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	<id>https://rpg.divnull.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Scorched_Wing_Dissuasion</id>
	<title>Scorched Wing Dissuasion - Revision history</title>
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	<updated>2026-06-04T16:26:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Scorched_Wing_Dissuasion&amp;diff=3354&amp;oldid=prev</id>
		<title>imported&gt;Wordman at 20:51, 2 April 2007</title>
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		<updated>2007-04-02T20:51:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 3 motes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Min. Martial Arts:&amp;#039;&amp;#039;&amp;#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Min. Essence:&amp;#039;&amp;#039;&amp;#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Style and Source:&amp;#039;&amp;#039;&amp;#039; [[Moth and Bonfire Style]] by [[exalted:MartialArts/MothandBonfireStyle|Oneironaut]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prerequisite Charms:&amp;#039;&amp;#039;&amp;#039; [[Moth and Bonfire Form]]&lt;br /&gt;
&lt;br /&gt;
The martial artist may activate this charm whenever a character who has attacked him earlier in the scene attempts to move out of hand-to-hand range of him. He receives an immediate reflexive attack on that character at his full Martial Arts pool, which is resolved as a counterattack. If the attack deals any damage, only movement created (rather than enhanced) by a charm or the actions of another character (such as knockback, or the martial artist walking away) can move the target out of hand-to-hand range that turn. If the attack connects but deals no damage, the target&amp;#039;s wound penalties, if any, are doubled for the purposes of movement for the rest of the turn.&lt;br /&gt;
&lt;br /&gt;
[[Category:Exalted]]&lt;br /&gt;
[[Category:Charm]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Celestial Martial Arts]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
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