Hypnotic Flicker Gesture
The martial artist describes a captivating pattern in the air with hand or weapon. The target of this charm must succeed on a Willpower roll of difficulty (Manipulation) or spend a dice action in contemplation of the kata. He may still take multiple actions or use extra action charms; for the purposes of the action consumed, this charm overrides extra action charms that specify what the extra actions they create must be used for. On a botch, the target may take only defensive and reflexive actions until his initiative comes up again, and those only at -(Manipulation) dice.
An Essence-using target who fails the Willpower roll may make a reflexive Wits + Lore roll of standard difficulty to decipher the pattern and absorb one mote of the three used to create it; this roll is not subject to the above penalty. Only one mote can be gained this way per use of the charm. However, the target receives +1 die on this roll for every such roll this charm has caused them to make previously in the scene.