Sikarsis 13th Age

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As a typical healing cleric, Sikarsis is a fairly easy conversion. The one hiccup is that his race needs converted.

Male Assarai Cleric 6
One Unique Thing:
Backgrounds: Slum preacher +4, Living in the now +3, Brewer's guildsman +1
Icon Relationships:

Abilities Str Con Dex Int Wis Cha
Score 17 21 16 12 20 18
Modifier 3 5 3 1 5 4
Modifier + Level 9 11 9 7 11 10
Initiative 13
Armor Class (AC) 29
Physical Defense (PD) 20
Mental Defense 21
Max HP 130
Max Recoveries 8
Recovery Roll 6d8+10
Armor style Heavy, yes shield
Basic Attacks Roll Damage on hit Damage on miss Usual weapon Usual [W] Average damage
Melee +9 vs AC 6[W]+6 6 [W] mace
Ranged +9 vs AC 6[W]+6 0 crossbow [W]

Racial Power

Gifted Athlete (2/day) may re-roll background check involving climbing, jumping, or balancing and keep the best result.

Class Features

  • Heal
  • Ritual Magic

Class Talents

  • Domain: Healing
  • Domain: Protection
  • Domain: Sun

Spells

  • 3rd: Mighty Healing
  • 5th: Bless
  • 5th: Turn Undead
  • 5th: Sphere of Radiance
  • 5th: Javlin of Faith
  • 5th: Spirits of the Righteous
  • 5th: Crisis of Faith

Feats

  • Adventurer: Heal, Turn Undead, Protection, Javelin of Faith
  • Champion: Heal, Turn Undead

Magic Items (max: 7)

  • holy symbol of gathered power (champion)
  • +3 plate of warding (epic)
  • adaptation shield (champion)
  • tome of divinities (champion)
  • boots of elvenkind (champion)
  • jeweled gloves (champion)