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	<id>https://rpg.divnull.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Lostwhite_13th_Age</id>
	<title>Lostwhite 13th Age - Revision history</title>
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	<updated>2026-06-04T12:18:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Lostwhite_13th_Age&amp;diff=5866&amp;oldid=prev</id>
		<title>imported&gt;Wordman: Created page with &quot;{{13thAgeCharacter |name=Lostwhite |intro=As a typical two-handed fighter, Lostwhite converts fairly easily. One thing that jumps out immediately is that her One Unique Thing ...&quot;</title>
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		<updated>2014-09-28T19:13:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{13thAgeCharacter |name=Lostwhite |intro=As a typical two-handed fighter, Lostwhite converts fairly easily. One thing that jumps out immediately is that her One Unique Thing ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{13thAgeCharacter&lt;br /&gt;
|name=Lostwhite&lt;br /&gt;
|intro=As a typical two-handed fighter, Lostwhite converts fairly easily. One thing that jumps out immediately is that her One Unique Thing and backgrounds instantly give her more depth.&lt;br /&gt;
|gender=Female&lt;br /&gt;
|race=Half-orc&lt;br /&gt;
|class=Fighter 6&lt;br /&gt;
|uniquething=Only person to ever defeat Kesh Wol, legendary master of a ritualized martial discipline (and her mentor), accidentally killing him.&lt;br /&gt;
|backgrounds=Student of Kesh Wol +5, Fashion Sense +2, Devotee of the Lady +1&lt;br /&gt;
|icons=The Spire +2, The Lion-Guarded Throne &amp;amp;#177;1, The Entropy Sphere &amp;amp;#8722;1&lt;br /&gt;
|level=6&lt;br /&gt;
|strength=20&lt;br /&gt;
|constitution=22&lt;br /&gt;
|dexterity=19&lt;br /&gt;
|intelligence=14&lt;br /&gt;
|wisdom=14&lt;br /&gt;
|charisma=10&lt;br /&gt;
|str=5&lt;br /&gt;
|con=6&lt;br /&gt;
|dex=4&lt;br /&gt;
|int=2&lt;br /&gt;
|wis=2&lt;br /&gt;
|cha=0&lt;br /&gt;
|ac=28&lt;br /&gt;
|pd=21&lt;br /&gt;
|md=18&lt;br /&gt;
|hp=140&lt;br /&gt;
|recoveries=9&lt;br /&gt;
|recoveryroll=6d10+12&lt;br /&gt;
|armor=Heavy, no shield&lt;br /&gt;
|basicmelee=+14 vs AC&lt;br /&gt;
|basicmeleedmg=6[W]+10&lt;br /&gt;
|basicmeleemiss=6&lt;br /&gt;
|basicmeleeweapon=+3 dire flail&lt;br /&gt;
|basicmeleedie=d10&lt;br /&gt;
|basicmeleeavg=43&lt;br /&gt;
|basicranged=+10 vs AC&lt;br /&gt;
|basicrangeddmg=6[W]+8&lt;br /&gt;
|basicrangedmiss=-&lt;br /&gt;
|basicrangedweapon=longbow&lt;br /&gt;
|basicrangeddie=d8&lt;br /&gt;
|basicrangedavg=35&lt;br /&gt;
|racialpower=* &amp;#039;&amp;#039;Lethal&amp;#039;&amp;#039; (1/battle): reroll melee attack and use roll you prefer as result&lt;br /&gt;
|classfeatures=* &amp;#039;&amp;#039;Extra Tough&amp;#039;&amp;#039;: You start with nine recoveries instead of the usual eight.&lt;br /&gt;
* &amp;#039;&amp;#039;Threatening&amp;#039;&amp;#039;: Enemy takes a penalty to checks to disengage from you.&lt;br /&gt;
|classtalents=* &amp;#039;&amp;#039;Counter-Attack&amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt;&amp;#039;&amp;#039; (1/round, even escalation die, enemy misses w/ odd): make a basic melee attack dealing full damage against that enemy as a free action. &lt;br /&gt;
* &amp;#039;&amp;#039;Heavy Warrior&amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt;&amp;#039;&amp;#039; (1/battle, enemy hits): take half damage from attack targeting AC. Once per day, use this ability twice in one battle.&lt;br /&gt;
* &amp;#039;&amp;#039;Skilled Intercept&amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt;&amp;#039;&amp;#039; (1/round, enemy moving to attack nearby ally): As free action, roll a save (11+) to pop free from up to two enemies to intercept attack. Attack directed at you, but only take half damage if it hits.&lt;br /&gt;
* &amp;#039;&amp;#039;Tough as Iron&amp;#039;&amp;#039; (1/battle): rally using a quick action.&lt;br /&gt;
|specialtitle=Maneuvers&lt;br /&gt;
|specialtext=* &amp;#039;&amp;#039;A Dozen Cuts&amp;lt;sup&amp;gt;c&amp;lt;/sup&amp;gt;&amp;#039;&amp;#039; (flexible melee attack, trigger: even hit): target also takes ongoing 8 damage. Once per battle, trigger with odd hit.&lt;br /&gt;
* &amp;#039;&amp;#039;Carve an Opening&amp;lt;sup&amp;gt;c&amp;lt;/sup&amp;gt;&amp;#039;&amp;#039; (flexible melee attack, trigger: odd roll): melee crit range expands by +2 until melee crit is scored.&lt;br /&gt;
* &amp;#039;&amp;#039;Hack &amp;amp;amp; Slash&amp;#039;&amp;#039; (1/round, flexible melee attack, trigger: even roll when escalation 2+): make another melee weapon attack against a different target.&lt;br /&gt;
* &amp;#039;&amp;#039;Hero&amp;#039;s Skill&amp;#039;&amp;#039; (flexible melee or ranged attack, trigger: even miss): add +2 to the attack roll, then halve any damage dealt by the attack if it hits.&lt;br /&gt;
* &amp;#039;&amp;#039;Punish Them&amp;#039;&amp;#039; (flexible melee attack, trigger: hit opportunity attack with 16+): target is dazed until the end of its turn.&lt;br /&gt;
* &amp;#039;&amp;#039;Sword Master&amp;#039;s Anticipation&amp;#039;&amp;#039; (flexible melee attack, trigger: even roll): the next time you use Skilled Intercept, the save automatically succeeds.&lt;br /&gt;
|feats=* &amp;#039;&amp;#039;Adventurer&amp;#039;&amp;#039;: Counter-Attack, Heavy Warrior, Improved Initiative, Skilled Intercept&lt;br /&gt;
* &amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;: A Dozen Cuts, Carve an Opening&lt;br /&gt;
|magicitemmax=7&lt;br /&gt;
|magicitems=* &amp;#039;&amp;#039;+3 splendorous half plate&amp;#039;&amp;#039; (epic, two slots, armor chakra): enemies engaged with you take -2 attack penalty against allies without &amp;#039;&amp;#039;splendor&amp;#039;&amp;#039;. Quirk: fastidious about clothing and gear.&lt;br /&gt;
* &amp;#039;&amp;#039;resurgence belt&amp;#039;&amp;#039; (champion, waist chakra, recharge 16+): when you drop to 0 hit points or lower, heal using a recovery before falling unconscious. Quirk: occasionally bursts forth with wildly optimistic comments.&lt;br /&gt;
* &amp;#039;&amp;#039;boots of ferocious charge&amp;#039;&amp;#039; (champion, foot chakra): whenever you move to engage a foe first and then make a melee attack against it during the same turn, you deal +2d8, hit or miss. Quirk: likes to start fights as much as finishing them.&lt;br /&gt;
* &amp;#039;&amp;#039;ring of defense&amp;#039;&amp;#039; (champion, left ring chakra, recharge 6+): when you take damage from an attack, prevent 20 of that damage. Quirk: stubborn.&lt;br /&gt;
* &amp;#039;&amp;#039;+3 greater striking dire flail&amp;#039;&amp;#039; (epic, two slots, weapon chakra, trigger: hit when escalation 3+): deal +4d8 damage. Quirk: enjoys being spattered by blood and gore.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
	</entry>
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