Glorious Solar Plate, this charm adds your Resistance to its bashing and lethal soak, half Resistance to the armor's hardness and prevents piercing weapons from halving soak. (Res 5, Ess 4, req: Glorious Solar Plate)
- Inner Purity Manifestation - Become permanently immune to all poison and disease, even those of a magical nature. (Res 5, Ess 5, req: Immunity to Everything Technique)
- Iron Soul Approach - For each three motes spent, eliminate a success on a damage roll made against you. (Res 5, Ess 3, req: Unfailing Tortoise Technique)
- Unflinching Diamond Meditation - As Adamant Skin, take no damage from a single source. This protection continues as long as that source remains continuously dealing damage. Thus, you can wade through lava, swim a pool of acid, etc. (Res 5, Ess 4, req: Adamant Skin Technique)
- Unimpeachable Form Methodology: Become immune to all effects that would physically wound or alter your body's form for a turn. (Res 6, Ess 6, Unflinching Diamond Meditation)
- Ride
- Twinned Soul Defense - While Flawless Partnership Meditation is in effect, your mount gains the benefit of your defense charms. (Rid 5, Ess 4, req: Flawless Partnership Meditation)
- Sail
- Unequaled Solar Vessel - A permanent enhancement to Glorious Solar Ship, this charm increases your Essence by your Sail rating for the purposes of defining the conjured ship (Sai 5, Ess 5, req: Glorious Solar Ship)
- Socialize
- Invisible Socialite Stance - For the duration of a single event you attend, all will consider you beneath notice and ignore you, unless you wish otherwise. (Soc 5, Ess 4, Flawless Discretion Style)
- Indelible Rumor Manifestation - Cast this charm when telling someone a rumor. As long as the charm remains active, the rumor will be spread and most he hear it will be willing to believe it. (Soc 5, Ess 4, Venomous Rumors Technique)
- Stealth
- Silent Mist Approach - Cancel all sound within Essence yards for a scene. (Ste 5, Ess 4, req: Sound and Scent Banishing Attitude)
- Survival
- Misleading Path Prana - Building on Traceless Passage, this charm allows the laying of a false trail, forging both the numbers, makeup and direction of a path. (Sur 5, Ess 4, req: Traceless Passage)
- (Element)-Denying Style - a set of five charms, you can ignore damage from Air, Earth, Fire, Water or Wood. (Sur 5, Ess 4)
- Thrown
- Plucking the Ripe Peach Mediation - Reflexively "parry" material ranged attacks by catching them. (Thr 4, Ess 2, req: Triple-Distance Attack Technique)
- Traitorous Ammunition Technique - Perfectly block any ranged attack, catching it to throw later. (Thr 5, Ess 3, req: Plucking the Ripe Peach Mediation)
- Hundred Golden Knives Approach - Conjure thrown weapons for every attack in the scene. (Thr 5, Ess 4, req: Fiery Solar Chakram)
Lunar Charms
- Charm to move Appearance motes from peripheral to personal. Lunar?
- Familiar charms
- Know where your familiar is at all times. Extend sense sharing
- Share your traits with familiar
- Create a channel of Wyld engery to your familiar, in which time and space are shrunk, allowing the familiar to reach you instantly.
- DBT for familiars?
Martial Arts
- Full manual to Righteous Devil Style, with incomplete notes on how Phantom Flamebolt Prana could be extended to generate the other types of elemental dust.
- Full manual to Moth and Bonfire Style
- Full manual to White Crane Style
- Full manual to Wolf and Raven Style