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	<id>https://rpg.divnull.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Feathered_Whirlwind_Method</id>
	<title>Feathered Whirlwind Method - Revision history</title>
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	<updated>2026-06-04T09:11:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Feathered_Whirlwind_Method&amp;diff=3397&amp;oldid=prev</id>
		<title>imported&gt;Wordman at 22:20, 2 April 2007</title>
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		<updated>2007-04-02T22:20:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 5 motes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Min. Martial Arts:&amp;#039;&amp;#039;&amp;#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Min. Essence:&amp;#039;&amp;#039;&amp;#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Style and Source:&amp;#039;&amp;#039;&amp;#039; [[White Crane Style]] by [[exalted:MartialArts/WhiteCraneStyle|Quendalon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prereqs:&amp;#039;&amp;#039;&amp;#039; [[Plumage of White Jade]], [[Ride the Wind&amp;#039;s Breath]], [[Strike Upon the Stones]]&lt;br /&gt;
&lt;br /&gt;
The martial artist draws strength from an opponent&amp;#039;s Essence and turns that strength against the aggressor.  When the martial artist successfully parries or dodges a single attack, she may employ this charm to attempt an immediate counterattack against the attacker using a number of dice equal to her Martial Arts + any extra successes on the dodge or parry. The counterattack may be a strike, throw or sweep.&lt;br /&gt;
&lt;br /&gt;
Feathered Whirlwind Method may be used in conjunction with another charm that allows the character to catch a thrown weapon; in this case, the character may throw the weapon back using a number of dice equal to her Thrown + any extra successes on the roll involved in catching the weapon. In such cases, this charm may be activated in the same turn without a Combo.&lt;br /&gt;
&lt;br /&gt;
This charm is not an action, and does not subtract from the character’s dice pools or affect her actions for the turn. It may not be used in response to a counterattack charm.&lt;br /&gt;
&lt;br /&gt;
[[Category:Exalted]]&lt;br /&gt;
[[Category:Charm]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Celestial Martial Arts]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
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