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	<id>https://rpg.divnull.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Automated_Defense_Adjustment</id>
	<title>Automated Defense Adjustment - Revision history</title>
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	<updated>2026-06-04T10:17:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Automated_Defense_Adjustment&amp;diff=4522&amp;oldid=prev</id>
		<title>imported&gt;Wordman at 06:06, 17 December 2007</title>
		<link rel="alternate" type="text/html" href="https://rpg.divnull.com/wiki/index.php?title=Automated_Defense_Adjustment&amp;diff=4522&amp;oldid=prev"/>
		<updated>2007-12-17T06:06:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:06, 17 December 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|mintrait=4&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|mintrait=4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|miness=3&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|miness=3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|source=[[Pertinacious Automaton]] style by [[exalted:Argent|Argent]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|source=[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;style::&lt;/ins&gt;Pertinacious Automaton]] style by [[exalted:Argent|Argent]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|prereqs=[[Pertinacious Automaton Form]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|prereqs=[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;requires::&lt;/ins&gt;Pertinacious Automaton Form]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|desc=By analyzing the fluctuations of battle patterns in his opponent, the martial artist can become as one with him, allowing his limbs to react with machine-like precision and move to interrupt otherwise unanticipated attacks. He gets a reflexive parry action using his full Dexterity + Martial Arts. Using this charm, he can parry lethal attacks with bare hands.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|desc=By analyzing the fluctuations of battle patterns in his opponent, the martial artist can become as one with him, allowing his limbs to react with machine-like precision and move to interrupt otherwise unanticipated attacks. He gets a reflexive parry action using his full Dexterity + Martial Arts. Using this charm, he can parry lethal attacks with bare hands.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{1ECharmExtra}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{1ECharmExtra}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
	</entry>
	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Automated_Defense_Adjustment&amp;diff=4521&amp;oldid=prev</id>
		<title>imported&gt;Wordman at 05:42, 17 December 2007</title>
		<link rel="alternate" type="text/html" href="https://rpg.divnull.com/wiki/index.php?title=Automated_Defense_Adjustment&amp;diff=4521&amp;oldid=prev"/>
		<updated>2007-12-17T05:42:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:42, 17 December 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|mintrait=4&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|mintrait=4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|miness=3&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|miness=3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|source=[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unrelenting &lt;/del&gt;Automaton]] style by [[exalted:Argent|Argent]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|source=[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pertinacious &lt;/ins&gt;Automaton]] style by [[exalted:Argent|Argent]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|prereqs=[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hydraulic Body Configuration&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|prereqs=[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pertinacious Automaton Form&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|desc=By analyzing the fluctuations of battle patterns in his opponent, the martial artist can become as one with him, allowing his limbs to react with machine-like precision and move to interrupt otherwise unanticipated attacks. He gets a reflexive parry action using his Dexterity + Martial Arts &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;can parry lethal attacks &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;without the use of a stunt&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|desc=By analyzing the fluctuations of battle patterns in his opponent, the martial artist can become as one with him, allowing his limbs to react with machine-like precision and move to interrupt otherwise unanticipated attacks. He gets a reflexive parry action using his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full &lt;/ins&gt;Dexterity + Martial Arts&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Using this charm, he &lt;/ins&gt;can parry lethal attacks &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with bare hands&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{1ECharmExtra}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{1ECharmExtra}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
	</entry>
	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Automated_Defense_Adjustment&amp;diff=4520&amp;oldid=prev</id>
		<title>imported&gt;Wordman: Automated Defence Adjustment moved to Automated Defense Adjustment</title>
		<link rel="alternate" type="text/html" href="https://rpg.divnull.com/wiki/index.php?title=Automated_Defense_Adjustment&amp;diff=4520&amp;oldid=prev"/>
		<updated>2007-12-17T05:40:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/index.php/Automated_Defence_Adjustment&quot; class=&quot;mw-redirect&quot; title=&quot;Automated Defence Adjustment&quot;&gt;Automated Defence Adjustment&lt;/a&gt; moved to &lt;a href=&quot;/wiki/index.php/Automated_Defense_Adjustment&quot; title=&quot;Automated Defense Adjustment&quot;&gt;Automated Defense Adjustment&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:40, 17 December 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
	</entry>
	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Automated_Defense_Adjustment&amp;diff=4519&amp;oldid=prev</id>
		<title>imported&gt;Wordman: Automated Defene Adjustment moved to Automated Defence Adjustment</title>
		<link rel="alternate" type="text/html" href="https://rpg.divnull.com/wiki/index.php?title=Automated_Defense_Adjustment&amp;diff=4519&amp;oldid=prev"/>
		<updated>2007-12-17T05:39:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/index.php/Automated_Defene_Adjustment&quot; class=&quot;mw-redirect&quot; title=&quot;Automated Defene Adjustment&quot;&gt;Automated Defene Adjustment&lt;/a&gt; moved to &lt;a href=&quot;/wiki/index.php/Automated_Defence_Adjustment&quot; class=&quot;mw-redirect&quot; title=&quot;Automated Defence Adjustment&quot;&gt;Automated Defence Adjustment&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:39, 17 December 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
	</entry>
	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Automated_Defense_Adjustment&amp;diff=4518&amp;oldid=prev</id>
		<title>imported&gt;Wordman: Automated Defensive Configuration moved to Automated Defene Adjustment</title>
		<link rel="alternate" type="text/html" href="https://rpg.divnull.com/wiki/index.php?title=Automated_Defense_Adjustment&amp;diff=4518&amp;oldid=prev"/>
		<updated>2007-12-17T05:18:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/index.php/Automated_Defensive_Configuration&quot; class=&quot;mw-redirect&quot; title=&quot;Automated Defensive Configuration&quot;&gt;Automated Defensive Configuration&lt;/a&gt; moved to &lt;a href=&quot;/wiki/index.php/Automated_Defene_Adjustment&quot; class=&quot;mw-redirect&quot; title=&quot;Automated Defene Adjustment&quot;&gt;Automated Defene Adjustment&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:18, 17 December 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
	</entry>
	<entry>
		<id>https://rpg.divnull.com/wiki/index.php?title=Automated_Defense_Adjustment&amp;diff=4517&amp;oldid=prev</id>
		<title>imported&gt;Wordman: New page: {{1ECharm |summary=Reflexively parry a lethal attack with Dexterity + Martial Arts. |kind=Celestial Martial Arts |cost=3 motes |duration=Instant |type=Reflexive |trait=Martial Arts |mintra...</title>
		<link rel="alternate" type="text/html" href="https://rpg.divnull.com/wiki/index.php?title=Automated_Defense_Adjustment&amp;diff=4517&amp;oldid=prev"/>
		<updated>2007-12-16T19:23:10Z</updated>

		<summary type="html">&lt;p&gt;New page: {{1ECharm |summary=Reflexively parry a lethal attack with Dexterity + Martial Arts. |kind=Celestial Martial Arts |cost=3 motes |duration=Instant |type=Reflexive |trait=Martial Arts |mintra...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{1ECharm&lt;br /&gt;
|summary=Reflexively parry a lethal attack with Dexterity + Martial Arts.&lt;br /&gt;
|kind=Celestial Martial Arts&lt;br /&gt;
|cost=3 motes&lt;br /&gt;
|duration=Instant&lt;br /&gt;
|type=Reflexive&lt;br /&gt;
|trait=Martial Arts&lt;br /&gt;
|mintrait=4&lt;br /&gt;
|miness=3&lt;br /&gt;
|source=[[Unrelenting Automaton]] style by [[exalted:Argent|Argent]]&lt;br /&gt;
|prereqs=[[Hydraulic Body Configuration]]&lt;br /&gt;
|desc=By analyzing the fluctuations of battle patterns in his opponent, the martial artist can become as one with him, allowing his limbs to react with machine-like precision and move to interrupt otherwise unanticipated attacks. He gets a reflexive parry action using his Dexterity + Martial Arts and can parry lethal attacks without the use of a stunt.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{1ECharmExtra}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
	</entry>
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