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	<id>https://rpg.divnull.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Hatred_of_THAC0</id>
	<title>Hatred of THAC0 - Revision history</title>
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	<updated>2026-06-04T10:18:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Hatred_of_THAC0&amp;diff=4799&amp;oldid=prev</id>
		<title>imported&gt;Wordman: /* Even Better */</title>
		<link rel="alternate" type="text/html" href="https://rpg.divnull.com/wiki/index.php?title=Hatred_of_THAC0&amp;diff=4799&amp;oldid=prev"/>
		<updated>2008-12-26T20:02:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Even Better&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:02, 26 December 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot;&gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Set starting skill bonuses (for lvl one, untrained characters) to zero.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Set starting skill bonuses (for lvl one, untrained characters) to zero.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Set starting AC bonuses (for clothing) to +0.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Set starting AC bonuses (for clothing) to +0.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Switch the sign the bonus intrinsic to the type of armor.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Instead of skill levels subtracting from THAC0, they add.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Instead of skill levels subtracting from THAC0, they add.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Instead of armor levels reducing AC, they add.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Instead of armor levels reducing AC, they add.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
	</entry>
	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Hatred_of_THAC0&amp;diff=4798&amp;oldid=prev</id>
		<title>imported&gt;Wordman: /* Even Better */</title>
		<link rel="alternate" type="text/html" href="https://rpg.divnull.com/wiki/index.php?title=Hatred_of_THAC0&amp;diff=4798&amp;oldid=prev"/>
		<updated>2008-12-26T19:56:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Even Better&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:56, 26 December 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l90&quot;&gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Change the concept of saving throws to use the same mechanic (i.e. roll, plus bonus from attributes and so on vs. difficulty).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Change the concept of saving throws to use the same mechanic (i.e. roll, plus bonus from attributes and so on vs. difficulty).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Campaign::Enroth]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Campaign::Enroth&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
	</entry>
	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Hatred_of_THAC0&amp;diff=4797&amp;oldid=prev</id>
		<title>imported&gt;Wordman: /* Even Better */</title>
		<link rel="alternate" type="text/html" href="https://rpg.divnull.com/wiki/index.php?title=Hatred_of_THAC0&amp;diff=4797&amp;oldid=prev"/>
		<updated>2008-12-26T19:56:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Even Better&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:56, 26 December 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l88&quot;&gt;Line 88:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 88:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Instead of armor levels reducing AC, they add.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Instead of armor levels reducing AC, they add.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Change the mechanic from figuring out the number needed to hit to instead focus on the adjustments made to the roll and the adjustments made to a base target number.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Change the mechanic from figuring out the number needed to hit to instead focus on the adjustments made to the roll and the adjustments made to a base target number.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Change the concept of saving throws to use the same mechanic (i.e. roll, plus bonus from attributes and so on vs. difficulty).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Campaign:Enroth]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Campaign&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;:Enroth]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
	</entry>
	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Hatred_of_THAC0&amp;diff=4796&amp;oldid=prev</id>
		<title>imported&gt;Wordman: New page: __NOTOC__ OK. Confession time.  I hate THACO.  It was a dumb mechanic in 1st Edition AD&amp;D. It remained a dumb mechanic in 2nd Edition AD&amp;D. And ditching it in Enroth would make make it eas...</title>
		<link rel="alternate" type="text/html" href="https://rpg.divnull.com/wiki/index.php?title=Hatred_of_THAC0&amp;diff=4796&amp;oldid=prev"/>
		<updated>2008-12-26T19:47:32Z</updated>

		<summary type="html">&lt;p&gt;New page: __NOTOC__ OK. Confession time.  I hate THACO.  It was a dumb mechanic in 1st Edition AD&amp;amp;D. It remained a dumb mechanic in 2nd Edition AD&amp;amp;D. And ditching it in Enroth would make make it eas...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
OK. Confession time.&lt;br /&gt;
&lt;br /&gt;
I hate THACO.&lt;br /&gt;
&lt;br /&gt;
It was a dumb mechanic in 1st Edition AD&amp;amp;D. It remained a dumb mechanic in 2nd Edition AD&amp;amp;D. And ditching it in Enroth would make make it easier to learn and play. THAC0 has a number basic problems:&lt;br /&gt;
&lt;br /&gt;
# It&amp;#039;s confusing. I&amp;#039;ve played D&amp;amp;D for &amp;#039;&amp;#039;decades&amp;#039;&amp;#039; and still have to think about it every single time.&lt;br /&gt;
# It adds a new type of &amp;quot;adjustment&amp;quot; to a system that already has to many, for no reason. As an example: what is the &amp;#039;&amp;#039;actual&amp;#039;&amp;#039; difference between &amp;quot;reducing THAC0 by one&amp;quot; and &amp;quot;a +1 &amp;#039;to hit&amp;#039; bonus&amp;quot;. Answer: none whatsoever.&lt;br /&gt;
# It&amp;#039;s makes the game inconsistent: it creates a system where high numbers are good in some situations and bad in others. Again, for no reason. Similarly, getting a &amp;#039;+1&amp;#039; is usually good... unless you mean AC, when it is bad. Unnecessarily complicated.&lt;br /&gt;
&lt;br /&gt;
One of the best things done in 3E was the elimination of THAC0. The technique used to do so could also be used in Enroth, in such a way that a) the system is easier to follow, b) results in the exact same chance to hit as the current system, and c) scales better.&lt;br /&gt;
&lt;br /&gt;
== Problem ==&lt;br /&gt;
&lt;br /&gt;
The math in the &amp;#039;&amp;#039;current&amp;#039;&amp;#039; system basically works like this:&lt;br /&gt;
&lt;br /&gt;
:Let R be the number you rolled.&lt;br /&gt;
:Let T be the total &amp;#039;to hit adjustment&amp;#039; from magic equipment, etc.&lt;br /&gt;
:Let H be the number needed to hit. If you roll (R + T) &amp;amp;ge; H, you hit.&lt;br /&gt;
:Let L be an adjustment based on skill level.&lt;br /&gt;
&lt;br /&gt;
:H = THAC0 - AC&lt;br /&gt;
&lt;br /&gt;
:THAC0 = 20 - L:&lt;br /&gt;
::Knight/Paladin/Archer (bow) L = (skill level-1)&lt;br /&gt;
::Archer (other)/Cleric L = (2 * (skill level-1))/3&lt;br /&gt;
::Druid/Sorcerer L = ((skill level-1)/2)&lt;br /&gt;
&lt;br /&gt;
:AC = 10 + A, where&lt;br /&gt;
:A = negative bonus from armor - (armor skill-1)/5 - AC adjustments*&lt;br /&gt;
&lt;br /&gt;
* Note that AC adjustments (e.g. +5 plate) make a target harder to hit, so they must be subtracted. This makes AC decrease. Since AC is subtracted from THAC0, this makes H increase.&lt;br /&gt;
&lt;br /&gt;
Note that A is always a negative number.&lt;br /&gt;
&lt;br /&gt;
So, a Knight with a level 3 weapon skill against a target with studded leather and 6 levels of skill in it, with no other modifiers to either:&lt;br /&gt;
&lt;br /&gt;
:H = (20 - 2) - (10 + (-3 - 1 - 0)) = 18 - 6 = 12 (i.e. 60% chance to hit)&lt;br /&gt;
&lt;br /&gt;
What happens here is that there is a relatively complicated formula to figure out the &amp;quot;target number&amp;quot; (H), using both positive &amp;#039;penalties&amp;#039;, negative &amp;#039;penalties&amp;#039;, positive &amp;#039;bonuses&amp;#039; and negative &amp;#039;bonuses&amp;#039;, depending on what is being adjusted. There is also an adjustment to the roll itself.&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
&lt;br /&gt;
What 3rd edition did was to tweak this idea a bit by making two simple changes:&lt;br /&gt;
&lt;br /&gt;
# Change the dynamic to a roll (modified by an adjustment) vs. a target number (also modified by an adjustment).&lt;br /&gt;
# Make all adjustments positive numbers.&lt;br /&gt;
&lt;br /&gt;
This seems like no difference at all really, but it makes resolution a lot easier to understand.&lt;br /&gt;
&lt;br /&gt;
Note one thing here:&lt;br /&gt;
&lt;br /&gt;
:R + T &amp;amp;ge; H&lt;br /&gt;
:R + T &amp;amp;ge; THAC0 - AC&lt;br /&gt;
:R + T &amp;amp;ge; (20 - L) - (10 + A)&lt;br /&gt;
:R + T &amp;amp;ge; 20 - L - 10 - A&lt;br /&gt;
:R + T &amp;amp;ge; 10 - L - A&lt;br /&gt;
:R + T + L &amp;amp;ge; 10 - A&lt;br /&gt;
&lt;br /&gt;
Now, remember that A is always a negative number, because AC &amp;quot;bonuses&amp;quot; are negative numbers. But what if you change that? What if bonuses are always positive numbers and penalties are always negative and a higher AC is better than a lower one. For example, what if studded leather, for example, gives a +3 AC bonus instead of a -3 AC bonus? Well, then the sign of A flips, and you get:&lt;br /&gt;
&lt;br /&gt;
:R + T + L &amp;amp;ge; 10 + A&lt;br /&gt;
&lt;br /&gt;
That is:&lt;br /&gt;
&lt;br /&gt;
* Your roll (R)&lt;br /&gt;
* ...plus any to hit bonuses (T) (from magic or the like)&lt;br /&gt;
* ...plus adjustments from your level (L)&lt;br /&gt;
* must equal or exceed ten&lt;br /&gt;
* ...plus adjustment from armor&lt;br /&gt;
* ...plus adjustment from armor skill&lt;br /&gt;
&lt;br /&gt;
The math is actually completely the same, but you can explain the above to anyone, and they will understand and remember it within 30 seconds.&lt;br /&gt;
&lt;br /&gt;
== Even Better ==&lt;br /&gt;
&lt;br /&gt;
Something else interesting happens here as well. The result is basically a roll, plus stuff that helps the player, against a target number that is scaled for difficulty. In short, what you have here is a &amp;#039;&amp;#039;universal mechanic&amp;#039;&amp;#039;. In combat, the target number happens to be based on AC, but there is no reason that other types of tests couldn&amp;#039;t be based on something else. Want to find a secret door? Roll, add your skill (perception or the like, maybe an attribute benefit) compare to a difficulty number (ten plus some modifier for how well concealed the door is).&lt;br /&gt;
&lt;br /&gt;
Something else comes out of this as well: it is easier to scale things for the PCs. At any given level, the PC is likely to have a certain bonus available from skill level and equipment, plus or minus a few. Knowing that, you can easily figure out what AC or other targets will present a challenge to that PC.&lt;br /&gt;
&lt;br /&gt;
To convert Enroth to use this idea, all you need to do is:&lt;br /&gt;
&lt;br /&gt;
* Eliminate all mention of THAC0&lt;br /&gt;
* Set starting skill bonuses (for lvl one, untrained characters) to zero.&lt;br /&gt;
* Set starting AC bonuses (for clothing) to +0.&lt;br /&gt;
* Instead of skill levels subtracting from THAC0, they add.&lt;br /&gt;
* Instead of armor levels reducing AC, they add.&lt;br /&gt;
* Change the mechanic from figuring out the number needed to hit to instead focus on the adjustments made to the roll and the adjustments made to a base target number.&lt;br /&gt;
&lt;br /&gt;
[[Campaign:Enroth]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
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