Knight of the Pale (Pathfinder)

From DivNull RPG

The Knights of the Pale are a small order in Ptolus dedicated to ridding the world of evil magic as well as the creatures created or summoned by that magic, particularly demons. Originally introduced in the Ptolus: City of the Spire, this page updates this prestige class for use with the Pathfinder system. Knights of the Pale are most often paladins (particularly those who have taken an oath against fiends), rangers with evil outsiders as favored enemies or fighters, though some clerics may also take up the cause.

Hit Die: d10


  • Base Attack Bonus: +7
  • Alignment: any nonchaotic, nonevil
  • Armor Proficiency: Must be proficient with medium armor and shields (not including tower shields).
  • Knowlegde (Religion): 2 ranks
  • Knowledge (Planes): 6 ranks
  • Feats: Devout Faith
  • Special: Must be inducted into the Knights of the Pale

Class Skills

The knight's class skills (and the key ability for each skill) are Knowledge (arcana) (Int), Knowledge (religion) (Int), Knowledge (planes) (Int), Perception (Wiz) and Sense Motive (Wis).

Skill Ranks at Each Level: 2 + Int modifier.

Level BAB Fort Ref Will Special Spells per Day
1st +1 +1 +0 +1 Suite of St. Chasle, Sentinel Against the Void -
2nd +2 +1 +1 +1 Bonus feat +1 level of existing class
3rd +3 +2 +1 +2 Suite of St. Gustav +1 level of existing class
4th +4 +2 +1 +2 Bonus feat +1 level of existing class
5th +5 +3 +2 +3 Suite of St. Yessid +1 level of existing class
6th +6 +3 +2 +3 Bonus feat +1 level of existing class
7th +7 +4 +2 +4 Suite of St. Daris +1 level of existing class
8th +8 +4 +3 +4 Holy Avenger +1 level of existing class
9th +9 +5 +3 +5 Suite of St. Feldin +1 level of existing class
10th +10 +5 +3 +5 Suite of Lothian +1 level of existing class

Weapon and Armor Proficiency: The Knight of the Pale gains no additional weapon or armor proficiencies.

Ability Suites (Su): The ability suites of the knight function as written in Ptolus: City of the Spire, pp.654-655. No adjustment for the Pathfinder system is needed.

Sentinel Against the Void (Ex): A knight gains a bonus equal to 1/2 his class level (minimum +1) on Perception and Sense Motive checks against outsiders.

Bonus feats: At 2nd, 4th and 6th level, a knight gains a bonus feat, representing additional training fighting the forces of evil. At each such opportunity, he can choose any teamwork feat or one of the following: alignment channel, channel smite, craft magic arms and armor, demon hunter, disruptive, extra channel, extra lay on hands, extra mercy, heavy armor proficiency, improved channel, improved counterspell, improved iron will, improved shield bash, iron will, greater channel smite, greater shield focus, greater mercy, painful anchor, parry spell, saving shield, selective channel, shield focus, shield master, spellbreaker, spell penetration, turn undead, ultimate mercy. The knight must still meet all prerequisites for a bonus feat, including caster level minimums, but his class levels count as fighter levels for the purposes of meeting these prerequisites. These bonus feats are in addition to the feats that a character of any class gets from advancing levels.

Holy Avenger (Su): As per Ptolus: City of the Spire, pg.655.