Aurora Sprite: Difference between revisions

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(Created page with 'Despite their whimsical names, aurora sprites are fairly wicked spirits. Though not elementals, they are gods charged with guarding the upper limits of the skies, so that no mort…')
 
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Despite their whimsical names, aurora sprites are fairly wicked spirits. Though not elementals, they are gods charged with guarding the upper limits of the skies, so that no mortal can rise any higher. Collectively, great flocks of these sprites occasionally gather in high in the sky, creating a spectacular light show.
Despite their whimsical names, aurora sprites are fairly wicked spirits. Though not elementals, they are gods charged with guarding the upper limits of the skies, so that no mortal can rise any higher. Collectively, great flocks of these sprites occasionally gather in high in the sky, creating a spectacular light show.


While these spirits make decent guardians, they hate being near the ground, so tend to be see only in very high places.
While these spirits make decent guardians, they hate being near the ground, so tend to be seen only in very high places.


{| border="0" cellpadding="1" cellspacing="0" width="100%"
|-
! colspan="6" style="background:#ddd; color: white" | Vitals
|-
|'''Gender''' ||None||'''Height''' || cm||'''Eye Color''' ||
|-
|'''Nature''' ||||'''Weight''' || kg||'''Hair Color''' ||
|-
| '''Type''' || colspan="3" |[[race::spirit|God]]||'''Skin Color''' ||
|-
|'''Concept''' || colspan="5" |
|-
| colspan="2" style="vertical-align: top" |
{| border="0" cellpadding="1" cellspacing="0" width="100%"
|-
! colspan="2" style="background:#ddd; color: white" | Attributes
|-
|'''Appearance''' ||{{Dots|5}}
|-
|'''Charisma''' ||{{Dots|3}}
|-
|'''Dexterity''' ||{{Dots|6}}
|-
|'''Intelligence''' ||{{Dots|2}}
|-
|'''Manipulation''' ||{{Dots|2}}
|-
|'''Perception''' ||{{Dots|4}}
|-
|'''Stamina''' ||{{Dots|4}}
|-
|'''Strength''' ||{{Dots|4}}
|-
|'''Wits''' ||{{Dots|3}}
|-
! colspan="2" style="background:#ddd; color: white" | Equipment
|-
|colspan="2"|Energy tendril<br>
|-
! colspan="2" style="background:#ddd; color: white" | Health
|-
|'''-0'''||<span class="symbols">_ _ </span>
|-
|'''-1'''||<span class="symbols">_ _ _ _ _ </span>
|-
|'''-2'''||<span class="symbols">_ _ _ _ </span>
|-
|'''-4'''||<span class="symbols">_ </span>
|-
|'''Inc'''||<span class="symbols">_ </span>
|-
|'''Natural Soak'''||4B/2L/0A
|-
|'''Total Soak'''||25B/12L/10A
|}
| colspan="2" style="vertical-align: top" |
{| border="0" cellpadding="1" cellspacing="0" width="100%"
|-
! colspan="2" style="background:#ddd; color: white" | Abilities
|-
|'''Athletics&nbsp;''' ||{{Dots|4}}
|-
|'''Awareness&nbsp;''' ||{{Dots|5}}
|-
|'''Dodge&nbsp;''' ||{{Dots|5}}
|-
|'''Endurance&nbsp;''' ||{{Dots|4}}
|-
|'''Investigation&nbsp;''' ||{{Dots|2}}
|-
|'''Martial Arts&nbsp;''' ||{{Dots|3}}
|-
|'''Occult&nbsp;''' ||{{Dots|1}}
|-
|'''Resistance&nbsp;''' ||{{Dots|3}}
|-
|'''Socialize&nbsp;''' ||{{Dots|2}}
|-
|'''Survival&nbsp;''' ||{{Dots|4}}
|-|'''Languages''' ||
|-
! colspan="2" style="background:#ddd; color: white" | Traits
|-
|'''Compassion''' ||{{Dots|1}}
|-
|'''Conviction''' ||{{Dots|4}}
|-
|'''Temperance''' ||{{Dots|2}}
|-
|'''Valor''' ||{{Dots|3}}
|-
|'''Willpower''' ||{{Dots|7}}
|-
|'''Essence''' ||{{Dots|4}}
|-
|&nbsp;&nbsp;Personal||85 ()
|}
| colspan="2" style="vertical-align: top" |
{| border="0" cellpadding="1" cellspacing="0" width="100%"
|-
! colspan="2" style="background:#ddd; color: white" | Charms
|-
|colspan="2"|Measure the Wind<br>Materialize<br>Principle of Motion
|-
! colspan="2" style="background:#ddd; color: white" | Aspects
|-
|colspan="2"|
|}
|}


Motivation: Guard his territory.
[[Category:NPC]] [[campaign::Forgotten Suns| ]]
Attributes: Strength 4, Dexterity 6, Stamina 4; Charisma
3, Manipulation 2, Appearance 5; Perception 4,
Intelligence 2, Wits 3
Virtues: Compassion 1, Conviction 4, Temperance 2,
Valor 3
Abilities: Athletics 4, Awareness 5, Dodge 5, Integrity
3, Investigation 2, Linguistics (Native: Old Realm;
Others: Skytongue) 1, Lore 3, Martial Arts 3, Occult 1, Resistance 3, Socialize 2, Survival 4
Backgrounds: Backing 3, Sanctum 1
Charms:
Divine Dodge Subordination-Far from sea level
Essence Bite—Against interlopers (3m/1 health level, max 9m)
Essence Plethora
Materialize—Costs 50 motes
Loom Stride-In air
Meat of Broken Flesh-Interlopers
Blessed Air Body
Principle of Motion—Seven banked actions
Sense Domain—His assigned location
Spirit-Cutting—Interlopers
First (Ability) Excellency—Athletics, Dodge, Integrity,
Martial Arts, Stealth
Second (Ability) Excellency—Athletics, Dodge, Integrity,
Martial Arts, Stealth
Third (Ability) Excellency—Athletics, Dodge, Integrity,
Martial Arts, Stealth
Join Battle: 8
Attacks:
Bite: Speed 5, Accuracy 11, Damage 9L, Parry DV –,
Rate 1
Claw: Speed 5, Accuracy 10, Damage 7L, Parry
DV 6, Rate 3
Clinch: Speed 6, Accuracy 12, Damage 7B (P), Parry
DV –, Rate 1
Soak: 15L/20B (Jade hide, 12L/14B; Hardness:
8L/8B)
Health Levels: -0/-1/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap
Dodge DV: 6 Willpower: 7
Essence: 3 Essence Pool: 65
Other Notes: None

Latest revision as of 18:03, 30 November 2009

Despite their whimsical names, aurora sprites are fairly wicked spirits. Though not elementals, they are gods charged with guarding the upper limits of the skies, so that no mortal can rise any higher. Collectively, great flocks of these sprites occasionally gather in high in the sky, creating a spectacular light show.

While these spirits make decent guardians, they hate being near the ground, so tend to be seen only in very high places.

Vitals
Gender None Height cm Eye Color
Nature Weight kg Hair Color
Type God Skin Color
Concept
Attributes
Appearance ●●●●●
Charisma ●●●
Dexterity ●●●●● ●
Intelligence ●●
Manipulation ●●
Perception ●●●●
Stamina ●●●●
Strength ●●●●
Wits ●●●
Equipment
Energy tendril
Health
-0 _ _
-1 _ _ _ _ _
-2 _ _ _ _
-4 _
Inc _
Natural Soak 4B/2L/0A
Total Soak 25B/12L/10A
Abilities
Athletics  ●●●●
Awareness  ●●●●●
Dodge  ●●●●●
Endurance  ●●●●
Investigation  ●●
Martial Arts  ●●●
Occult 
Resistance  ●●●
Socialize  ●●
Survival  ●●●●
Traits
Compassion
Conviction ●●●●
Temperance ●●
Valor ●●●
Willpower ●●●●● ●●
Essence ●●●●
  Personal 85 ()
Charms
Measure the Wind
Materialize
Principle of Motion
Aspects