Source map notes: Difference between revisions

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As you look at the map, you realize that finding and restarting all these manses may take a while. The five manses are scattered all over creation. It's pretty clear that the moon icon represents the moonsilver manse, the sun the orihcalcum manse, the star the starmetal manse and the skull the soulsteel manse. The symbol near the center is a common symbol used for jade, so that is probably the jade manse. Your guess is that the eye icon represents where you are now, that is, where the Eye is right now.
As you look at the map, you realize that finding and restarting all these manses may take a while. The five manses are scattered all over creation. It's pretty clear that the moon icon represents the moonsilver manse, the sun the orihcalcum manse, the star the starmetal manse and the skull the soulsteel manse. The symbol near the center is a common symbol used for jade, so that is probably the jade manse. Your guess is that the eye icon represents where you are now, that is, where the Eye is right now.


{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} or {{#ifeq: {{CURRENTUSER}} | Word1man | 1 | 0 }} |  
{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Eswoboda | 1 | 0 }} or {{#ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} |  
'''Adrios''': Your combined Intelligence + Lore score of 7 tells you that the numbers next to the icons are a radial coordinate system, pinpointing the location of the manses. The first number is clearly an angle, measured relative to an imaginary line between the centerpoint of the map and the middle of the far right edge (representing the line between the elemental poles of earth and wood). The second number is obviously a distance from the center of the map to the manse. These are really big numbers, so you guess that they are measured in yards, which would make them very accurate. You think the last number might be elevation above sea level, also in yards.
'''Adrios''': Your combined Intelligence + Lore score of 7 tells you that the numbers next to the icons are a radial coordinate system, pinpointing the location of the manses. The first number is clearly an angle, measured relative to an imaginary line between the centerpoint of the map and the middle of the far right edge (representing the line between the elemental poles of earth and wood). The second number is obviously a distance from the center of the map to the manse. These are really big numbers, so you guess that they are measured in yards, which would make them very accurate. You think the last number might be elevation above sea level, also in yards.


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{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Qaz48 | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Word1man | 1 | 0 }} |  
{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Qaz48 | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} |  
'''Gutts''': Your combined Intelligence + Lore score of 2, and your emerging reading ability, tells you that the symbols next to the icons are called "numbers", but you have no idea what they mean.
'''Gutts''': Your combined Intelligence + Lore score of 2, and your emerging reading ability, tells you that the symbols next to the icons are called "numbers", but you have no idea what they mean.


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{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Guen | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Word1man | 1 | 0 }} |  
{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Guen | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} |  
'''Guen''': Your combined Intelligence + Lore score of 3 tells you that the numbers next to the icons are probably some kind of coordinate system, but you are not sure how it works.
'''Guen''': Your combined Intelligence + Lore score of 3 tells you that the numbers next to the icons are probably some kind of coordinate system, but you are not sure how it works.


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{{#ifeq: {{CURRENTUSER}} | Word1man |
{{#ifeq: {{CURRENTUSER}} | Wordman |
'''Cruxis''': Your combined Intelligence + Lore score of 6 tells you that the numbers next to the icons are a radial coordinate system, pinpointing the location of the manses. The first number is clearly an angle, measured relative to an imaginary line between the centerpoint of the map and the middle of the far right edge (representing the line between the elemental poles of earth and wood). The second number is obviously a distance from the center of the map to the manse. These are really big numbers, so you guess that they are measured in yards. You're not sure about the last number.
'''Cruxis''': Your combined Intelligence + Lore score of 6 tells you that the numbers next to the icons are a radial coordinate system, pinpointing the location of the manses. The first number is clearly an angle, measured relative to an imaginary line between the centerpoint of the map and the middle of the far right edge (representing the line between the elemental poles of earth and wood). The second number is obviously a distance from the center of the map to the manse. These are really big numbers, so you guess that they are measured in yards. You're not sure about the last number.


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The jade manse is very near the center of the map, but not exactly at the center. It appears to be on the spot of the Imperial Mountain, also called Mount Meru. This mountain rises ''six hundred miles'' high and is both the literal and symbolic heart of Creation. It can be seen from every part of the Blessed Isle and, on a clear day, even from the Threshold. Though called the Imperial Mountain, the Imperial City is actually far away on the east cost of the Isle.
The jade manse is very near the center of the map, but not exactly at the center. It appears to be on the spot of the Imperial Mountain, also called Mount Meru. This mountain rises ''six hundred miles'' high and is both the literal and symbolic heart of Creation. It can be seen from every part of the Blessed Isle and, on a clear day, even from the Threshold. Though called the Imperial Mountain, the Imperial City is actually far away on the east cost of the Isle.


{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} or {{#ifeq: {{CURRENTUSER}} | Word1man | 1 | 0 }} |  
{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Eswoboda | 1 | 0 }} or {{#ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} |  
'''Adrios''': If the final number of the coordinate system really is an elevation, this manse being only 155 yards above sea level would mean that it is ''deep'' under the mountain.
'''Adrios''': If the final number of the coordinate system really is an elevation, this manse being only 155 yards above sea level would mean that it is ''deep'' under the mountain.


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{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Qaz48 | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Word1man | 1 | 0 }} |  
{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Qaz48 | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} |  
'''Gutts''': The mountain is extremely deep into Imperial territory. Getting there is likely to be difficult, even by air, as the large chunk of the Realm's military, including airships, defend the Blessed Isle.
'''Gutts''': The mountain is extremely deep into Imperial territory. Getting there is likely to be difficult, even by air, as the large chunk of the Realm's military, including airships, defend the Blessed Isle.


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{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Guen | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Word1man | 1 | 0 }} |  
{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Guen | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} |  
'''Guen''': The mountain is rumored to be quite inhospitable, though there are supposedly trails for pilgrims that are well traveled. You once heard a lunar tell a story about an older lunar named Walks Under the Ice who bragged about climbing to the summit back in the First Age, in human form, without using magic. This was considered so impossible that no one believed him. This caused him such a loss of face that he ultimately agreed to a repeat performance, with younger lunar as a witness. He attempted it several hundred years ago, at the full height of the Realm's power. He and his witness were never seen again.
'''Guen''': The mountain is rumored to be quite inhospitable, though there are supposedly trails for pilgrims that are well traveled. You once heard a lunar tell a story about an older lunar named Walks Under the Ice who bragged about climbing to the summit back in the First Age, in human form, without using magic. This was considered so impossible that no one believed him. This caused him such a loss of face that he ultimately agreed to a repeat performance, with younger lunar as a witness. He attempted it several hundred years ago, at the full height of the Realm's power. He and his witness were never seen again.


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{{#ifeq: {{CURRENTUSER}} | Word1man |
{{#ifeq: {{CURRENTUSER}} | Wordman |
'''Cruxis''': Cruxis once attempted to make the pilgrimage up the mountain, largely at the behest of Tela, someone Cruxis was sweet on. Tela's friend was a strong follower of Pasiap, and convinced Tela to go with her. Tela and Cruxis followed for about a week, then got "distracted" and spent the rest of the month wandering around the Blessed Isle.
'''Cruxis''': Cruxis once attempted to make the pilgrimage up the mountain, largely at the behest of Tela, someone Cruxis was sweet on. Tela's friend was a strong follower of Pasiap, and convinced Tela to go with her. Tela and Cruxis followed for about a week, then got "distracted" and spent the rest of the month wandering around the Blessed Isle.


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You have been told by [[Sundial]] that the sword [[Soul Mirror]] is somewhere in Rathess, and have recovered the memories of the two terrestrials that hid it. Stag was chosen to view those memories. After doing so, he told each of you a step on the path to locating the sword. With Jorias' help, he eliminated all knowledge of the path except the proper ordering of your hints, placing it into a sorcerous gem, which was then destroyed.
You have been told by [[Sundial]] that the sword [[Soul Mirror]] is somewhere in Rathess, and have recovered the memories of the two terrestrials that hid it. Stag was chosen to view those memories. After doing so, he told each of you a step on the path to locating the sword. With Jorias' help, he eliminated all knowledge of the path except the proper ordering of your hints, placing it into a sorcerous gem, which was then destroyed.


{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} or {{#ifeq: {{CURRENTUSER}} | Word1man | 1 | 0 }} |  
{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Eswoboda | 1 | 0 }} or {{#ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} |  
'''Adrios''': When spreading instructions about finding Soul Mirror, Stag told you: "While looking at the face of the room's major feature, take the passageway to your immediate left. Take the first left, then a quick right, then go a half mile until you see the sun."  
'''Adrios''': When spreading instructions about finding Soul Mirror, Stag told you: "While looking at the face of the room's major feature, take the passageway to your immediate left. Take the first left, then a quick right, then go a half mile until you see the sun."  


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{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Qaz48 | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Word1man | 1 | 0 }} |
{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Qaz48 | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} |
'''Gutts''': When spreading instructions about finding Soul Mirror, Stag told you: "In the water, enter the mouth of the dragon. Go left, then right, another right and a left, until you lament the shark."
'''Gutts''': When spreading instructions about finding Soul Mirror, Stag told you: "In the water, enter the mouth of the dragon. Go left, then right, another right and a left, until you lament the shark."


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{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Guen | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Word1man | 1 | 0 }} |  
{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Guen | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} |  
'''Guen''': When spreading instructions about finding Soul Mirror, Stag told you: "In the city, find the red granite road. From its halfway point, you can see the white jade footbridge. Go to the bridge, and jump off of it."
'''Guen''': When spreading instructions about finding Soul Mirror, Stag told you: "In the city, find the red granite road. From its halfway point, you can see the white jade footbridge. Go to the bridge, and jump off of it."


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{{#ifeq: {{CURRENTUSER}} | Word1man |
{{#ifeq: {{CURRENTUSER}} | Wordman |
'''Cruxis''': A long time ago, when you were back on the ship headed to Lap, you remember Jorias telling that one of those gates to Yu-Shan (heaven) is somewhere in Rathess.
'''Cruxis''': A long time ago, when you were back on the ship headed to Lap, you remember Jorias telling that one of those gates to Yu-Shan (heaven) is somewhere in Rathess.


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Its possible the Lintha pirates would be that far south the Wavecrest, but since it is far out of shipping lanes, this would be unlikely.
Its possible the Lintha pirates would be that far south the Wavecrest, but since it is far out of shipping lanes, this would be unlikely.


{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} or {{#ifeq: {{CURRENTUSER}} | Word1man | 1 | 0 }} |  
{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Eswoboda | 1 | 0 }} or {{#ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} |  
'''Adrios''': If the last number on the map really is an elevation, then this manse is almost a half-mile under water.
'''Adrios''': If the last number on the map really is an elevation, then this manse is almost a half-mile under water.


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{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Qaz48 | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Word1man | 1 | 0 }} |  
{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Qaz48 | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} |  
'''Gutts''': You're pretty sure that Wavecrest has a decent navy, but otherwise have heard very little about the west in general.
'''Gutts''': You're pretty sure that Wavecrest has a decent navy, but otherwise have heard very little about the west in general.


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{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Guen | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Word1man | 1 | 0 }} |  
{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Guen | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} |  
'''Guen''': This area on the map lies past the southern edge of the territory of a legendary lunar known as Leviathan (sometimes Admiral Leviathan), an orca-totem who was a dominant general in the First Age, and still lives today, though he no longer makes much contact with the Silver Pact.
'''Guen''': This area on the map lies past the southern edge of the territory of a legendary lunar known as Leviathan (sometimes Admiral Leviathan), an orca-totem who was a dominant general in the First Age, and still lives today, though he no longer makes much contact with the Silver Pact.


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{{#ifeq: {{CURRENTUSER}} | Word1man |
{{#ifeq: {{CURRENTUSER}} | Wordman |
'''Cruxis''':
'''Cruxis''':


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Gethamane is ruled by a hereditary ruler, known as the Master, advised by a council of 15 citizens representing various vocations (hunter, farmer, merchant, etc.) within the city.
Gethamane is ruled by a hereditary ruler, known as the Master, advised by a council of 15 citizens representing various vocations (hunter, farmer, merchant, etc.) within the city.


{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} or {{#ifeq: {{CURRENTUSER}} | Word1man | 1 | 0 }} |  
{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Eswoboda | 1 | 0 }} or {{#ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} |  
'''Adrios''': Having spent most of your life in the South, you know very little about Gethamane.
'''Adrios''': Having spent most of your life in the South, you know very little about Gethamane.


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{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Qaz48 | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Word1man | 1 | 0 }} |  
{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Qaz48 | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} |  
'''Gutts''': You know next to nothing Gethamane.
'''Gutts''': You know next to nothing Gethamane.


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{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Guen | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Word1man | 1 | 0 }} |  
{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Guen | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} |  
'''Guen''': You don't know of any lunars in Gethamane; however, it is an open secret in the Silver Pact that one lunar or another has been involved in shaping the Haslanti League to the north for a long time.
'''Guen''': You don't know of any lunars in Gethamane; however, it is an open secret in the Silver Pact that one lunar or another has been involved in shaping the Haslanti League to the north for a long time.


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{{#ifeq: {{CURRENTUSER}} | Word1man |
{{#ifeq: {{CURRENTUSER}} | Wordman |
'''Cruxis''':
'''Cruxis''':


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This manse appears to be in or near the city of [[Yane]], one of the more important of the eight city-states making up the [[Varang confederacy]]. Varangia is a strange little nation, known for its rigid caste system, inscrutable customs and a fixation on astrology. The culture is extremely xenophobic, and foreigners are allowed in only two of the cities in the confederacy, the coastal cities of [[Kriss]] and [[Talt]]. Yane lies between these two cities, also on the coast.
This manse appears to be in or near the city of [[Yane]], one of the more important of the eight city-states making up the [[Varang confederacy]]. Varangia is a strange little nation, known for its rigid caste system, inscrutable customs and a fixation on astrology. The culture is extremely xenophobic, and foreigners are allowed in only two of the cities in the confederacy, the coastal cities of [[Kriss]] and [[Talt]]. Yane lies between these two cities, also on the coast.


{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} or {{#ifeq: {{CURRENTUSER}} | Word1man | 1 | 0 }} |  
{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Eswoboda | 1 | 0 }} or {{#ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} |  
'''Adrios''': The [[Tri-Kahn]] of [[Chiaroscuro]], like most of the Chiaroscuro's inhabitants, has little good to say about the Varang confederatio, dismissing it as a den of superstitious crazies. Chiaroscuro had no treaties at all with Varang, and no official trade, though the Guild would often move goods between the two realms.
'''Adrios''': The [[Tri-Kahn]] of [[Chiaroscuro]], like most of the Chiaroscuro's inhabitants, has little good to say about the Varang confederatio, dismissing it as a den of superstitious crazies. Chiaroscuro had no treaties at all with Varang, and no official trade, though the Guild would often move goods between the two realms.


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{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Qaz48 | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Word1man | 1 | 0 }} |  
{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Qaz48 | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} |  
'''Gutts''': Each of the city-states in Varang run their own military. The Varang are not expansionist, so their forces tend to be heavily defensive, mostly using infantry and artillery (some mounted on armored elephants), keeping cavalry only for scouting. They do, however, have a national waterborne coastal defense force, based out of Yane, that includes sailors from every city.
'''Gutts''': Each of the city-states in Varang run their own military. The Varang are not expansionist, so their forces tend to be heavily defensive, mostly using infantry and artillery (some mounted on armored elephants), keeping cavalry only for scouting. They do, however, have a national waterborne coastal defense force, based out of Yane, that includes sailors from every city.


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{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Guen | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Word1man | 1 | 0 }} |  
{{#ifexpr: {{#ifeq: {{CURRENTUSER}} | Guen | 1 | 0 }} or {{ #ifeq: {{CURRENTUSER}} | Wordman | 1 | 0 }} |  
'''Guen''': You don't know much about the Varang city-states, but you've heard of what goes on in-between them. People in the Southeast as a whole tend to fear disease and deformity more than usual. Combined with Varang taboos about violating the strict caste system, this results in a good number people being outcast into the wilderness. These outcasts tend to settle in small, nomadic bands, often united by their infirmity, mutation or situation. These so-called "jackal tribes" are completely disorganized, but range all over the wild and Wyld areas of the southeast. They traditionally wear crimson scarves over their faces, to warn others that they are "unclean". As you might expect, they hold no love for the "healthy", but are quite hospitable to other "jackals". You don't know of any lunars who claim the area as territory, but it's possible.
'''Guen''': You don't know much about the Varang city-states, but you've heard of what goes on in-between them. People in the Southeast as a whole tend to fear disease and deformity more than usual. Combined with Varang taboos about violating the strict caste system, this results in a good number people being outcast into the wilderness. These outcasts tend to settle in small, nomadic bands, often united by their infirmity, mutation or situation. These so-called "jackal tribes" are completely disorganized, but range all over the wild and Wyld areas of the southeast. They traditionally wear crimson scarves over their faces, to warn others that they are "unclean". As you might expect, they hold no love for the "healthy", but are quite hospitable to other "jackals". You don't know of any lunars who claim the area as territory, but it's possible.


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{{#ifeq: {{CURRENTUSER}} | Word1man |
{{#ifeq: {{CURRENTUSER}} | Wordman |
'''Cruxis''': Has stashed money in both Kriss and Talt, but has never been to Yane.
'''Cruxis''': Has stashed money in both Kriss and Talt, but has never been to Yane.



Latest revision as of 22:07, 26 June 2009

As you look at the map, you realize that finding and restarting all these manses may take a while. The five manses are scattered all over creation. It's pretty clear that the moon icon represents the moonsilver manse, the sun the orihcalcum manse, the star the starmetal manse and the skull the soulsteel manse. The symbol near the center is a common symbol used for jade, so that is probably the jade manse. Your guess is that the eye icon represents where you are now, that is, where the Eye is right now.





Some things you notice about the various manses, in alphabetical order:

Jade manse

The jade manse is very near the center of the map, but not exactly at the center. It appears to be on the spot of the Imperial Mountain, also called Mount Meru. This mountain rises six hundred miles high and is both the literal and symbolic heart of Creation. It can be seen from every part of the Blessed Isle and, on a clear day, even from the Threshold. Though called the Imperial Mountain, the Imperial City is actually far away on the east cost of the Isle.





Orichalcum manse

The orichalcum manse looks to be suspiciously close to Rathess. As you will recall, though now in ruins, Rathess once was the capital of Creation, possibly the oldest city ever. In the Wyld, you also learned that the city was the center of dragon king culture.

You have been told by Sundial that the sword Soul Mirror is somewhere in Rathess, and have recovered the memories of the two terrestrials that hid it. Stag was chosen to view those memories. After doing so, he told each of you a step on the path to locating the sword. With Jorias' help, he eliminated all knowledge of the path except the proper ordering of your hints, placing it into a sorcerous gem, which was then destroyed.





Moonsilver manse

The moonsilver manse appears to be in the middle of the western ocean, way south of the Wavecrest Archipelago, the largest nation in the West. Wavecrest itself is relatively peaceful, though it is often a target for pirates, and the citizens are known to appease the gods of the local volcanoes with human sacrifices.

Its possible the Lintha pirates would be that far south the Wavecrest, but since it is far out of shipping lanes, this would be unlikely.





Soulsteel manse

This location looks to be close the city of Gethamane, a large city built into a mountain in the frozen north. The city is self-supporting, making its inhabitants practical and fairly patriotic. Being buried under a mountain, the city is easily defended, and so has not had to bow to the Realm. It tries to remain neutral and has strong ties to the Guild, but this sometimes pulls it into conflict. This happened most recently about 200 years ago, when disagreements between Gethamane's neighbor to the north, the Haslanti League, and the Guild led to the League occupying the lands surrounding Gethamane for a time.

Gethamane is ruled by a hereditary ruler, known as the Master, advised by a council of 15 citizens representing various vocations (hunter, farmer, merchant, etc.) within the city.





Starmetal manse

This manse appears to be in or near the city of Yane, one of the more important of the eight city-states making up the Varang confederacy. Varangia is a strange little nation, known for its rigid caste system, inscrutable customs and a fixation on astrology. The culture is extremely xenophobic, and foreigners are allowed in only two of the cities in the confederacy, the coastal cities of Kriss and Talt. Yane lies between these two cities, also on the coast.