<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://rpg.divnull.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Glaring_Tyrant</id>
	<title>Glaring Tyrant - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://rpg.divnull.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Glaring_Tyrant"/>
	<link rel="alternate" type="text/html" href="https://rpg.divnull.com/wiki/index.php?title=Glaring_Tyrant&amp;action=history"/>
	<updated>2026-06-04T07:27:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Glaring_Tyrant&amp;diff=5449&amp;oldid=prev</id>
		<title>imported&gt;Wordman: Fixed charm monster DC</title>
		<link rel="alternate" type="text/html" href="https://rpg.divnull.com/wiki/index.php?title=Glaring_Tyrant&amp;diff=5449&amp;oldid=prev"/>
		<updated>2013-08-31T22:14:27Z</updated>

		<summary type="html">&lt;p&gt;Fixed charm monster DC&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:14, 31 August 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;    &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;    &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |spelllikecl=19&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |spelllikecl=19&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |spelllikeother=&#039;&#039;at will&#039;&#039;&amp;amp;mdash;&#039;&#039;mage hand&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;2/round&#039;&#039;&amp;amp;mdash;&#039;&#039;stunning ray&#039;&#039; (DC 21), &#039;&#039;disintegrate&#039;&#039; (DC 24), &#039;&#039;blast ray&#039;&#039;, &#039;&#039;slow&#039;&#039; (DC 21), &#039;&#039;telekinesis&#039;&#039; (DC 23)&amp;lt;br&amp;gt;&#039;&#039;3/day&#039;&#039;&amp;amp;mdash;&#039;&#039;charm monster&#039;&#039; (DC &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;17&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |spelllikeother=&#039;&#039;at will&#039;&#039;&amp;amp;mdash;&#039;&#039;mage hand&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;2/round&#039;&#039;&amp;amp;mdash;&#039;&#039;stunning ray&#039;&#039; (DC 21), &#039;&#039;disintegrate&#039;&#039; (DC 24), &#039;&#039;blast ray&#039;&#039;, &#039;&#039;slow&#039;&#039; (DC 21), &#039;&#039;telekinesis&#039;&#039; (DC 23)&amp;lt;br&amp;gt;&#039;&#039;3/day&#039;&#039;&amp;amp;mdash;&#039;&#039;charm monster&#039;&#039; (DC &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;22&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |str=10 (+0)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |str=10 (+0)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
	</entry>
	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Glaring_Tyrant&amp;diff=5448&amp;oldid=prev</id>
		<title>imported&gt;Wordman: /* Special Abillities */</title>
		<link rel="alternate" type="text/html" href="https://rpg.divnull.com/wiki/index.php?title=Glaring_Tyrant&amp;diff=5448&amp;oldid=prev"/>
		<updated>2011-06-29T18:01:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Special Abillities&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:01, 29 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l76&quot;&gt;Line 76:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flight (Ex)&amp;#039;&amp;#039;&amp;#039;  A glaring tyrant&amp;#039;s body is naturally buoyant. This buoyancy allows it to fly at a speed of 30 feet and grants it a permanent &amp;#039;&amp;#039;feather fall&amp;#039;&amp;#039; effect (as the spell) with personal range. The glaring tyrant may hover without needing to make a Fly skill check.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flight (Ex)&amp;#039;&amp;#039;&amp;#039;  A glaring tyrant&amp;#039;s body is naturally buoyant. This buoyancy allows it to fly at a speed of 30 feet and grants it a permanent &amp;#039;&amp;#039;feather fall&amp;#039;&amp;#039; effect (as the spell) with personal range. The glaring tyrant may hover without needing to make a Fly skill check.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Ray Critical (Su)&#039;&#039;&#039;: If any eye ray confirms a critical hit, the tyrant may choose to forgo all other benefits of the critical hit (e.g. double damage, effects from critical feats, etc.) to instead give a +4 bonus to the Save DC for that particular attack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Ray Critical (Su)&#039;&#039;&#039;: If any eye ray confirms a critical hit, the tyrant may choose to forgo all other benefits of the critical hit (e.g. double damage, effects from critical feats, etc.) to instead give a +4 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;circumstance &lt;/ins&gt;bonus to the Save DC for that particular attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Sustained Barrage (Su)&amp;#039;&amp;#039;&amp;#039; Glaring tyrants continually seethe with arcane energy, allowing them to create a sustained barrage of rays. As a free action, the tyrant may fire one of its eye rays at a target within 60 feet. Only one ray of each type may be fired in this way per round. Use of these rays counts against the per round usage and targeting limits of the eye rays.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Sustained Barrage (Su)&amp;#039;&amp;#039;&amp;#039; Glaring tyrants continually seethe with arcane energy, allowing them to create a sustained barrage of rays. As a free action, the tyrant may fire one of its eye rays at a target within 60 feet. Only one ray of each type may be fired in this way per round. Use of these rays counts against the per round usage and targeting limits of the eye rays.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
	</entry>
	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Glaring_Tyrant&amp;diff=5447&amp;oldid=prev</id>
		<title>imported&gt;Wordman: Added ray critical</title>
		<link rel="alternate" type="text/html" href="https://rpg.divnull.com/wiki/index.php?title=Glaring_Tyrant&amp;diff=5447&amp;oldid=prev"/>
		<updated>2011-06-29T17:58:46Z</updated>

		<summary type="html">&lt;p&gt;Added ray critical&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:58, 29 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l75&quot;&gt;Line 75:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 75:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flight (Ex)&amp;#039;&amp;#039;&amp;#039;  A glaring tyrant&amp;#039;s body is naturally buoyant. This buoyancy allows it to fly at a speed of 30 feet and grants it a permanent &amp;#039;&amp;#039;feather fall&amp;#039;&amp;#039; effect (as the spell) with personal range. The glaring tyrant may hover without needing to make a Fly skill check.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flight (Ex)&amp;#039;&amp;#039;&amp;#039;  A glaring tyrant&amp;#039;s body is naturally buoyant. This buoyancy allows it to fly at a speed of 30 feet and grants it a permanent &amp;#039;&amp;#039;feather fall&amp;#039;&amp;#039; effect (as the spell) with personal range. The glaring tyrant may hover without needing to make a Fly skill check.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Ray Critical (Su)&#039;&#039;&#039;: If any eye ray confirms a critical hit, the tyrant may choose to forgo all other benefits of the critical hit (e.g. double damage, effects from critical feats, etc.) to instead give a +4 bonus to the Save DC for that particular attack.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Sustained Barrage (Su)&amp;#039;&amp;#039;&amp;#039; Glaring tyrants continually seethe with arcane energy, allowing them to create a sustained barrage of rays. As a free action, the tyrant may fire one of its eye rays at a target within 60 feet. Only one ray of each type may be fired in this way per round. Use of these rays counts against the per round usage and targeting limits of the eye rays.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Sustained Barrage (Su)&amp;#039;&amp;#039;&amp;#039; Glaring tyrants continually seethe with arcane energy, allowing them to create a sustained barrage of rays. As a free action, the tyrant may fire one of its eye rays at a target within 60 feet. Only one ray of each type may be fired in this way per round. Use of these rays counts against the per round usage and targeting limits of the eye rays.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
	</entry>
	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Glaring_Tyrant&amp;diff=5446&amp;oldid=prev</id>
		<title>imported&gt;Wordman: /* Special Abillities */</title>
		<link rel="alternate" type="text/html" href="https://rpg.divnull.com/wiki/index.php?title=Glaring_Tyrant&amp;diff=5446&amp;oldid=prev"/>
		<updated>2011-06-29T17:47:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Special Abillities&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:47, 29 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l68&quot;&gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Eye Rays (Su)&amp;#039;&amp;#039;&amp;#039; Each of a glaring tyrant&amp;#039;s ten eye stalks can produce a ray of magical energy with a range of 150 feet, once each round. Five different ray effects are available to the glaring tyrant, but it can only use each effect twice per round (that is, each effect can be generated by exactly two eye stalks). No matter the circumstances, the limit of ten rays, two of each type, cannot be exceeded in a single round. Further, the same effect may only be used against a specific target once per round. As a standard action, a glaring tyrant may fire any eye stalks it has not yet used this round. It can target up to three rays at a single target, but each ray must have different effects. Each ray requires a successful ranged touch attack. Save DCs are Charisma based and glaring tyrants gain a +4 racial bonus. Rays function as cast by a 19th level sorcerer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Eye Rays (Su)&amp;#039;&amp;#039;&amp;#039; Each of a glaring tyrant&amp;#039;s ten eye stalks can produce a ray of magical energy with a range of 150 feet, once each round. Five different ray effects are available to the glaring tyrant, but it can only use each effect twice per round (that is, each effect can be generated by exactly two eye stalks). No matter the circumstances, the limit of ten rays, two of each type, cannot be exceeded in a single round. Further, the same effect may only be used against a specific target once per round. As a standard action, a glaring tyrant may fire any eye stalks it has not yet used this round. It can target up to three rays at a single target, but each ray must have different effects. Each ray requires a successful ranged touch attack. Save DCs are Charisma based and glaring tyrants gain a +4 racial bonus. Rays function as cast by a 19th level sorcerer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &#039;&#039;stunning ray&#039;&#039; Stuns the target on a failed Fortitude save (DC 21, calculated as if a third level spell).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &#039;&#039;stunning ray&#039;&#039; Stuns the target on a failed Fortitude save (DC 21, calculated as if a third level spell) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for 1d6 rounds&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;blast ray&amp;#039;&amp;#039; does 6d6 points of energy damage, with the glaring tyrant choosing one of the five energy types (acid, cold, electricity, fire or sonic) as it fires.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;blast ray&amp;#039;&amp;#039; does 6d6 points of energy damage, with the glaring tyrant choosing one of the five energy types (acid, cold, electricity, fire or sonic) as it fires.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;telekinesis ray&amp;#039;&amp;#039; functions as a telekinesis spell (DC 23). The alternative Combat Maneuver Bonus provided by the spell (see description) is based on Charisma (CMB +17). A telekinetic effect may be sustained over multiple rounds (as per the spell), but this requires that the ray remain focused on the target. In combat, glaring tyrants most often use this ray to bull rush, trip or grapple approaching melee fighters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;telekinesis ray&amp;#039;&amp;#039; functions as a telekinesis spell (DC 23). The alternative Combat Maneuver Bonus provided by the spell (see description) is based on Charisma (CMB +17). A telekinetic effect may be sustained over multiple rounds (as per the spell), but this requires that the ray remain focused on the target. In combat, glaring tyrants most often use this ray to bull rush, trip or grapple approaching melee fighters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l76&quot;&gt;Line 76:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flight (Ex)&amp;#039;&amp;#039;&amp;#039;  A glaring tyrant&amp;#039;s body is naturally buoyant. This buoyancy allows it to fly at a speed of 30 feet and grants it a permanent &amp;#039;&amp;#039;feather fall&amp;#039;&amp;#039; effect (as the spell) with personal range. The glaring tyrant may hover without needing to make a Fly skill check.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flight (Ex)&amp;#039;&amp;#039;&amp;#039;  A glaring tyrant&amp;#039;s body is naturally buoyant. This buoyancy allows it to fly at a speed of 30 feet and grants it a permanent &amp;#039;&amp;#039;feather fall&amp;#039;&amp;#039; effect (as the spell) with personal range. The glaring tyrant may hover without needing to make a Fly skill check.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Sustained Barrage (Su)&#039;&#039;&#039; Glaring tyrants continually seethe with arcane energy, allowing them to create a sustained barrage of rays. As a free action, the tyrant may fire one of its eye rays at a target within 60 feet. Only one ray of each type may be fired in this way per round. Use of these rays counts against the per &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn &lt;/del&gt;usage and targeting limits of the eye rays.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Sustained Barrage (Su)&#039;&#039;&#039; Glaring tyrants continually seethe with arcane energy, allowing them to create a sustained barrage of rays. As a free action, the tyrant may fire one of its eye rays at a target within 60 feet. Only one ray of each type may be fired in this way per round. Use of these rays counts against the per &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;round &lt;/ins&gt;usage and targeting limits of the eye rays.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, suppose a glaring tyrant encounters a party of four adventurers: a fighter, a cleric, a rogue, and a wizard. Both the fighter and the wizard get higher initiative rolls than the glaring tyrant, so it uses its sustained barrage ability, taking a free action at the start of the round to fire a &amp;#039;&amp;#039;slow&amp;#039;&amp;#039; ray at the fighter and another free action firing a &amp;#039;&amp;#039;stun&amp;#039;&amp;#039; ray at the wizard. Later in the round, on its own turn, it has eight rays left to fire. Since it already fired rays at the fighter and wizard, it can only target them with, at most, two rays each. It decides to use one against the fighter and two against the wizard. It casts three of the remaining rays against the cleric. The rouge, however, is under cover but has not yet acted in the round, so the glaring tyrant holds two rays in reserve for him. The rogue uses its action to attack, moving into the open. As he moves, the glaring tyrant uses the sustained barrage ability to target its two remaining rays at the rogue as free actionas. Since it can only use a given effect once per target, it spreads the rays around like so:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, suppose a glaring tyrant encounters a party of four adventurers: a fighter, a cleric, a rogue, and a wizard. Both the fighter and the wizard get higher initiative rolls than the glaring tyrant, so it uses its sustained barrage ability, taking a free action at the start of the round to fire a &amp;#039;&amp;#039;slow&amp;#039;&amp;#039; ray at the fighter and another free action firing a &amp;#039;&amp;#039;stun&amp;#039;&amp;#039; ray at the wizard. Later in the round, on its own turn, it has eight rays left to fire. Since it already fired rays at the fighter and wizard, it can only target them with, at most, two rays each. It decides to use one against the fighter and two against the wizard. It casts three of the remaining rays against the cleric. The rouge, however, is under cover but has not yet acted in the round, so the glaring tyrant holds two rays in reserve for him. The rogue uses its action to attack, moving into the open. As he moves, the glaring tyrant uses the sustained barrage ability to target its two remaining rays at the rogue as free actionas. Since it can only use a given effect once per target, it spreads the rays around like so:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
	</entry>
	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Glaring_Tyrant&amp;diff=5445&amp;oldid=prev</id>
		<title>imported&gt;Wordman: /* Special Abillities */</title>
		<link rel="alternate" type="text/html" href="https://rpg.divnull.com/wiki/index.php?title=Glaring_Tyrant&amp;diff=5445&amp;oldid=prev"/>
		<updated>2011-06-29T17:42:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Special Abillities&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:42, 29 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l68&quot;&gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Eye Rays (Su)&amp;#039;&amp;#039;&amp;#039; Each of a glaring tyrant&amp;#039;s ten eye stalks can produce a ray of magical energy with a range of 150 feet, once each round. Five different ray effects are available to the glaring tyrant, but it can only use each effect twice per round (that is, each effect can be generated by exactly two eye stalks). No matter the circumstances, the limit of ten rays, two of each type, cannot be exceeded in a single round. Further, the same effect may only be used against a specific target once per round. As a standard action, a glaring tyrant may fire any eye stalks it has not yet used this round. It can target up to three rays at a single target, but each ray must have different effects. Each ray requires a successful ranged touch attack. Save DCs are Charisma based and glaring tyrants gain a +4 racial bonus. Rays function as cast by a 19th level sorcerer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Eye Rays (Su)&amp;#039;&amp;#039;&amp;#039; Each of a glaring tyrant&amp;#039;s ten eye stalks can produce a ray of magical energy with a range of 150 feet, once each round. Five different ray effects are available to the glaring tyrant, but it can only use each effect twice per round (that is, each effect can be generated by exactly two eye stalks). No matter the circumstances, the limit of ten rays, two of each type, cannot be exceeded in a single round. Further, the same effect may only be used against a specific target once per round. As a standard action, a glaring tyrant may fire any eye stalks it has not yet used this round. It can target up to three rays at a single target, but each ray must have different effects. Each ray requires a successful ranged touch attack. Save DCs are Charisma based and glaring tyrants gain a +4 racial bonus. Rays function as cast by a 19th level sorcerer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &#039;&#039;stunning ray&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can either Stun &lt;/del&gt;the target on a failed Fortitude save (DC 21, calculated as if a third level spell).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &#039;&#039;stunning ray&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stuns &lt;/ins&gt;the target on a failed Fortitude save (DC 21, calculated as if a third level spell).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;blast ray&amp;#039;&amp;#039; does 6d6 points of energy damage, with the glaring tyrant choosing one of the five energy types (acid, cold, electricity, fire or sonic) as it fires.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;blast ray&amp;#039;&amp;#039; does 6d6 points of energy damage, with the glaring tyrant choosing one of the five energy types (acid, cold, electricity, fire or sonic) as it fires.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;telekinesis ray&amp;#039;&amp;#039; functions as a telekinesis spell (DC 23). The alternative Combat Maneuver Bonus provided by the spell (see description) is based on Charisma (CMB +17). A telekinetic effect may be sustained over multiple rounds (as per the spell), but this requires that the ray remain focused on the target. In combat, glaring tyrants most often use this ray to bull rush, trip or grapple approaching melee fighters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;telekinesis ray&amp;#039;&amp;#039; functions as a telekinesis spell (DC 23). The alternative Combat Maneuver Bonus provided by the spell (see description) is based on Charisma (CMB +17). A telekinetic effect may be sustained over multiple rounds (as per the spell), but this requires that the ray remain focused on the target. In combat, glaring tyrants most often use this ray to bull rush, trip or grapple approaching melee fighters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
	</entry>
	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Glaring_Tyrant&amp;diff=5444&amp;oldid=prev</id>
		<title>imported&gt;Wordman: /* Design Choices */</title>
		<link rel="alternate" type="text/html" href="https://rpg.divnull.com/wiki/index.php?title=Glaring_Tyrant&amp;diff=5444&amp;oldid=prev"/>
		<updated>2011-06-29T17:40:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Design Choices&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:40, 29 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l99&quot;&gt;Line 99:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 99:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Saving throws are a bit lower than usual for the CR.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Saving throws are a bit lower than usual for the CR.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The choice to use free actions for the sustained barrage ability is intentional, and a result of playtesting. It gives the tyrant a lot of flexibility and helps it manage groups of foes in a more fearsome way. Essentially, it can interrupt enemies very easily, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially when combined with &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;higher &lt;/del&gt;Perception skill. Without this ability, essentially the fighter closes the distance on his turn and lays a smackdown on the tyrant, ending the fight quickly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The choice to use free actions for the sustained barrage ability is intentional, and a result of playtesting. It gives the tyrant a lot of flexibility and helps it manage groups of foes in a more fearsome way. Essentially, it can interrupt enemies very easily, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high &lt;/ins&gt;Perception skill &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;usually spots all incoming threats&lt;/ins&gt;. Without this ability, essentially the fighter closes the distance on his turn and lays a smackdown on the tyrant, ending the fight quickly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== PCGen Data ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== PCGen Data ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
	</entry>
	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Glaring_Tyrant&amp;diff=5443&amp;oldid=prev</id>
		<title>imported&gt;Wordman: /* Design Choices */</title>
		<link rel="alternate" type="text/html" href="https://rpg.divnull.com/wiki/index.php?title=Glaring_Tyrant&amp;diff=5443&amp;oldid=prev"/>
		<updated>2011-06-29T17:39:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Design Choices&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:39, 29 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l99&quot;&gt;Line 99:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 99:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Saving throws are a bit lower than usual for the CR.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Saving throws are a bit lower than usual for the CR.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The choice to use free actions for the sustained barrage ability is intentional, and a result of playtesting. It gives the tyrant a lot of flexibility and helps it manage groups of foes in a more fearsome way. Essentially, it can interrupt enemies very easily. Without this ability, essentially the fighter closes the distance on his turn and lays a smackdown on the tyrant, ending the fight quickly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The choice to use free actions for the sustained barrage ability is intentional, and a result of playtesting. It gives the tyrant a lot of flexibility and helps it manage groups of foes in a more fearsome way. Essentially, it can interrupt enemies very easily&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, especially when combined with its higher Perception skill&lt;/ins&gt;. Without this ability, essentially the fighter closes the distance on his turn and lays a smackdown on the tyrant, ending the fight quickly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== PCGen Data ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== PCGen Data ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
	</entry>
	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Glaring_Tyrant&amp;diff=5442&amp;oldid=prev</id>
		<title>imported&gt;Wordman: /* Special Abillities */</title>
		<link rel="alternate" type="text/html" href="https://rpg.divnull.com/wiki/index.php?title=Glaring_Tyrant&amp;diff=5442&amp;oldid=prev"/>
		<updated>2011-06-29T17:37:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Special Abillities&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:37, 29 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;All Around Vision (Ex)&amp;#039;&amp;#039;&amp;#039;  Glaring tyrants are exceptionally alert and circumspect. Their many eyes give them a +4 racial bonus on Perception checks, and they can&amp;#039;t be flanked.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;All Around Vision (Ex)&amp;#039;&amp;#039;&amp;#039;  Glaring tyrants are exceptionally alert and circumspect. Their many eyes give them a +4 racial bonus on Perception checks, and they can&amp;#039;t be flanked.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Baleful Eye (Su)&#039;&#039;&#039; The glaring tyrant can focus its large, central eye on an area, disrupting all spellcasting that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;takes place there&lt;/del&gt;. As a free action, the glaring tyrant creates a 60 foot cone. Anyone in this area who attempts to cast a spell must make a caster level check (DC 27) to successfully complete the spell. This DC is Charisma based and includes a +4 racial bonus. The cone moves with the glaring tyrant and, as the tyrant is never considered to be inside the cone, does not affect the use of its eye rays.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Baleful Eye (Su)&#039;&#039;&#039; The glaring tyrant can focus its large, central eye on an area, disrupting all spellcasting that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;originates within it&lt;/ins&gt;. As a free action, the glaring tyrant creates a 60 foot cone. Anyone in this area who attempts to cast a spell must make a caster level check (DC 27) to successfully complete the spell. This DC is Charisma based and includes a +4 racial bonus. The cone moves with the glaring tyrant and, as the tyrant is never considered to be inside the cone, does not affect the use of its eye rays.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Can&amp;#039;t Be Tripped (Ex)&amp;#039;&amp;#039;&amp;#039; As creatures who float, glaring tyrants cannot be tripped.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Can&amp;#039;t Be Tripped (Ex)&amp;#039;&amp;#039;&amp;#039; As creatures who float, glaring tyrants cannot be tripped.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
	</entry>
	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Glaring_Tyrant&amp;diff=5441&amp;oldid=prev</id>
		<title>imported&gt;Wordman: Action changes</title>
		<link rel="alternate" type="text/html" href="https://rpg.divnull.com/wiki/index.php?title=Glaring_Tyrant&amp;diff=5441&amp;oldid=prev"/>
		<updated>2011-06-29T17:35:36Z</updated>

		<summary type="html">&lt;p&gt;Action changes&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:35, 29 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l76&quot;&gt;Line 76:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flight (Ex)&amp;#039;&amp;#039;&amp;#039;  A glaring tyrant&amp;#039;s body is naturally buoyant. This buoyancy allows it to fly at a speed of 30 feet and grants it a permanent &amp;#039;&amp;#039;feather fall&amp;#039;&amp;#039; effect (as the spell) with personal range. The glaring tyrant may hover without needing to make a Fly skill check.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flight (Ex)&amp;#039;&amp;#039;&amp;#039;  A glaring tyrant&amp;#039;s body is naturally buoyant. This buoyancy allows it to fly at a speed of 30 feet and grants it a permanent &amp;#039;&amp;#039;feather fall&amp;#039;&amp;#039; effect (as the spell) with personal range. The glaring tyrant may hover without needing to make a Fly skill check.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Sustained Barrage (Su)&#039;&#039;&#039; Glaring tyrants continually seethe with arcane energy, allowing them to create a sustained barrage of rays. As a free action, the tyrant may fire one of its eye rays at a target &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or targets &lt;/del&gt;within 60 feet. Only one ray of each type may be fired in this way per round. Use of these rays counts against the per turn usage and targeting limits of the eye rays.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Sustained Barrage (Su)&#039;&#039;&#039; Glaring tyrants continually seethe with arcane energy, allowing them to create a sustained barrage of rays. As a free action, the tyrant may fire one of its eye rays at a target within 60 feet. Only one ray of each type may be fired in this way per round. Use of these rays counts against the per turn usage and targeting limits of the eye rays.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, suppose a glaring tyrant encounters a party of four adventurers: a fighter, a cleric, a rogue, and a wizard. Both the fighter and the wizard get higher initiative rolls than the glaring tyrant, so it uses its sustained barrage ability, taking &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an immediate &lt;/del&gt;action at the start of the round to fire a &#039;&#039;slow&#039;&#039; ray at the fighter and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/del&gt;&#039;&#039;stun&#039;&#039; ray &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to try to stun &lt;/del&gt;the wizard. Later in the round, on its own turn, it has eight rays left to fire. Since it already fired rays at the fighter and wizard, it can only target them with, at most, two rays each. It decides to use one against the fighter and two against the wizard. It casts three of the remaining rays against the cleric. The rouge, however, is under cover but has not yet acted in the round, so the glaring tyrant holds two rays in reserve for him. The rogue uses its action to attack, moving into the open. As he moves, the glaring tyrant uses the sustained barrage ability to target its two remaining rays at the rogue as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an immediate action&lt;/del&gt;. Since it can only use a given effect once per target, it spreads the rays around like so:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, suppose a glaring tyrant encounters a party of four adventurers: a fighter, a cleric, a rogue, and a wizard. Both the fighter and the wizard get higher initiative rolls than the glaring tyrant, so it uses its sustained barrage ability, taking &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a free &lt;/ins&gt;action at the start of the round to fire a &#039;&#039;slow&#039;&#039; ray at the fighter and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another free action firing a &lt;/ins&gt;&#039;&#039;stun&#039;&#039; ray &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at &lt;/ins&gt;the wizard. Later in the round, on its own turn, it has eight rays left to fire. Since it already fired rays at the fighter and wizard, it can only target them with, at most, two rays each. It decides to use one against the fighter and two against the wizard. It casts three of the remaining rays against the cleric. The rouge, however, is under cover but has not yet acted in the round, so the glaring tyrant holds two rays in reserve for him. The rogue uses its action to attack, moving into the open. As he moves, the glaring tyrant uses the sustained barrage ability to target its two remaining rays at the rogue as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free actionas&lt;/ins&gt;. Since it can only use a given effect once per target, it spreads the rays around like so:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fighter: &amp;#039;&amp;#039;slow&amp;#039;&amp;#039; (from sustained barrage), &amp;#039;&amp;#039;disintegrate&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fighter: &amp;#039;&amp;#039;slow&amp;#039;&amp;#039; (from sustained barrage), &amp;#039;&amp;#039;disintegrate&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l98&quot;&gt;Line 98:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 98:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Caster level: Default is to give the creature a caster level equal to its hit dice (19). Earlier versions reduced this, but playtesting suggested keeping the default as is. The only real result of this is that disintegrate does even more damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Caster level: Default is to give the creature a caster level equal to its hit dice (19). Earlier versions reduced this, but playtesting suggested keeping the default as is. The only real result of this is that disintegrate does even more damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Saving throws are a bit lower than usual for the CR.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Saving throws are a bit lower than usual for the CR.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The choice to use free actions for the sustained barrage ability is intentional, and a result of playtesting. It gives the tyrant a lot of flexibility and helps it manage groups of foes in a more fearsome way. Essentially, it can interrupt enemies very easily. Without this ability, essentially the fighter closes the distance on his turn and lays a smackdown on the tyrant, ending the fight quickly.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== PCGen Data ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== PCGen Data ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l117&quot;&gt;Line 117:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 119:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eye Rays&amp;amp;dagger;KEY:Eye Rays ~ Glaring Tyrant&amp;amp;dagger;CATEGORY:Special Ability&amp;amp;dagger;TYPE:SpecialAttack.Supernatural&amp;amp;dagger;VISIBLE:YES&amp;amp;dagger;SPELLS:Eye Rays|TIMES=ATWILL|CASTERLEVEL=HD|Disintegrate,16+CHA+4|Scorching Ray|Slow,13+CHA+4|Telekinesis,15+CHA+4&amp;amp;dagger;DESC:Each of a glaring tyrant&amp;#039;s ten eye stalks can produce a ray of magical energy with a range of 150 feet, once each round. Five different ray effects are available to the glaring tyrant, but it can only use each effect twice per round (that is, each effect can be generated by exactly two eye stalks). No matter the circumstances, the limit of ten rays, two of each type, cannot be exceeded in a single round. Further, the same effect may only be used against a specific target once per round. As a standard action, a glaring tyrant may fire any eye stalks it has not yet used this round. It can target up to three rays at a single target, but each ray must have different effects. Each ray requires a successful ranged touch attack. The Stunning Ray can stuns a target on a failed Fortitude save (DC %1). The Blast Ray does 6d6 points of energy damage, with the glaring tyrant choosing the energy type as it fires. The Telekinesis Ray functions as a telekinesis spell (DC %3). The alternative Combat Maneuver Bonus provided by the spell (see description) is based on Charisma (CMB +%5). A telekinetic effect may be sustained over multiple rounds (as per the spell), but this requires that the ray remain focused on the target. In combat, glaring tyrants most often use this ray to bull rush, trip or grapple approaching melee fighters. The Slow Ray works as per the spell if it hits (DC %2). The Disintegrate Ray works as the spell (DC %4). Save DCs are Charisma based and glaring tyrants gain a +4 racial bonus. Rays function as cast by a %6th level sorcerer.|13+CHA+4|13+CHA+4|15+CHA+4|16+CHA+4|13+CHA|HD&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eye Rays&amp;amp;dagger;KEY:Eye Rays ~ Glaring Tyrant&amp;amp;dagger;CATEGORY:Special Ability&amp;amp;dagger;TYPE:SpecialAttack.Supernatural&amp;amp;dagger;VISIBLE:YES&amp;amp;dagger;SPELLS:Eye Rays|TIMES=ATWILL|CASTERLEVEL=HD|Disintegrate,16+CHA+4|Scorching Ray|Slow,13+CHA+4|Telekinesis,15+CHA+4&amp;amp;dagger;DESC:Each of a glaring tyrant&amp;#039;s ten eye stalks can produce a ray of magical energy with a range of 150 feet, once each round. Five different ray effects are available to the glaring tyrant, but it can only use each effect twice per round (that is, each effect can be generated by exactly two eye stalks). No matter the circumstances, the limit of ten rays, two of each type, cannot be exceeded in a single round. Further, the same effect may only be used against a specific target once per round. As a standard action, a glaring tyrant may fire any eye stalks it has not yet used this round. It can target up to three rays at a single target, but each ray must have different effects. Each ray requires a successful ranged touch attack. The Stunning Ray can stuns a target on a failed Fortitude save (DC %1). The Blast Ray does 6d6 points of energy damage, with the glaring tyrant choosing the energy type as it fires. The Telekinesis Ray functions as a telekinesis spell (DC %3). The alternative Combat Maneuver Bonus provided by the spell (see description) is based on Charisma (CMB +%5). A telekinetic effect may be sustained over multiple rounds (as per the spell), but this requires that the ray remain focused on the target. In combat, glaring tyrants most often use this ray to bull rush, trip or grapple approaching melee fighters. The Slow Ray works as per the spell if it hits (DC %2). The Disintegrate Ray works as the spell (DC %4). Save DCs are Charisma based and glaring tyrants gain a +4 racial bonus. Rays function as cast by a %6th level sorcerer.|13+CHA+4|13+CHA+4|15+CHA+4|16+CHA+4|13+CHA|HD&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Baleful Eye&amp;amp;dagger;KEY:Baleful Eye ~ Glaring Tyrant&amp;amp;dagger;CATEGORY:Special Ability&amp;amp;dagger;TYPE:SpecialAttack.Supernatural&amp;amp;dagger;VISIBLE:YES&amp;amp;dagger;DESC:The glaring tyrant can focus its large, central eye on an area, disrupting all spellcasting that takes place there. As a free action, the glaring tyrant creates a 60 foot cone. The tyrant gains Spell Resistance %1 against any spell cast from inside this area. (This value calculated using 10 + half hit dice + Charisma bonus + 4 racial bonus). The cone moves with the glaring tyrant and, as the tyrant is never considered to be inside the cone, does not affect the use of its eye rays.|10+(HD/2)+CHA+4&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Baleful Eye&amp;amp;dagger;KEY:Baleful Eye ~ Glaring Tyrant&amp;amp;dagger;CATEGORY:Special Ability&amp;amp;dagger;TYPE:SpecialAttack.Supernatural&amp;amp;dagger;VISIBLE:YES&amp;amp;dagger;DESC:The glaring tyrant can focus its large, central eye on an area, disrupting all spellcasting that takes place there. As a free action, the glaring tyrant creates a 60 foot cone. The tyrant gains Spell Resistance %1 against any spell cast from inside this area. (This value calculated using 10 + half hit dice + Charisma bonus + 4 racial bonus). The cone moves with the glaring tyrant and, as the tyrant is never considered to be inside the cone, does not affect the use of its eye rays.|10+(HD/2)+CHA+4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sustained Barrage&amp;amp;dagger;KEY:Sustained Barrage ~ Glaring Tyrant&amp;amp;dagger;CATEGORY:Special Ability&amp;amp;dagger;TYPE:SpecialAttack.Supernatural&amp;amp;dagger;VISIBLE:YES&amp;amp;dagger;DESC:Glaring tyrants continually seethe with arcane energy, allowing them to create a sustained barrage of rays. As &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an immediate &lt;/del&gt;action, the tyrant may fire &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up to two of its &lt;/del&gt;eye &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rays &lt;/del&gt;at a target &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or targets &lt;/del&gt;within 60 feet. Use of these rays counts against the per turn usage and targeting limits of the eye rays. For example, if this ability is used prior to the glaring tyrant&#039;s action to fire two rays, it will only be able to fire the remaining eight rays on its standard action. Similarly, if the glaring tyrant fires all its rays as its standard action prior to using this ability, no ray uses will remain to power this ability later in the round.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sustained Barrage&amp;amp;dagger;KEY:Sustained Barrage ~ Glaring Tyrant&amp;amp;dagger;CATEGORY:Special Ability&amp;amp;dagger;TYPE:SpecialAttack.Supernatural&amp;amp;dagger;VISIBLE:YES&amp;amp;dagger;DESC:Glaring tyrants continually seethe with arcane energy, allowing them to create a sustained barrage of rays. As &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a free &lt;/ins&gt;action, the tyrant may fire &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/ins&gt;eye &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ray &lt;/ins&gt;at a target within 60 feet&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Only one ray of each type may be fire this way each turn&lt;/ins&gt;. Use of these rays counts against the per turn usage and targeting limits of the eye rays. For example, if this ability is used prior to the glaring tyrant&#039;s action to fire two rays, it will only be able to fire the remaining eight rays on its standard action. Similarly, if the glaring tyrant fires all its rays as its standard action prior to using this ability, no ray uses will remain to power this ability later in the round.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
	</entry>
	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Glaring_Tyrant&amp;diff=5440&amp;oldid=prev</id>
		<title>imported&gt;Wordman: /* Special Abillities */</title>
		<link rel="alternate" type="text/html" href="https://rpg.divnull.com/wiki/index.php?title=Glaring_Tyrant&amp;diff=5440&amp;oldid=prev"/>
		<updated>2011-06-29T17:28:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Special Abillities&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:28, 29 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l76&quot;&gt;Line 76:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flight (Ex)&amp;#039;&amp;#039;&amp;#039;  A glaring tyrant&amp;#039;s body is naturally buoyant. This buoyancy allows it to fly at a speed of 30 feet and grants it a permanent &amp;#039;&amp;#039;feather fall&amp;#039;&amp;#039; effect (as the spell) with personal range. The glaring tyrant may hover without needing to make a Fly skill check.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flight (Ex)&amp;#039;&amp;#039;&amp;#039;  A glaring tyrant&amp;#039;s body is naturally buoyant. This buoyancy allows it to fly at a speed of 30 feet and grants it a permanent &amp;#039;&amp;#039;feather fall&amp;#039;&amp;#039; effect (as the spell) with personal range. The glaring tyrant may hover without needing to make a Fly skill check.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Sustained Barrage (Su)&#039;&#039;&#039; Glaring tyrants continually seethe with arcane energy, allowing them to create a sustained barrage of rays. As &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an immediate &lt;/del&gt;action, the tyrant may fire &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up to four &lt;/del&gt;of its eye rays at a target or targets within 60 feet. Use of these rays counts against the per turn usage and targeting limits of the eye rays.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Sustained Barrage (Su)&#039;&#039;&#039; Glaring tyrants continually seethe with arcane energy, allowing them to create a sustained barrage of rays. As &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a free &lt;/ins&gt;action, the tyrant may fire &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/ins&gt;of its eye rays at a target or targets within 60 feet&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Only one ray of each type may be fired in this way per round&lt;/ins&gt;. Use of these rays counts against the per turn usage and targeting limits of the eye rays.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, suppose a glaring tyrant encounters a party of four adventurers: a fighter, a cleric, a rogue, and a wizard. Both the fighter and the wizard get higher initiative rolls than the glaring tyrant, so it uses its sustained barrage ability, taking an immediate action at the start of the round to fire a &amp;#039;&amp;#039;slow&amp;#039;&amp;#039; ray at the fighter and an &amp;#039;&amp;#039;stun&amp;#039;&amp;#039; ray to try to stun the wizard. Later in the round, on its own turn, it has eight rays left to fire. Since it already fired rays at the fighter and wizard, it can only target them with, at most, two rays each. It decides to use one against the fighter and two against the wizard. It casts three of the remaining rays against the cleric. The rouge, however, is under cover but has not yet acted in the round, so the glaring tyrant holds two rays in reserve for him. The rogue uses its action to attack, moving into the open. As he moves, the glaring tyrant uses the sustained barrage ability to target its two remaining rays at the rogue as an immediate action. Since it can only use a given effect once per target, it spreads the rays around like so:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, suppose a glaring tyrant encounters a party of four adventurers: a fighter, a cleric, a rogue, and a wizard. Both the fighter and the wizard get higher initiative rolls than the glaring tyrant, so it uses its sustained barrage ability, taking an immediate action at the start of the round to fire a &amp;#039;&amp;#039;slow&amp;#039;&amp;#039; ray at the fighter and an &amp;#039;&amp;#039;stun&amp;#039;&amp;#039; ray to try to stun the wizard. Later in the round, on its own turn, it has eight rays left to fire. Since it already fired rays at the fighter and wizard, it can only target them with, at most, two rays each. It decides to use one against the fighter and two against the wizard. It casts three of the remaining rays against the cleric. The rouge, however, is under cover but has not yet acted in the round, so the glaring tyrant holds two rays in reserve for him. The rogue uses its action to attack, moving into the open. As he moves, the glaring tyrant uses the sustained barrage ability to target its two remaining rays at the rogue as an immediate action. Since it can only use a given effect once per target, it spreads the rays around like so:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
	</entry>
</feed>