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	<id>https://rpg.divnull.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Throng-Curing_Method</id>
	<title>Throng-Curing Method - Revision history</title>
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	<updated>2026-06-04T14:28:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Throng-Curing_Method&amp;diff=4376&amp;oldid=prev</id>
		<title>imported&gt;Wordman: New page: {{1ECharm |summary=For the day, any Medicine charm you cast can also be used by up to Medicine assistants without additional cost. |kind=Solar |cost=10 motes, 1 Willpower, 1 lethal health ...</title>
		<link rel="alternate" type="text/html" href="https://rpg.divnull.com/wiki/index.php?title=Throng-Curing_Method&amp;diff=4376&amp;oldid=prev"/>
		<updated>2007-12-05T02:42:13Z</updated>

		<summary type="html">&lt;p&gt;New page: {{1ECharm |summary=For the day, any Medicine charm you cast can also be used by up to Medicine assistants without additional cost. |kind=Solar |cost=10 motes, 1 Willpower, 1 lethal health ...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{1ECharm&lt;br /&gt;
|summary=For the day, any Medicine charm you cast can also be used by up to Medicine assistants without additional cost.&lt;br /&gt;
|kind=Solar&lt;br /&gt;
|cost=10 motes, 1 Willpower, 1 lethal health level&lt;br /&gt;
|duration=One day&lt;br /&gt;
|type=Simple&lt;br /&gt;
|trait=Medicine&lt;br /&gt;
|mintrait=5&lt;br /&gt;
|miness=4&lt;br /&gt;
|source=&amp;#039;&amp;#039;[http://wiki.stryck.com/SolInvictus/SolInvictus Sol Invictus]&amp;#039;&amp;#039;&lt;br /&gt;
|prereqs=Anointment of Miraculous Health&lt;br /&gt;
|desc=One exalted healer alone is enough to turn a group of green nurses into a brilliant team of surgeons and physicians. This charm allows a character to channel his healing energies through his subordinates, greatly increasing their ability to heal the sick and wounded. While this charm is active, the character may activate any Medicine charm he knows and grant it to a number of subordinates equal to his Medicine rating; each of them can then use it, without paying its cost, as if they were the solar. This effect lasts for the remainder of the day; each such subordinate may use a granted charm a number of times equal to half the solar&amp;#039;s permanent Essence, rounded up. If these uses are not all made by the end of the day, they are wasted. In addition, if any of these subordinates wander further than Essence miles from the exalt, the effect immediately ends.&lt;br /&gt;
&lt;br /&gt;
Subordinates who are empowered through this charm must have a Medicine rating equal to the Essence minimum of a given charm in order to gain access to it.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{1ECharmExtra}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
	</entry>
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