Feeding the Tiger: Difference between revisions

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'''Combined Charms:''' Hungry Tiger Technique, Excellent Strike, Heavenly Guardian Defense, Essence-Gathering Temper
'''Combined Charms:''' Hungry Tiger Technique, Excellent Strike, Heavenly Guardian Defense, Essence-Gathering Temper


Smoky wisps of icy essence curl from the exalt and her weapon. When exalt strikes or is struck, the wisps gift an after image of surrounding the exalt in a tiger made of ice.
Smoky wisps of icy essence curl from the exalt and her weapon. When exalt strikes or is struck, the wisps give an after image of surrounding the exalt in a tiger made of ice.


Each melee attack made this turn can add a up to Dexterity + Melee dice (minimum one) to the attack roll, and extra damage successes are doubled. In the turn when this combo is activated, the exalt may reflexively:
Each melee attack made this turn can add a up to Dexterity + Melee dice (minimum one) to the attack roll, and extra damage successes are doubled. In the turn when this combo is activated, the exalt may reflexively:

Revision as of 19:26, 2 February 2006

Cost at Creation: 4 freebie points
Experience Cost: 8 xp
Traiing Time, Favored w/ Teacher: 10 days
Traiing Time, Unfavored w/ Teacher: 14 days
Traiing Time, Favored, No Teacher: 30 days
Traiing Time, Unfavored, No Teacher: 28 days
Casting Cost: 1 mote + 1 mote per die + 1 willpower
Combined Charms: Hungry Tiger Technique, Excellent Strike, Heavenly Guardian Defense, Essence-Gathering Temper

Smoky wisps of icy essence curl from the exalt and her weapon. When exalt strikes or is struck, the wisps give an after image of surrounding the exalt in a tiger made of ice.

Each melee attack made this turn can add a up to Dexterity + Melee dice (minimum one) to the attack roll, and extra damage successes are doubled. In the turn when this combo is activated, the exalt may reflexively:

  • spend 3 motes and 1 willpower to automatically block any incoming attack that she is aware of, even if the attack would not normally be blockable.
  • spend 1 mote when being attacked to roll a number of dice equal to pre-soak damage and, for each success, gain Essence motes (no more than Stamina successes may be used for each invocation).