Emerald Fortress: Difference between revisions
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{{ExaltedArtifact | |||
|summary = Orichalcum, air-conditioned armor | |||
|description = This suit of orichalcum articulated plate caused a strange [[Emerald Fortress Vision|vision]] in [[owner::Gutts]] when he first attuned to it. The armor remains a comfortable temperature inside regardless of weather conditions. In game terms, this reduces the frequency of fatigue checks in harsh conditions. It also provides +1 die for resistance tests against poisons of any kind (injected, breathed, ingested) when worn. | |||
This suit of orichalcum articulated plate caused a strange [[Emerald Fortress Vision|vision]] in Gutts when he first attuned to it. The armor remains a comfortable temperature inside regardless of weather conditions. In game terms, this reduces the frequency of fatigue checks in harsh conditions. It also provides +1 die for resistance tests against poisons of any kind (injected, breathed, ingested) when worn. | |||
By taking up a defensive posture and spending 10 motes, any hostile Terrestrial Circle sorcery attempting to affect wearer is shattered and its effects wasted. This effect lasts as long as the wearer maintains a defensive stance, which puts him at a -2 penalty for any action other than dodging or parrying. While this effect is maintained, the armor is surrounded by a multicolored glow. The 10 motes of essence is considered committed while this effect lasts. By spending 20 motes instead of 10, this ability can be extended to a radius of (Permanent Essence x 50) feet. | By taking up a defensive posture and spending 10 motes, any hostile Terrestrial Circle sorcery attempting to affect wearer is shattered and its effects wasted. This effect lasts as long as the wearer maintains a defensive stance, which puts him at a -2 penalty for any action other than dodging or parrying. While this effect is maintained, the armor is surrounded by a multicolored glow. The 10 motes of essence is considered committed while this effect lasts. By spending 20 motes instead of 10, this ability can be extended to a radius of (Permanent Essence x 50) feet. | ||
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If the user qualifies, they may receive the material bonus for orichalcum (+2B/+2L soak) when attuning this armor. | If the user qualifies, they may receive the material bonus for orichalcum (+2B/+2L soak) when attuning this armor. | ||
[[ | |instances = [[owner::Gutts]] traded a two rare suits of armor (soulsteel articulated plate and gossamer full plate) to get this armor. | ||
[[ | |rating = 5 | ||
|commitment = 6 | |||
|materials = [[material::orichalcum]] | |||
|soak = 14B/12L | |||
|mobility = -2 | |||
|fatigue = 1 | |||
|campaign = Forgotten Suns | |||
}} |
Latest revision as of 19:18, 11 June 2009
This suit of orichalcum articulated plate caused a strange vision in Gutts when he first attuned to it. The armor remains a comfortable temperature inside regardless of weather conditions. In game terms, this reduces the frequency of fatigue checks in harsh conditions. It also provides +1 die for resistance tests against poisons of any kind (injected, breathed, ingested) when worn.
By taking up a defensive posture and spending 10 motes, any hostile Terrestrial Circle sorcery attempting to affect wearer is shattered and its effects wasted. This effect lasts as long as the wearer maintains a defensive stance, which puts him at a -2 penalty for any action other than dodging or parrying. While this effect is maintained, the armor is surrounded by a multicolored glow. The 10 motes of essence is considered committed while this effect lasts. By spending 20 motes instead of 10, this ability can be extended to a radius of (Permanent Essence x 50) feet.
If the user qualifies, they may receive the material bonus for orichalcum (+2B/+2L soak) when attuning this armor.
Instances
Gutts traded a two rare suits of armor (soulsteel articulated plate and gossamer full plate) to get this armor.
Game Information
Summary: Orichalcum, air-conditioned armor
Rating: ●●●●●
Commitment: 6
Materials: orichalcum
Soak: 14B/12L
Mobility: -2
Fatigue: 1