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	<id>https://rpg.divnull.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Alchemical_Weapon_Sources</id>
	<title>Alchemical Weapon Sources - Revision history</title>
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	<updated>2026-06-17T08:27:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>imported&gt;Wordman: Created page with &quot;Grenadier alchemists may use an &quot;alchemical liquid or powder&quot; to infuse a &quot;weapon or...&quot;</title>
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		<updated>2013-09-29T22:41:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/index.php?title=Pfsrd:classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/grenadier&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Pfsrd:classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/grenadier (page does not exist)&quot;&gt;Grenadier alchemists&lt;/a&gt; may use an &amp;quot;alchemical liquid or powder&amp;quot; to infuse a &amp;quot;weapon or...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[pfsrd:classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/grenadier|Grenadier alchemists]] may use an &amp;quot;alchemical liquid or powder&amp;quot; to infuse a &amp;quot;weapon or piece of ammunition&amp;quot; with an additional effect on the target the next time it is used. This is expensive, and the rules are a bit hazy. Here are some possible reagent that can be used with this ability:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reagent&lt;br /&gt;
! Cost&lt;br /&gt;
! Effect on target hit by bullet (in addition to normal damage)&lt;br /&gt;
|-&lt;br /&gt;
| [[pfsrd:equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Alchemist-s-Fire|alchemists fire]]&lt;br /&gt;
| 20gp&lt;br /&gt;
| Takes 1d6 fire damage. Next round, takes another 1d6 fire damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[pfsrd:equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Acid|acid]]&lt;br /&gt;
| 10gp&lt;br /&gt;
| Takes 1d6 acid damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[pfsrd:equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Alkali-Flask|alkali]]&lt;br /&gt;
| 30gp&lt;br /&gt;
| Takes 1d6 acid damage. Double damage against oozes and acid-based creatures.&lt;br /&gt;
|-&lt;br /&gt;
| [[pfsrd:equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Elemental-Flux|elemental flux]]&lt;br /&gt;
| 10gp&lt;br /&gt;
| Takes 1d6 damage of random energy type (acid, cold, electricity, or fire).&lt;br /&gt;
|-&lt;br /&gt;
| [[pfsrd:equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Liquid-Ice|liquid ice]]&lt;br /&gt;
| 40gp&lt;br /&gt;
| Takes 1d6 cold damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[pfsrd:equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Powder-Itching|itching powder]]&lt;br /&gt;
| 60gp&lt;br /&gt;
| –2 penalty on attack rolls, saving throws, skill checks, and ability checks (Fortitude DC 12 save negates).&lt;br /&gt;
|-&lt;br /&gt;
| [[pfsrd:equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Smoke-Pellet|pepper smoke]]&lt;br /&gt;
| 60gp&lt;br /&gt;
| Covered in red smoke for one round and sickened (Fortitude DC 12 save negates).&lt;br /&gt;
|-&lt;br /&gt;
| [[pfsrd:equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Shadowcloy|shadowcloy]]&lt;br /&gt;
| 25gp&lt;br /&gt;
| Target treats lighting as one level darker for one round (natural darkness becomes supernatural darkness, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| [[pfsrd:equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Powder-Sneezing|sneezing powder]]&lt;br /&gt;
| 60gp&lt;br /&gt;
| For each of the next 1d4+1 rounds, target staggered until next action (Fortitude DC 12 save, negates that round).&lt;br /&gt;
|-&lt;br /&gt;
| [[pfsrd:equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Spellscorch|spellscortch]]&lt;br /&gt;
| 200gp&lt;br /&gt;
| For the next minute, must make a Concentration check with a DC equal to 10 + spell level to cast a spell, and all other concentration checks to cast spells take a –5 penalty (Fortitude DC 14 negates).&lt;br /&gt;
|-&lt;br /&gt;
| [[pfsrd:equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Thunderstone|thunderstone]]&lt;br /&gt;
| 200gp&lt;br /&gt;
| Deafened for 1 hour (Fortitude DC 15 negates).&lt;br /&gt;
|-&lt;br /&gt;
| [[pfsrd:equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Tanglefoot-Bag|tanglefoot bag]]&lt;br /&gt;
| 50gp&lt;br /&gt;
| Entangled: –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor (on success, movement is still halved).&lt;br /&gt;
|-&lt;br /&gt;
| [[pfsrd:equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Weapon-Blanch|weapon blanch]], adamantine&lt;br /&gt;
| 100gp&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | This powder can coat 10 bullets with a full round of preparation, or can be used for one bullet as a swift action with the Alchemical Weapon ability. It allows the bullet to ignore damage reduction keyed to certain materials.&lt;br /&gt;
|-&lt;br /&gt;
| [[pfsrd:equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Weapon-Blanch|weapon blanch]], cold iron&lt;br /&gt;
| 20gp&lt;br /&gt;
|-&lt;br /&gt;
| [[pfsrd:equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Weapon-Blanch|weapon blanch]], ghost salt&lt;br /&gt;
| 20gp&lt;br /&gt;
|-&lt;br /&gt;
| [[pfsrd:equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Weapon-Blanch|weapon blanch]], silver&lt;br /&gt;
| 5gp&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Wordman</name></author>
	</entry>
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