Emerald Fortress: Difference between revisions

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'''Name''': Emerald Fortess<br>
{{ExaltedArtifact
'''Type''': Oricalcum articulated plate artifact &bull;&bull;&bull;&bull;&bull;<br>
|summary = Orichalcum, air-conditioned armor
'''Soak''': 14B/12L<br>
|description = This suit of orichalcum articulated plate caused a strange [[Emerald Fortress Vision|vision]] in [[owner::Gutts]] when he first attuned to it. The armor remains a comfortable temperature inside regardless of weather conditions. In game terms, this reduces the frequency of fatigue checks in harsh conditions. It also provides +1 die for resistance tests against poisons of any kind (injected, breathed, ingested) when worn.
'''Mobility''': -2<br>
'''Fatigue''': 1<br>
'''Commitment''': 6
 
This suit of orichalcum articulated plate caused a strange [[Emerald Fortress Vision|vision]] in Gutts when he first attuned to it. The armor remains a comfortable temperature inside regardless of weather conditions. In game terms, this reduces the frequency of fatigue checks in harsh conditions. It also provides +1 die for resistance tests against poisons of any kind (injected, breathed, ingested) when worn.


By taking up a defensive posture and spending 10 motes, any hostile Terrestrial Circle sorcery attempting to affect wearer is shattered and its effects wasted. This effect lasts as long as the wearer maintains a defensive stance, which puts him at a -2 penalty for any action other than dodging or parrying. While this effect is maintained, the armor is surrounded by a multicolored glow. The 10 motes of essence is considered committed while this effect lasts. By spending 20 motes instead of 10, this ability can be extended to a radius of (Permanent Essence x 50) feet.
By taking up a defensive posture and spending 10 motes, any hostile Terrestrial Circle sorcery attempting to affect wearer is shattered and its effects wasted. This effect lasts as long as the wearer maintains a defensive stance, which puts him at a -2 penalty for any action other than dodging or parrying. While this effect is maintained, the armor is surrounded by a multicolored glow. The 10 motes of essence is considered committed while this effect lasts. By spending 20 motes instead of 10, this ability can be extended to a radius of (Permanent Essence x 50) feet.
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If the user qualifies, they may receive the material bonus for orichalcum (+2B/+2L soak) when attuning this armor.
If the user qualifies, they may receive the material bonus for orichalcum (+2B/+2L soak) when attuning this armor.


[[Category:Exalted]]
|instances = [[owner::Gutts]] traded a two rare suits of armor (soulsteel articulated plate and gossamer full plate) to get this armor.
[[Category:Magic Item]]
|rating = 5
|commitment = 6
|materials = [[material::orichalcum]]
|soak = 14B/12L
|mobility = -2
|fatigue = 1
|campaign = Forgotten Suns
}}

Latest revision as of 19:18, 11 June 2009

This suit of orichalcum articulated plate caused a strange vision in Gutts when he first attuned to it. The armor remains a comfortable temperature inside regardless of weather conditions. In game terms, this reduces the frequency of fatigue checks in harsh conditions. It also provides +1 die for resistance tests against poisons of any kind (injected, breathed, ingested) when worn.

By taking up a defensive posture and spending 10 motes, any hostile Terrestrial Circle sorcery attempting to affect wearer is shattered and its effects wasted. This effect lasts as long as the wearer maintains a defensive stance, which puts him at a -2 penalty for any action other than dodging or parrying. While this effect is maintained, the armor is surrounded by a multicolored glow. The 10 motes of essence is considered committed while this effect lasts. By spending 20 motes instead of 10, this ability can be extended to a radius of (Permanent Essence x 50) feet.

If the user qualifies, they may receive the material bonus for orichalcum (+2B/+2L soak) when attuning this armor.

Instances

Gutts traded a two rare suits of armor (soulsteel articulated plate and gossamer full plate) to get this armor.

Game Information

Summary: Orichalcum, air-conditioned armor
Rating: ●●●●●
Commitment: 6
Materials: orichalcum
Soak: 14B/12L
Mobility: -2
Fatigue: 1