Spellsword (Pathfinder) and Dissolution To Do: Difference between pages

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The Spellsword prestige class is mix of martial and magical prowess, focused on using spells to enhance melee attacks. First introduced in the ''Complete Warrior'', this page updates this class for use with the [[system::Pathfinder]] system, and tries to correct some its flaws along the way. (Notes at the end of the page provide details of the goals of this conversion.)
This is an ever changing page of stuff that the PCs (or players) need to decide or get done:


'''Hit Die''': d8
== Questions ==


'''Requirements'''
# The press definitely wants to interview you. Do you agree?
## if so, what type of newspaper would you want to talk to? (Use real-world equivalents, like the New York Times, Wall Street Journal, New York Post, Newsday, National Enquirer, Christian Science Monitor, etc.)
## How much do you tell them?
## What do you omit?
## What do you lie about?
# When you were trying to convince the Commisar of your story, how much physical evidence did you use? For example, did you show him the book describing the ritual? The notes from the cultists? Maps? The plans from the chaos machine room?
# Which of the magic items (see below) interest you?
# Are there any items you'd rather sell?
# You want to buy anything with the cash?
# Does the group have a name?
# In the week that follows the barbarians leaving, is there anything you particularly want to do?
# (For Oreni) When you talked to the parents of the rune children (see below), how truthful were you? Did you, for example, give your full name? Did you give the full details of the rituals? The cults?


* Base Attack Bonus: +4
== Experience ==
* Proficiency: all simple and martial weapons
* Proficiency: all light, medium and heavy armor
* Feats: [http://www.d20pfsrd.com/feats/arcane-armor-training-combat---final Arcane Armor Training]
* Spells: Able to cast 2nd level arcane spells
* Special: Must have defeated a foe through force of arms alone, without any spell casting


'''Class Skills'''
Each character receives 12,737xp for the chapter just completed. This puts everyone to 63,737xp which, unfortunately, is well short of the 71,000xp needed to reach next level. Previously, you were just passed the threshold for reaching your current level, so you still have a bit to go.


The spellsword's class skills (and the key ability for each skill) are Acrobatics (Str), Climb (Str), Craft (armor, weapons) (Int), Knowledge (arcana) (Int), Spellcraft (Int).
== Rewards ==


'''Skill Ranks at Each Level''': 2 + Int modifier.
The rewards gained for the runebearer kids:


{| class="wikitable"  
* Dullin Balacazar, human male, age 8. Delivered to 1 Outer Ring Row, Rivergate. Dullen is the grandson of Menon Balacazar, a "wealthy financier" who everyone knows is really the kingpin of city's most powerful organized crime family. He [[Dissolution News - 21st of Growth, 721|previously]] offered a 5,000gp bounty for the safe return of Dullen, which Dullen's mother paid immediately. She also asked lots of questions about the cults who took Dullen, and the ritual in which he was to be sacrificed.
!Level!!BAB!!Fort!!Ref!!Will!!Special!!Spells per day
* Darata Chornim, human female, age 6. Delivered to 6 Dawn Path, Nobles' Quarter. Darata lives only with her mother Tara in a fairly small house (for the Noble's Quarter) with an extremely well tended garden near the Holy Palace of the Church of Lothian (which is the home of what is sort of like the "pope" of the whole church). Tara clearly is strongly devoted to Lothian, and can cast divine magic (she cast bless on Oreni), but doesn't appear to be official associated with the church. She was nearly beside herself with joy when her daughter was returned, and took a holy symbol from her own neck to give to Oreni, forcing him to take it, insisting "the blessings of Lothian would watch over you". The symbol is an exquisitely made and detailed Lothian ankh, fashioned from platinum and a number of small, tasteful sapphires. Oreni detected magic in it and has since determined that once per day, a short prayer to Lothian will create a ''[http://www.d20pfsrd.com/magic/all-spells---final/resilient-sphere resilient sphere]'' around the location of the symbol at the time of casting. This sphere does not move once cast.
|-
* Corrent Epathi, halfling male, age 10. Delivered to 3 Princes Street, Nobles' Quarter. Corrent is an orphan, cared for by a female human named Zellath Kory. Ms. Kory was not home when Corrent was returned, but her house staff was ecstatic. Corrent demanded that Oreni come see "his bird house", which turned out to be a small metalworking shop in the basement. In this shop, Corrent makes stunningly realistic statues of birds out of silver, most of them actual size. Clearly gifted with skill far beyond his years, he gave a rather stern looking (and somewhat fragile) owl to Oreni in thanks. Days later, an invitation to dine with Zellath Kory and Corrent at the start of the month arrived for Oreni at the Ertho estate.
|1st||+1||+1||+0||+1||''Channel spell'' (0th level), ''Rapid channel'', Arcane Armor Mastery||-
* Tarthia Kor, human female, age 8. Tarthia, the runebearer who was killed, is the daughter of Lac and Brellyra Kor, who live at 5 Stout Street, Midtown. Lac is a metalworker and so a member of the Ironworker's Guild. Oreni didn't meet them until after Terthia had been resurrected. Of the four clerics in the city capable of casting ''[http://www.d20pfsrd.com/magic/all-spells---final/true-resurrection true resurrection]'', the Kor family preferred Maeda von Rustal, the High Priestess of the Temple of Teun, the Mother of All Machines. Once it became clear who that the child came from a working class family, donations flooded the temple, with the temple itself donating a third of the cost of the spell (30,000gp total). Upon the return of his child, Kor provide each member of the group with a rose made from iron, forged by his own hand.
|-
|2nd||+2||+1||+1||+1||''Channel spell'' (1st level) ||+1 level of arcane spellcasting class
|-
|3rd||+3||+2||+1||+2||''Channel spell'' (2nd level), Reduce spell failure 5%||+1 level of arcane spellcasting class
|-
|4th||+4||+2||+1||+2||''Channel spell'' (3rd level), Bonus feat||-
|-
|5th||+5||+3||+2||+3||''Additional channel'', Reduce spell failure 10%||+1 level of arcane spellcasting class
|-
|6th||+6||+3||+2||+3||''Channel spell'' (4th level)||+1 level of arcane spellcasting class
|-
|7th||+7||+4||+2||+4||Bonus feat, Reduce spell failure 15%||-
|-
|8th||+8||+4||+3||+4||''Additional channel''||+1 level of arcane spellcasting class
|-
|9th||+9||+5||+3||+5||''Channel spell'' (5th level), Reduce spell failure 20%||+1 level of arcane spellcasting class
|-
|10th||+10||+5||+3||+5||''Multiple channel spell''||+1 level of arcane spellcasting class
|}


'''Weapon and Armor Proficiency''': Spellswords gain no proficiency with any weapon or armor.
== Loot ==


'''Arcane Armor Mastery''': At 1st level, a spellsword gains Arcane Armor Mastery as a bonus feat if he does not already have it.
I went through the loot list and sold anything that you guys clearly wouldn't want, converting it mostly into gemstones. This includes the cash reward from the Balacazars, but I did not sell the other rewards. All told, the cashed in loot comes to around 45,000gp total. This materializes as the following for each member of the group:


'''''Channel Spell'' (Sp)''': At 1st level, a spellsword gains the ability to channel any spell he can cast into his melee weapon. This is a standard spellcasting action in all ways, including requiring the spell's normal casting time, except that rather than the spell being released, it is stored within the weapon. Once a spell is stored in this way, it may be released into a target successfully hit with that weapon. The spellsword chooses weather or not the spell is channeled into the target, but must make the choice after the attack hits, but before damage is rolled. The spell effects the target just as if the spellsword had just cast it on him, rolling any saving throws or spell resistance that might apply. Any to-hit rolls normally required by the spell are assumed to have already succeeded by virtue of the weapon's attack roll. Also, the spell affect is confined only to the target being hit, regardless of the spells normal area of effect or range. Once the spell is released, it is spent.
* 6 x 1,000gp emeralds
* 3 x  500gp topaz


Initially, spellswords may only channel 0-level spells into only one weapon at a time. The weapon can hold only one spell at a time, and a channeled spell is lost if not used in eight hours. As spellsword levels are gained, more potent spells may be channeled, as indicated in the table. At 4th level, for example, the spellsword may channel third level arcane spells. Channeling any spell uses up the prepared spell or spell slot just as if the spell has been cast normally. Spells cast from scrolls or similar items may be channeled (if under the level limit), but spell-like abilities cannot be. When channeling, the spell is measured by the slot it occupies. If, for example, a metamagic effect requires a certain spell be cast using a 4th level slot, a spellsword could only channel that spell if they were allowed to channel 4th level spells, regardless of the spell's base level.
In addition, the stuff that was not sold needs to be divvied up. Here is the list [with who can actually make use of it]:


Channeling spells using 3rd level slots or higher will destroy non-magical weapons. Once the attack and spell are resolved, the weapon turns to dust. Channeling spells using 5th level slots will do the same to +1 weapons as well.
*[http://rpg.divnull.com/ptolus/rosegate.pdf Rosegate house] (~100,000gp)
*Bell of Greater Sleep, 12 charges (10,000gp) [Naerai]
*5 x +2 holy arrows (5x646.05gp) [Caralaria, Lostwhite, Oreni]
*Longsword +2 human bane (18,315gp) [??? doesn't fit any character that well]
*Shortsword +1 evil outsider bane (8,310gp) [??? doesn't fit any character that well]
*+1 mithral breastplate (5,240gp) [Sikarsis is the only one , and even then all it does for him is lower his check penalty]
*Bag of holding type I (2,500gp) [Lostwhite, Oreni, Naerai, Scoffney]
*Cloak of resistance +2 (4,000gp) [Caralaria, Oreni, Naerai]
*Gloves of dexterity +2 (4,000gp) [Caralaria]
*[http://www.d20pfsrd.com/equipment---final/magic-items/wondrous-items-2#TOC-Lens-of-Detection Lens of detection] (3,500gp)
*strand of prayer beads, lesser (9600gp) [Naerai, Sikarsis]
*sustaining spoon (5400gp) [anyone]
*potion: gaseous form [anyone]
*potion: 2 x elixir of truth (2x500gp) [anyone]
*potion: 2 x cure moderate wounds (2x300gp) [anyone]
*potion: 4 x cure serious wounds (4x750gp) [anyone]
*potion: fly (750gp) [Oreni, Naerai, Scoffney]
*potion: magic fang (50gp) [Caralaria, Oreni, Sikarsis (only enhances natural weapons)]
*potion: owl's wisdom (300gp) [Caralaria, Sikarsis]
*potion: 2 x antitoxin (2x50gp) [anyone]
*scroll: animate dead (375gp) [Naerai, Sikarsis]
*scroll: 3 x hold person (divine) (3x150gp) [Naerai, Sikarsis]
*scroll: magic vestment (700gp) [Oreni, Naerai, Scoffney, Sikarsis]
*scroll: sending (divine) (700gp) [Naerai, Sikarsis]
*scroll: teleport (1125gp) [Oreni, Naerai]
*wand: scorching ray (35 charges) (4500gp) [Oreni, Naerai, Scoffney]


'''''Rapid Channel'' (Sp)''': By using a full-round action, a spellsword can combine the action of channeling a spell with a single melee attack that releases the spell into the target. This works as a normal spell channel in all ways, except additional restrictions are placed on what spells can be cast. The spell must have a casting time of one standard action or less. Further, spells from scrolls or other devices cannot be channeled rapidly. Because it is part of the attack, the casting needed to rapidly channel does not provoke opportunity attacks, but does require a concentration roll for "violent motion while casting" (DC 15 + spell level). If this check fails, the spell is lost and the attack takes a -4 penalty.
== Cat Ears (and other custom items) ==


'''Reduce Spell Failure (Ex)''': At 3rd level, the spellsword's merging of spellcraft and weaponry allows him to reduce the chance of arcane spell failure associated with armor by an additional 5%. This chance is reduced by a further 5% for every two levels thereafter. This ability stacks with the bonus from Arcane Armor Mastery; however, unlike that feat, it does not require any kind of action to activate, but rather is an intrinsic effect.
Hiring the Dreaming Apothecary to make you magic stuff works like this. Being good customers of Danbury's in Delver's Square, they provide you with a small bronze token and instruct you to sleep with it under your pillow. And then... we'll roleplay the rest.


'''Bonus Feat''': At 4th level, a spellsword gains a bonus feat that must be either a metamagic feat, a bloodline feat, or one drawn from the list of fighter bonus feats. This is in addition to the feats that a character of any class normally gets from advancing levels. The character must still meet any prerequisites for these bonus feats. A spellsword gains an additional such feat at 7th level.
For items created by the Dreaming Apothecary follow the rules for [http://www.d20pfsrd.com/equipment---final/magic-items#TOC-Magic-Item-Creation creating magic items]. Note that all references to costs in these rules are the costs to the Dreaming Apothecary to actually make the thing. They sell these items for double that (i.e. the normal list price for the item).


'''''Additional Channel'' (Sp)''': At 5th level, the spellsword may prepare an additional channeled spell. This can either be a spell channeled into a second weapon, or a second spell channeled into the same weapon. In either case, only one spell may actually be released per successful attack. If the spellsword hits with a weapon containing multiple channels, he may select which goes off for a particular attack. Another additional channel is gained at 8th level.
The cat ears that allow seeing in the dark are similar to the [http://www.d20pfsrd.com/equipment---final/magic-items/wondrous-items-2#TOC-Goggles-of-Night goggles of night], except they occupy the headband slot instead of the eyes slot. Just like the goggles, the cost to Caralaria will be 12,000gp. Note that this is for an item that functions all the time. Costs can be reduced slightly for items that, for example, only activate a certain number of times per day, or use charges.


'''''Multiple Channel Spell'' (Sp)''': A 10th-level spellsword can activate any of the channels in his weapon in a single attack. Thus, on a successful attack, all of the spells channeled into the weapon used in the attack effect the target. When the attack is resolved, the spellsword decides which, if any, of the channels affect the target, and in what order. At most, one of the spells channeled by this attack can be rapidly channeled.
== Rumors ==


'''Spells per Day''': At the indicated levels, a spell sword gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming a spellsword, he must decide to which class he adds the new level for purposes of determining spells per day.
More news and rumors will be coming, but for now, please re-read your own characters' pages on the main [[Dissolution]] page, particularly the contact and rumors sections. Some of these may be important going forward (dun-dun-DUN!), and you might actually want to touch base with some of these people for various reasons.
 
'''Design Notes'''
 
The original version of this class is considered to be fairly weak in the d20 system, giving up too much spellcasting ability to be considered useful for more than a few levels. As originally written, it also is somewhat weak when compared to Pathfinder's updated [http://www.d20pfsrd.com/classes/prestige-classes/eldritch-knight Eldritch Knight] class, particularly considering the availability of Pathfinder's [http://www.d20pfsrd.com/feats/arcane-armor-mastery-combat---final Arcane Armor Mastery] feat.
 
Also, the original class tends to be viewed mostly as a way for arcane fighters to use armor, as the implementation of its core concept (channeling spells through weapons) was not that compelling. In particular, the daily limit for spell channeling seemed unnecessary, given that spell use itself already has a daily limit. All the channeling does is allow the spellsword to cast spells and melee attack in a single action. Essentially, it just provides a really versatile mechanism for buffing a weapon. So, it seemed more appropriate to allow the spell sword to channel as much as he likes, but use level progression to limit the effectiveness of the spells being channeled.
 
So, keeping all this in mind, this port of the Spellsword is based mostly on the Pathfinder revision of the Eldritch Knight, altered as follows:
 
* Smaller hit dice
* Slower spell progression
* Doesn't stack levels for feat qualification
* Better Will saves
* Channel Spell ability
* Fewer feats
* Better reduction arcane spell failure
[[Category:Prestige Class]]

Revision as of 02:25, 30 April 2010

This is an ever changing page of stuff that the PCs (or players) need to decide or get done:

Questions

  1. The press definitely wants to interview you. Do you agree?
    1. if so, what type of newspaper would you want to talk to? (Use real-world equivalents, like the New York Times, Wall Street Journal, New York Post, Newsday, National Enquirer, Christian Science Monitor, etc.)
    2. How much do you tell them?
    3. What do you omit?
    4. What do you lie about?
  2. When you were trying to convince the Commisar of your story, how much physical evidence did you use? For example, did you show him the book describing the ritual? The notes from the cultists? Maps? The plans from the chaos machine room?
  3. Which of the magic items (see below) interest you?
  4. Are there any items you'd rather sell?
  5. You want to buy anything with the cash?
  6. Does the group have a name?
  7. In the week that follows the barbarians leaving, is there anything you particularly want to do?
  8. (For Oreni) When you talked to the parents of the rune children (see below), how truthful were you? Did you, for example, give your full name? Did you give the full details of the rituals? The cults?

Experience

Each character receives 12,737xp for the chapter just completed. This puts everyone to 63,737xp which, unfortunately, is well short of the 71,000xp needed to reach next level. Previously, you were just passed the threshold for reaching your current level, so you still have a bit to go.

Rewards

The rewards gained for the runebearer kids:

  • Dullin Balacazar, human male, age 8. Delivered to 1 Outer Ring Row, Rivergate. Dullen is the grandson of Menon Balacazar, a "wealthy financier" who everyone knows is really the kingpin of city's most powerful organized crime family. He previously offered a 5,000gp bounty for the safe return of Dullen, which Dullen's mother paid immediately. She also asked lots of questions about the cults who took Dullen, and the ritual in which he was to be sacrificed.
  • Darata Chornim, human female, age 6. Delivered to 6 Dawn Path, Nobles' Quarter. Darata lives only with her mother Tara in a fairly small house (for the Noble's Quarter) with an extremely well tended garden near the Holy Palace of the Church of Lothian (which is the home of what is sort of like the "pope" of the whole church). Tara clearly is strongly devoted to Lothian, and can cast divine magic (she cast bless on Oreni), but doesn't appear to be official associated with the church. She was nearly beside herself with joy when her daughter was returned, and took a holy symbol from her own neck to give to Oreni, forcing him to take it, insisting "the blessings of Lothian would watch over you". The symbol is an exquisitely made and detailed Lothian ankh, fashioned from platinum and a number of small, tasteful sapphires. Oreni detected magic in it and has since determined that once per day, a short prayer to Lothian will create a resilient sphere around the location of the symbol at the time of casting. This sphere does not move once cast.
  • Corrent Epathi, halfling male, age 10. Delivered to 3 Princes Street, Nobles' Quarter. Corrent is an orphan, cared for by a female human named Zellath Kory. Ms. Kory was not home when Corrent was returned, but her house staff was ecstatic. Corrent demanded that Oreni come see "his bird house", which turned out to be a small metalworking shop in the basement. In this shop, Corrent makes stunningly realistic statues of birds out of silver, most of them actual size. Clearly gifted with skill far beyond his years, he gave a rather stern looking (and somewhat fragile) owl to Oreni in thanks. Days later, an invitation to dine with Zellath Kory and Corrent at the start of the month arrived for Oreni at the Ertho estate.
  • Tarthia Kor, human female, age 8. Tarthia, the runebearer who was killed, is the daughter of Lac and Brellyra Kor, who live at 5 Stout Street, Midtown. Lac is a metalworker and so a member of the Ironworker's Guild. Oreni didn't meet them until after Terthia had been resurrected. Of the four clerics in the city capable of casting true resurrection, the Kor family preferred Maeda von Rustal, the High Priestess of the Temple of Teun, the Mother of All Machines. Once it became clear who that the child came from a working class family, donations flooded the temple, with the temple itself donating a third of the cost of the spell (30,000gp total). Upon the return of his child, Kor provide each member of the group with a rose made from iron, forged by his own hand.

Loot

I went through the loot list and sold anything that you guys clearly wouldn't want, converting it mostly into gemstones. This includes the cash reward from the Balacazars, but I did not sell the other rewards. All told, the cashed in loot comes to around 45,000gp total. This materializes as the following for each member of the group:

  • 6 x 1,000gp emeralds
  • 3 x 500gp topaz

In addition, the stuff that was not sold needs to be divvied up. Here is the list [with who can actually make use of it]:

  • Rosegate house (~100,000gp)
  • Bell of Greater Sleep, 12 charges (10,000gp) [Naerai]
  • 5 x +2 holy arrows (5x646.05gp) [Caralaria, Lostwhite, Oreni]
  • Longsword +2 human bane (18,315gp) [??? doesn't fit any character that well]
  • Shortsword +1 evil outsider bane (8,310gp) [??? doesn't fit any character that well]
  • +1 mithral breastplate (5,240gp) [Sikarsis is the only one , and even then all it does for him is lower his check penalty]
  • Bag of holding type I (2,500gp) [Lostwhite, Oreni, Naerai, Scoffney]
  • Cloak of resistance +2 (4,000gp) [Caralaria, Oreni, Naerai]
  • Gloves of dexterity +2 (4,000gp) [Caralaria]
  • Lens of detection (3,500gp)
  • strand of prayer beads, lesser (9600gp) [Naerai, Sikarsis]
  • sustaining spoon (5400gp) [anyone]
  • potion: gaseous form [anyone]
  • potion: 2 x elixir of truth (2x500gp) [anyone]
  • potion: 2 x cure moderate wounds (2x300gp) [anyone]
  • potion: 4 x cure serious wounds (4x750gp) [anyone]
  • potion: fly (750gp) [Oreni, Naerai, Scoffney]
  • potion: magic fang (50gp) [Caralaria, Oreni, Sikarsis (only enhances natural weapons)]
  • potion: owl's wisdom (300gp) [Caralaria, Sikarsis]
  • potion: 2 x antitoxin (2x50gp) [anyone]
  • scroll: animate dead (375gp) [Naerai, Sikarsis]
  • scroll: 3 x hold person (divine) (3x150gp) [Naerai, Sikarsis]
  • scroll: magic vestment (700gp) [Oreni, Naerai, Scoffney, Sikarsis]
  • scroll: sending (divine) (700gp) [Naerai, Sikarsis]
  • scroll: teleport (1125gp) [Oreni, Naerai]
  • wand: scorching ray (35 charges) (4500gp) [Oreni, Naerai, Scoffney]

Cat Ears (and other custom items)

Hiring the Dreaming Apothecary to make you magic stuff works like this. Being good customers of Danbury's in Delver's Square, they provide you with a small bronze token and instruct you to sleep with it under your pillow. And then... we'll roleplay the rest.

For items created by the Dreaming Apothecary follow the rules for creating magic items. Note that all references to costs in these rules are the costs to the Dreaming Apothecary to actually make the thing. They sell these items for double that (i.e. the normal list price for the item).

The cat ears that allow seeing in the dark are similar to the goggles of night, except they occupy the headband slot instead of the eyes slot. Just like the goggles, the cost to Caralaria will be 12,000gp. Note that this is for an item that functions all the time. Costs can be reduced slightly for items that, for example, only activate a certain number of times per day, or use charges.

Rumors

More news and rumors will be coming, but for now, please re-read your own characters' pages on the main Dissolution page, particularly the contact and rumors sections. Some of these may be important going forward (dun-dun-DUN!), and you might actually want to touch base with some of these people for various reasons.